Commit graph

5651 commits

Author SHA1 Message Date
Nekotekina 5d33d9a3d9 Enable most warnings in GCC 2019-05-11 02:13:19 +03:00
Nekotekina 7492f335e9 SPU analyser: basic function detection in Giga mode
Misc: fix EH frame registration (LLVM, non-Windows).
Misc: constant-folding bitcast (cpu_translator).
Misc: add syntax for LLVM arrays (cpu_translator).
Misc: use function names for proper linkage (SPU LLVM).

Changed function search and verification in Giga mode.
Basic stack frame layout analysis.
Function detection in Giga mode.
Basic use of new information in SPU LLVM.
Fixed jump table compilation in SPU LLVM.
Disable broken optimization in Accurate xfloat mode.
Make compiled SPU modules position-independent in SPU LLVM.

Optimizations include but not limited to:
 * Compiling SPU functions as native functions when eligible
 * Avoiding register context write-out
 * Aligned stack assumption (CWD alike instruction)
2019-05-11 02:13:19 +03:00
Megamouse fce9d6a7b8 Qt/input: add LED color picker to pad settings dialog 2019-05-09 22:02:00 +02:00
eladash 7ead021aa7 rsx: Fix 3d swizzled texture to linear conversation 2019-05-08 23:48:39 +03:00
eladash 13d8e33d9a Return ESRCH if ppu thread ID was not found in sys_cond_signal_to 2019-05-07 08:58:07 +03:00
eladash 4e2650af91 Fix sys_rwlock_wlock timedout event
If the rwlock is currently acquired by a writer signaling readers is wrong and will lead to EPERM for wunlock!
Only signal blocked readers if the rwlock is currently acquired by readers
2019-05-07 08:58:07 +03:00
eladash ca08418dc1 Fix sys_rwlock_runlock on waiting readers
readers can wait on the sleep queue if a writer lock has been blocked before it, in this case after runlock: writer should acquire the lock but the r's sleep queue is still not empty!
2019-05-07 08:58:07 +03:00
Megamouse 5141590729 overlays: add separate timestamp for the start of the d-pad interval 2019-05-06 22:00:40 +02:00
Malcolm Jestadt fd2bc95a7b overlays: Double dpad repeat rate 2019-05-06 22:00:40 +02:00
Megamouse c1e245ae73 Emu: msg_dialog_frame fixup: don't reject on Close to prevent Emu.Stop() 2019-05-05 16:29:50 +02:00
Megamouse b639584acc Emu/Qt: Fix Boot Recent when using BootGame(add_only=true) 2019-05-05 16:29:50 +02:00
Megamouse b0a24665e5 Emu: msg_dialog_frame fixes 2019-05-05 16:29:50 +02:00
kd-11 9c346c92f3 gl: undo an accidental deletion 2019-05-05 13:37:55 +03:00
kd-11 2bec304cca vk: Allow some drivers to bypass window polling if not needed 2019-05-05 13:37:55 +03:00
Nekotekina a703460fc6 SPU ASMJIT: skip some unused analyser steps
May improve performance
2019-05-04 19:35:13 +03:00
Nekotekina ba1ec1d5d6 SPU analyser: remove use_ra from HBR
Since this is a hint instruction, we don't really use reg value here.
2019-05-04 18:33:58 +03:00
Nekotekina 45ce8db6cb SPU Analyser: fix reg origin regression
Propagate phi instead of claiming new values
2019-05-04 18:29:47 +03:00
Nekotekina 4bd022f778 SPU analyser: minor logic fix and cleanup
Don't fill any chunk info for now (design mistake).
2019-05-03 14:18:22 +03:00
Nekotekina 6c34d7104e SPU analyser: fix excessive workload list size
Typo grade; regression
2019-05-02 23:29:02 +03:00
Nekotekina 54dc617f39 SPU analyser: internal spu_itype optimization
Use only 1 byte for instruction type.
Flags are transformed into range comparisons.
2019-05-02 19:32:09 +03:00
Nekotekina 15bd3b8724 SPU: fix minor UB in STQD/LQD instructions 2019-05-02 18:00:49 +03:00
Nekotekina 2b4da18709 SPU LLVM: fix xfloat regression
It was an old bug with possible hidden use of deleted instructions.
2019-05-02 13:39:43 +03:00
Nekotekina d48dc29e55 SPU LLVM: fix perf regression
Bug in the analyser was created recently in #5882.
2019-05-02 13:39:43 +03:00
Nekotekina 69d2ea35b9 SPU: minor analyser cleanup 2019-05-02 13:39:43 +03:00
Nekotekina a4c4ee9cb2 SPU: fix excessive cache size regression 2019-05-02 13:39:43 +03:00
kd-11 6b7cd458e3 rsx: Silence some diagnostics unless compiled with debugging options 2019-05-01 15:36:21 +03:00
kd-11 1d5c52f476 rsx: Ignore stencil clear flag if the stencil write mask is disabled 2019-05-01 15:36:21 +03:00
kd-11 48cb265c2c rsx: Bounds check on local resource for atlas merge.
- Local resources can also have padded pitch dimensions and false-positives on range overlap tests
2019-05-01 15:36:21 +03:00
kd-11 63f9b8e0c6 gl/vk: Minor cleanup 2019-05-01 15:36:21 +03:00
kd-11 ec9aa74008 rsx: Fix section base offset calculation for blit_dst targets which affects confirmed memory range
- Fixes flushes only writing partially to target memory
2019-05-01 15:36:21 +03:00
kd-11 4e3ec162e2 rsx: Fix broken texture cache search when flipping 2019-05-01 15:36:21 +03:00
kd-11 6feffe6ff6 rsx: Ignore transfer offsets when wrapping behaviour is expected 2019-05-01 15:36:21 +03:00
kd-11 f56a6548b0 gl: Remove workaround for AMD driver bug fixed in driver 19.4.3 2019-05-01 15:36:21 +03:00
Nekotekina 1bc5e27507 SPU LLVM: move reg origin search to analyser
Refactor SPU analyser (block_info struct).
Fill register use info (currently unused).
2019-05-01 00:37:15 +03:00
Nekotekina 1294e0d189 SPU LLVM: improve codegen in loops
Use a trick in check_state to improve LICM pass.
2019-05-01 00:37:15 +03:00
Nekotekina e09c6ea4b4 SPU analyser: add spu_iflag
Register information about register accesses.
2019-04-30 14:33:27 +03:00
Nekotekina 716737ecf2 LLVM DSL: expression matching (alpha)
Implement remaining instructions.
Implement match_expr method.
Implement helper methods.
2019-04-30 14:33:27 +03:00
eladash 3bd29b8bac Fix Unregistered HLE function access 2019-04-29 23:04:16 +03:00
eladash ea1c9a2e17 Fix PPU Breakpoints and ppu_check_toc 2019-04-29 23:04:16 +03:00
kd-11 243df38360 rsx: Fix VP writes to CC with a MOV instruction
- When moving to CC, the operation has VEC flag disabled and also temp
regs disabled. Looks to be the catch-all ELSE in the selection logic.
2019-04-25 16:23:05 +03:00
kd-11 3cbccdd760 rsx: Fragment shader decompiler cleanup
TODO: Investigate the _s input modifier behaviour further, in case it can avoid generating zeroes from a MAD instruction.
x = MAD(+ve, -ve, -ve) with _s input modifier in BFBC expects result to be Non-zero
2019-04-25 16:23:05 +03:00
kd-11 4cd1c25729 "rsx: Ignore argument sign for SQRT operations" 2019-04-25 16:23:05 +03:00
kd-11 32396ba366 rsx: Simplify use of some mixed input functions using OPFLAGS to avoid implicit conversions 2019-04-25 16:23:05 +03:00
kd-11 f12bd8068c rsx: Fragment decompiler fixups
- Properly test for NaN and Inf when clamping down to fp16
- Optimize divsq a bit; mix(vec, vec, bvec) emits OpSelect which is what
we want here, instead of component-wise selection which is much slower.
2019-04-25 16:23:05 +03:00
kd-11 abe7188acf rsx: Proper workaround for broken DIVSQ instruction on realhw
- While mul(0, nan) = nan and 0 / 0 = nan, 0 / sqrt(0) = 0 because of hw
gremlins. normalize(0) is also nan so this behaviour does not work
around that particular case either which makes it even more baffling.
2019-04-25 16:23:05 +03:00
kd-11 60f3059d22 rsx: Compensate for nvidia's low precision attribute interpolation
- The hw generates inaccurate values when doing perspective-correct
  interpolation of vertex output attributes and makes the comparison (a ==
  b) fail even when they are a fixed constant value.
- Increase equality tolerance when doing comparisons in fragment
  shaders for NV cards only to work around this issue.
- Teepo fix
2019-04-25 16:23:05 +03:00
kd-11 463b1b220d rsx: Improve accuracy of shadow compare Ops when non-integer depth formats are used
- The fixed-point D24S8 format does special Z clamping during compare which matches PS3 behaviour
- D32S8 is a floating point format and comparison with Dref > 1 always fails causing black edges/borders
2019-04-25 16:23:05 +03:00
kd-11 7ad1646c2c vk: Skip feature check if extension is not supported 2019-04-25 16:23:05 +03:00
kd-11 06a85f00d1 rsx: Shader decompiler cleanup and improvements
- Improve support for float16_t by minimizing mixed inputs to functions
(ambiguous overloads)
- Minimize amount of downcasts in code by using opcode flags
- Re-enable float16_t support for vulkan
2019-04-25 16:23:05 +03:00
kd-11 a668560c68 rsx: Use native half float types if available
- Emulating f16 with f32 is not ideal and requires a lot of value clamping
- Using native data type can significantly improve performance and accuracy
- With openGL, check for the compatible extensions NV_gpu_shader5 and
AMD_gpu_shader_half_float
- With Vulkan, enable this functionality in the deviceFeatures if
applicable. (VK_KHR_shader_float16_int8 extension)
- Temporarily disable hw fp16 for vulkan
2019-04-25 16:23:05 +03:00