kd-11
334999f639
vk: Enable sampler mirror-clamped-to-edge as an extension
2021-09-21 19:53:46 +03:00
kd-11
dabfce5c82
rsx: Rework how depth/stencil initialization+clear works
2021-09-21 19:53:46 +03:00
kd-11
0a8d9a12ab
vk: Rewrite memory initialization
2021-09-21 19:53:46 +03:00
kd-11
19b2da2590
Enable stencil export extension when required
2021-09-21 19:53:46 +03:00
xddxd
bcda172ae7
Switch from r16ui to r16
2021-09-16 14:09:21 +03:00
xddxd
d511e76a63
Enable the precise occlusion query feature
2021-09-16 14:09:21 +03:00
kd-11
472efc08eb
rsx: Implement precise ZCULL stats
2021-09-06 20:04:03 +03:00
kd-11
c1f31d37f5
fsr: Mark output images explicitly as nonreadable
2021-08-24 15:30:46 +03:00
kd-11
92749f011e
vk: Experimental workaround to just disable compression
...
Applies some flags to disable aggressive optimizations on some hw.
Currently applies to AMD cards which will avoid compression if mutable
format is enabled.
This is a temporary workaround.
2021-08-23 09:34:56 +03:00
kd-11
9080d09583
vk: Add support for other formats as FSR output
2021-08-23 09:34:56 +03:00
kd-11
afc71341a5
vk: Add RADV to list of drivers with unreliable 'OUT_OF_DATE' notification when window size changes
2021-08-23 09:34:56 +03:00
Ani
1cdb2c6a26
vk: Register newer Navi GPUs ( #10740 )
2021-08-22 13:18:38 +01:00
kd-11
8848dc6673
vk: Improve driver compatibility
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- Add workarounds to disable compression on mesa drivers
- Separate intel proprietary vs mesa into two enumerants
2021-08-17 20:19:45 +03:00
Nick Renieris
47e784d5d0
gl/vk: Scale line width & point size by resolution scaling
2021-08-17 19:29:46 +03:00
kd-11
b928cb0223
vk: Fix unused variable error
2021-08-13 22:46:36 +03:00
kd-11
4b2562d02a
vk: Silence maybe-uninitialized warnings
2021-08-13 22:46:36 +03:00
kd-11
b5faa8f83c
vk: Properly calculate cubemap memory size
2021-08-13 22:46:36 +03:00
kd-11
0031c41630
rsx: Check all attachments when generating pipeline hash key
2021-08-07 19:38:39 +03:00
kd-11
456b649b19
vk: Do not force check for successful texture cache load
...
The following set of conditions can fail
1. We hit a RTT owned texture
2. The texture is invalidated (failed memory integrity test) and set to write/read-through
In this situation, RTT overlap check will skip this surface, and a match can be found in texture cache if WCB/WDB is enabled.
The incoming hit however has no managed payload. This is expected behavior, the search should load from CPU.
2021-08-06 22:07:23 +03:00
kd-11
dff5707e19
Formatting fix
2021-08-06 17:18:48 +03:00
kd-11
0f5603a4bc
Disable warnings around 3rdparty header
2021-08-06 17:18:48 +03:00
kd-11
a4c1fcb59a
Fix 3rdparty imports for case-sensitive platforms (fixes *NIX build)
2021-08-06 17:18:48 +03:00
kd-11
d0a824996b
vk: Add basic support for FSR 1.0
...
- Only implemented for image upscaling.
- Disabled by default. Emulators cannot ensure upscalers are injected at the right rendering step.
- GUI integration not implemented.
2021-08-06 17:18:48 +03:00
kd-11
69b34693f0
vk: Simplify compute job cleanup on exit
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- Just call destroy automatically on object destruct
2021-08-06 17:18:48 +03:00
kd-11
9a63ed6c50
vk: Unbind global renderer if it is destroyed
2021-08-06 17:18:48 +03:00
kd-11
6f6eda6413
vk/device: Formatting fixes only (EOL)
2021-08-06 17:18:48 +03:00
kd-11
99b6963fab
rsx: Improve unnormalized coordinate sampling
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- Improve rounding when sampling nearest neighbour. This is mostly a problem with NVIDIA
- Implement unnormalized 3D sampling
2021-08-03 00:36:04 +03:00
kd-11
f6e4cc14a2
vk: Fix a few incorrectly calculated scratch buffer sizes
2021-07-30 12:43:21 +03:00
kd-11
ace187cdd0
vk: Fix scratch allocation when doing GPU deswizzle
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- We have to use double the memory because the transformation does not occur in-place like normal bswap
2021-07-27 19:56:31 +03:00
kd-11
c54ddabe0b
vk: Handle out of memory errors that are deferred during texture binding
...
- Set out-of-memory flag if we have a failure to build a subresource.
- Mark textures as requiring reload in case of references to invalid data.
- TODO: This is overly complicated and can be handled better with a smart restructure.
2021-07-27 10:52:21 +03:00
kd-11
e5029c532b
vk: Fix comparison between composite memory types
2021-07-27 10:52:21 +03:00
kd-11
a4cd9e022a
vk: Force explicit minimum size declaration for scratch buffers
2021-07-27 10:52:21 +03:00
kd-11
99bbcd15e1
vk: Fix undefined format class for typeless helpers
2021-07-27 10:52:21 +03:00
kd-11
9d11c8cbb5
vk: Allow creating temporary subresources to fail if we run out of memory.
2021-07-27 10:52:21 +03:00
kd-11
abd8bbd6ef
vk: Allocate enough scratch memory for GPU deswizzle
...
- Forgot to take alignment into account.
2021-07-27 10:52:21 +03:00
kd-11
13abe785a9
vk: Try to spread memory usage evenly across compatible types if possible
...
- Avoids running into budget constraints if you just dump everything into one heap
2021-07-27 10:52:21 +03:00
kd-11
6a9d1edee1
vk: Fix use-after-free hazard by checking if we're faulting from within the texture cache
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- If we're using the texture cache, DO NOT delete resources.
2021-07-25 20:55:09 +03:00
kd-11
69bdbe97a8
vk: Make use of multi-pool memory types
2021-07-25 20:55:09 +03:00
kd-11
de7ed1cbe9
vk: Scrap minimum scratch buffer size and just allocate what is requested.
2021-07-25 20:55:09 +03:00
kd-11
7d3bbd3cf7
vk: Dynamically select panic boundaries based on resolution scale
2021-07-25 20:55:09 +03:00
kd-11
59e7379010
vk: Implement heap aggregation
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- Aggregate heaps of same type under one object and allow allocator to try each matching type.
2021-07-25 20:55:09 +03:00
kd-11
0502f7881f
vk: Disable async texture streaming on all NVIDIA cards
2021-07-20 23:00:00 +03:00
kd-11
0d87d909c6
vk: Fix double-spill for invalidated resources
2021-07-17 21:28:11 +03:00
kd-11
2d4df57d87
vk: Fix nul deref in spill code
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- Restores code lost in a rebase
2021-07-17 21:28:11 +03:00
kd-11
b7df539871
vk: Fix null deref in texture cache when dumping temporary storage
2021-07-17 21:28:11 +03:00
kd-11
d53f2f10fb
rsx/vk: Improve recovery during OOM situations
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- Do not spill when running on IGP with only one heap as it will just crash anyway.
- Do not handle collapse operations when OOM. This will likely just crash and there are better ways to handle old surfaces.
- Spill or remove everything not in the current working set
- TODO: MSAA spill without VRAM allocations
2021-07-17 21:28:11 +03:00
kd-11
aaac4c1bde
Clang workaround for c++20 non-compliance
2021-07-15 18:05:35 +03:00
kd-11
974a3c8807
Fix linux build
2021-07-15 18:05:35 +03:00
kd-11
369f1132f3
Formatting fixes
...
- Non-functional stuff, move along
2021-07-15 18:05:35 +03:00
kd-11
2524c35638
vk: Improve handling of texture cache temporary resources
...
- Temp resources from the texture cache are used to hold composite objects being sent to the GPU and can waste a lot of memory.
- Remove them if we run out of memory as they can linger around for a long time.
2021-07-15 18:05:35 +03:00