Nekotekina
5d934c8759
Improve narrow() and size32() with src_loc detection
2020-12-09 16:26:20 +03:00
Nekotekina
e055d16b2c
Replace verify() with ensure() with auto src location.
...
Expression ensure(x) returns x.
Using comma operator removed.
2020-12-09 15:43:38 +03:00
Eladash
2602be426f
Allow emulation to work without firmware ( #9367 )
...
* Allow emulation to work without firmware
* Fix HLE prx path detection.
* Fix manual list loading bugs.
* Fix HLE gcm
* GUI: Fix fonts search
* GUI: Hardcode sprx list
Do not depend on /dev_flash/sys/external/ contents.
2020-12-07 20:10:34 +03:00
Nekotekina
eb66302907
atomic.hpp: replace std::atomic with atomic_t
...
Dual dependency is nothing good.
2020-12-07 17:13:12 +03:00
kd-11
3a0b3a85a5
rsx: Separate program environment state from program ucode state
...
- Allows for conservative texture uploads
- Allows to update a program object without running full ucode analysis for no reason
2020-12-07 00:45:27 +03:00
RipleyTom
af8c661a64
Remove BOM markers
2020-12-06 15:30:12 +03:00
kd-11
2aa5c437e8
rsx: Fix upscaled image reconstruction
...
- Base the upscaling on the real source and not the "attr" parameter.
- In case of reconstruction, the source is much larger than the subslice in "attr"
2020-11-30 01:20:17 +03:00
kd-11
67f48ce21c
rsx: Fix uncaught depth-func changes
...
- Depth func of always or never usually disqualifies depth testing.
Invalidate contested surfaces when depth func is changed.
2020-11-30 00:46:36 +03:00
kd-11
3ddfa288cf
rsx: Use multithreaded shader compiler backend
2020-11-21 20:43:15 +03:00
kd-11
0e7a705254
rsx: Resolution scaling overhaul
...
- Enforce square pixels instead of per-axis scaling
2020-11-18 09:29:34 +03:00
Nekotekina
1c99a2e7fb
vm: add map_self() method to utils::shm
...
Add complementary unmap_self() method.
Move VirtualMemory to util/vm.hpp
Minor associated include cleanup.
Move asm.h to util/asm.hpp
2020-11-08 16:43:15 +03:00
Nekotekina
605d57c541
sys_event: cleanup (replace vm::temporary_unlock)
...
Also made minor changes in sys_rsx.cpp.
Removed unused exception std headers.
2020-10-30 17:49:07 +03:00
kd-11
18ca3ed449
rsx: Block-level reservation access
2020-10-25 20:21:04 +03:00
Nekotekina
306593a0c5
Revert "atomic.cpp: fixup for WaitOnAddress path"
...
This reverts commit 3b8bce1bed .
2020-10-21 09:54:22 +03:00
Nekotekina
3b8bce1bed
atomic.cpp: fixup for WaitOnAddress path
...
Also fix wait quantum.
2020-10-21 08:18:27 +03:00
kd-11
65ead08880
rsx: Refactor and improve image memory manipulation routines
2020-08-27 12:52:28 +03:00
kd-11
a5ac5a9861
rsx: Separate uint depth formats from float depth formats
2020-08-27 12:52:28 +03:00
kd-11
4df933275b
rsx: Propagate raster type of fbo sourced data throughout the pipeline.
...
- Tracks which kind of raster was done (Z-ordered vs linear) throughout the application.
- This allows to identify if data is in the expected format or not.
2020-08-02 16:14:11 +03:00
kd-11
ab3d36f0f3
rsx: Fix depth bounds test
...
- Allow depth bounds test to access the Z buffer even when depth test is disabled.
2020-07-10 15:59:15 +03:00
kd-11
3fe8499956
rsx: Improve ZCULL queued requests finalization
...
- Unifies the code
- Allows conditionals to be evaluated with a forwarder present
2020-07-05 16:58:44 +03:00
kd-11
c9c0d7361d
rsx: Implement fast ZCULL barrier when query object is already known
2020-07-02 20:11:57 +03:00
kd-11
d7ffc8b4ac
rsx: Fix leaking ZCULL queries after a barrier
...
- Multiple queries can be queued up, process them all before completing the barrier
2020-07-02 20:11:57 +03:00
kd-11
2e737ad483
rsx: Fix surface option invalidation
...
- Depth buffers can be in special "read" state when writes are disabled. Account for this.
2020-06-14 23:30:03 +03:00
Eladash
e2248332ae
rsx: Make "Disable ZCull Occlusion" setting dynamic
2020-06-14 18:45:46 +01:00
kd-11
3663a8ab4d
rsx: Improve surface options invalidation
2020-06-14 20:13:12 +03:00
kd-11
ce587f43a0
rsx: Implement signed normalized texture formats
...
- Already partially supported via EXP option in the shader opcode, but format decoding was disabled.
- Noticed in some UE3 games which use _SNORM variants on PC but _UNORM on rpcs3
2020-06-12 20:19:20 +03:00
kd-11
650152e05f
rsx: Fix fragment state updates
...
- Fix copypasta for POLYGON_STIPPLE_PATTERN vs SET_POLYGON_STIPPLE method binding
- Use proper enums for ROP_control bits to avoid confusion
2020-06-03 22:05:33 +03:00
kd-11
1677618c75
rsx: Implement stippled rendering
2020-05-30 14:47:10 +03:00
Nekotekina
7824419bbf
Remove std::rotr usage for now
...
It seems to be missing on some std implementations.
2020-05-14 21:42:44 +03:00
kd-11
a1b6415c5a
rsx: Fix alpha ref
...
- The alpha ref register is compared directly to the ROP output register in realhw
- alpha ref content must match bit-width of ROP register, which means fp16 values are possible
2020-05-08 00:02:47 +03:00
Megamouse
8f0af6a6fe
rsx/interpreter: merge shader settings
...
- merge disable_asynchronous_shader_compiler and interpreter_mode
- removes disable_asynchronous_shader_compiler setting
- Adds the resulting settings as radio buttons to the gui tab
2020-04-30 15:02:59 +03:00
Eladash
833ace1190
rsx: Fix zcull time to not time travel to the future
2020-04-28 21:07:15 +03:00
Megamouse
18219afbf7
Qt: move rsx capture to Utilities menu
2020-04-22 21:43:03 +02:00
Eladash
b94e4247cc
rsx: More strict zcull stats enabling
2020-04-21 16:18:32 +01:00
rexys
8f3b04cbd6
rsx: Fix is_fifo_idle with hle gcm
2020-04-16 12:59:19 +03:00
Megamouse
cf229a8e9f
some more dynamic settings
2020-04-15 18:25:25 +02:00
scribam
f37adc4188
Add fallthrough attribute
2020-04-14 17:06:58 +03:00
Nekotekina
4d8bfe328b
Replace rotate utils with std::rotl
...
More include cleanup.
2020-04-14 16:05:58 +03:00
Eladash
504ba8d824
rsx: Fix grammer issue (binded -> bound)
2020-04-11 21:21:15 +03:00
Eladash
8228fa1ece
sys_rsx: Warn if RSX is not idle during crucial points
2020-04-11 21:21:15 +03:00
Eladash
f7536bbce0
sys_rsx: Fix gcm events spam
...
In realhw the events are only sent if they are masked in driver_info->handlers as well.
2020-04-07 20:43:28 +03:00
Eladash
3f48450408
sys_rsx: Minor atomicity fixes
2020-04-07 20:43:28 +03:00
Eladash
e7d5d17fd8
rsx: Adjust FIFO recovery to be a bit more merciful
2020-04-05 17:40:23 +03:00
Eladash
c2c5005278
rsx: Fix and improve fp program data invalidation
2020-04-02 20:42:12 +03:00
Eladash
2ed370093e
rsx: Get rid of invalid_command_interrupt_raised
2020-04-02 20:42:12 +03:00
Eladash
9d971e3b07
rsx: More strict infinite desync detection
...
6 desyncs per second for 1.5 seconds is pretty bad already.
2020-03-26 17:52:45 +03:00
Eladash
38c8dd98b4
rsx: Implement basic infinite FIFO desync detection
2020-03-26 15:22:45 +03:00
Eladash
08e66ab14c
Minor warning fixes
2020-03-23 21:37:37 +03:00
Eladash
cccc32fa9d
sys_lwmutex/lwcond: track lwcond waiters ( #7826 )
...
In lwmutex destroy syscall, wait for pending waiters.
2020-03-23 10:30:17 +03:00
Eladash
f3877d11e8
rsx: Fix initial boolean state of m_textures_dirty and m_vertex_textures_dirty
2020-03-12 21:36:43 +01:00
Eladash
c04abac630
rsx capture: Fix exceptions handler, fix tiny race condition on capture new capture
2020-03-12 21:36:43 +01:00
Nekotekina
04dedb17eb
Disable exception handling.
...
Use -fno-exceptions in cmake.
On MSVC, enable _HAS_EXCEPTION=0.
Cleanup throw/catch from the source.
Create yaml.cpp enclave because it needs exception to work.
Disable thread_local optimizations in logs.cpp (TODO).
Implement cpu_counter for cpu_threads (moved globals).
2020-03-12 16:03:08 +03:00
Eladash
636ed4a48b
HLE cellGcmSys: Avoid calling sys_rsx syscalls in rsx code
2020-03-09 16:07:14 +03:00
Nekotekina
9dca2887d8
Fixup for Emu.Pause()
...
Remove some reduntant calls.
Don't pause on unknown sys_fs_fcntl operation.
2020-03-08 22:03:16 +03:00
Eladash
892f74d762
rsx: Improve frame-limiter ( #7723 )
...
* rsx: Improve frame-limiter accuracy
* lv2: Improve lv2_obj::wait_timeout response time for aborting threads
* rsx: Make stretch to display area setting dynamic
* rsx: Redefine 'auto' frame limiter to obey vblank rate
* rsx: Make frame limiter setting dynamic
* rsx: Make frame-limiter compatible with dynamic changes
2020-03-08 01:11:35 +03:00
kd-11
eb140c52a4
rsx: Reset ZCULL statistics at the end of a frame
...
- Workaround for games that leak zpass/zstats.
The information is useless anyway without a clear op so it should be fine.
2020-02-29 14:23:52 +03:00
kd-11
198c84cabf
rsx: Fix zcull clear command; do not clear ZPASS when ZSTATS is cleared.
2020-02-29 14:23:52 +03:00
kd-11
cb047fcc75
rsx: Disable zstat checks to avoid unnecessary stream splitting ( #7624 )
2020-02-28 20:27:31 +03:00
Megamouse
ee46ad1ca9
move overlays code to headers
2020-02-26 23:43:18 +01:00
kd-11
6e9392fb45
rsx: Restructure ZCULL query triggers
...
- Both ZCULL stats and ZPASS stats require hardware queries, but
ZCULL stats should not contribute to ZPASS stats and vice versa!
- Disables hardware queries for ZCULL stats by themselves, we cannot
generate them correctly anyway and no game so far has been found to
actually use them. Should lessen the load on the backend for games
that do not actually require it.
2020-02-26 19:40:35 +03:00
Nekotekina
9c9c2eb2c9
Fix wrong g_fxo->init_crtp name, use just init<>
2020-02-25 14:07:50 +03:00
Nekotekina
fa02a04baa
Add g_fxo->init_crtp to simplify thread construction
2020-02-25 11:51:41 +03:00
Megamouse
f7666f44da
Untangle GUI and input includes
2020-02-24 16:31:01 +01:00
Nekotekina
8b4b859091
Remove "thread_ctrl::spawn"
2020-02-23 15:03:38 +03:00
Nekotekina
7069e7265f
RSX: move g_dma_manager to g_fxo
2020-02-23 13:12:50 +03:00
Nekotekina
92e3eaf3ff
Fix signed-unsigned comparisons and mark warning as error (part 2).
2020-02-19 22:54:58 +03:00
Nekotekina
771eff273b
First part of fixing sign-compare warning (inside be_t).
2020-02-19 22:54:58 +03:00
Eladash
df8d0cde4a
RSX/SPU: Accurate reservation access
2020-02-19 18:11:30 +00:00
Megamouse
fe75311be2
move config structs to own files and clean up some headers
2020-02-17 15:08:17 +03:00
Eladash
9344b21484
rsx: Unify FIFO recovery methods
...
TODO: Maybe consider fifo stack content when recovering.
2020-02-14 17:11:26 +03:00
Eladash
07f300a14e
rsx: ZCULL typo fix
2020-02-14 17:11:26 +03:00
Eladash
dcb30df7c8
rsx capture: Fix capture recovery after a crash
2020-02-10 21:39:39 +00:00
Eladash
bdab26ec09
rsx: rewrite io mappings
...
Along with some with fixes to cellGcmSys HLE.
2020-02-10 21:39:39 +00:00
Eladash
9d1bb60ad7
cellGcm HLE: fix cellGcmMapMainMemory
...
Fix arguments order, softcode RsxReports::report offset.
2020-02-08 22:18:56 +03:00
Eladash
b7043ce000
Make rsx::get_address report caller location
2020-02-08 22:18:56 +03:00
Nekotekina
c0f80cfe7a
Use attributes for LIKELY/UNLIKELY
...
Remove LIKELY/UNLIKELY macro.
2020-02-05 10:42:34 +03:00
Nekotekina
15391f45d0
Modernize RSX logging (rsx_log variable)
2020-02-01 11:52:22 +03:00
Eladash
92466165f6
Increase Maximum Vblank Rate and Clocks Scale
...
Allow x30 times the speed of vblank rate + clocks scale of original PS3.
In theory a 60 fps limit game which scales frame limit perfectly with vblank rate can be played at up to 1800 fps with this change.
And:
* Fixed lv2 sleep with Clocks Scaling
* Make these settings dynamicaly adjustable.
* Avoid code duplication
2020-01-29 21:42:41 +01:00
Eladash
85695c8bac
rsx: FIFO wake-up pause control
2020-01-15 19:54:23 +03:00
Eladash
1ccb3c4492
rsx: Verify local memory offset
2020-01-15 13:23:56 +03:00
Nick Renieris
192912131e
rsx: Update vblank count in LLE mode
2020-01-06 22:42:07 +03:00
Eladash
9690854e58
Some cleanup
...
* Prefer default initializer over std::memset 0 when possible and more readable.
* Use std::format in trophy files name obtaining.
* Use vm::ptr<>::operator bool() instead of comparing vm::ptr to vm::null or using addr().
* Add a few std::memset calls in hle where it matters (or in some places just to document an actual firmware memcpy call).
2019-12-31 22:27:27 +03:00
kd-11
ed2bdb8e0c
rsx: Zcull synchronization tuning
...
- Also fixes a bug where sync_hint would erroneously update the sync tag
even for old lookups (e.g conditional render using older query)
2019-12-29 13:49:46 +03:00
kd-11
fdb638436f
rsx: Add toggle for zcull sync behaviour - Adds a relaxed sync mode where ZCULL reports are lazily nudged into flushing and the main core does not actually wait for the event to finish before proceeding - Can drastically improve performance in cases where the game actually does not utilize the report data
2019-12-29 13:49:46 +03:00
kd-11
cdd9c12132
vk: Emulate conditional rendering for AMD
2019-12-29 13:49:46 +03:00
kd-11
93895838c7
vk: Implement hw conditional rendering
2019-12-29 13:49:46 +03:00
kd-11
a51395370e
vk: Implement multithreaded command submission
...
- A few nagging issues remain, specifically that partial command stream
largely caused by poor synchronization structures for partial CS flush
and also the fact that occlusion map entries wait on a command buffer
and not an EID!
2019-12-29 13:49:46 +03:00
kd-11
5be7f08965
rsx: Restructure ZCULL report retirement
...
- Prefer lazy retire model. Sync commands are sent out and the reports will be
retired when they are available without forcing.
- To make this work with conditional rendering, hardware support is
required where the backend will automatically determine visibility by
itself during rendering.
2019-12-29 13:49:46 +03:00
Eladash
6a926daee7
rsx: Delay FIFO recovery point creation if is in in_begin_end scope ( #7080 )
2019-12-12 15:38:56 +03:00
Eladash
7260af032e
rsx: Ignore or recover from unknown primitives
...
This also fixes a bug when recovering FIFO or creating such recovery point inside in_begin_end == true scope.
2019-12-11 00:11:12 +03:00
Nekotekina
377e7d2a73
C-style cast cleanup VI
2019-12-04 17:56:22 +03:00
Megamouse
f2b530823b
overlays: add dynamic switch for perf overlay
2019-11-27 10:34:03 +01:00
kd-11
c10aa360b1
rsx: Remove more deprecated methods
2019-11-18 13:17:00 +03:00
Megamouse
fb96047d2f
overlays: add settings for overlay graphs
2019-11-15 14:53:18 +01:00
Megamouse
d6b0361a02
overlays: perf_metrics_overlay to seperate header
...
this is done to prevent severe conflicts with upcoming changes
2019-11-15 14:53:18 +01:00
kd-11
5f39a594ac
rsx: Clean up some unused legacy methods unnecessary after d3d removal
2019-11-10 17:53:12 +03:00
Emmanuel Gil Peyrot
56f82d2701
rsx: Wrap gsl::span definition into Utilities/span.h
2019-11-09 20:00:50 +01:00
Emmanuel Gil Peyrot
72cdf0b04c
Replace gsl::span’s implementation with tcbrindle’s
...
This implementation optimises correctly on all relevant compilers,
unlike GSL’s which gave extremely slow code on any compiler other than
MSVC.
Supersedes #6948 .
2019-11-09 19:30:06 +01:00
Emmanuel Gil Peyrot
ef368c5171
rsx: Replace gsl::byte with C++17’s std::byte
2019-11-09 19:30:05 +01:00
kd-11
7072489a6e
rsx: Implement point sprite coordinate generation
...
- When the point sprite flag is set, overrides the input similar to the
2D mask. The returned X and Y values are always the gl_PointCoord values
for the fragment.
- Stacks with the 2D mask to override the z and w coordinates.
2019-11-09 12:50:53 +03:00