Megamouse
aca9884e76
input: fix custom pad config loading
2021-09-05 10:16:25 +02:00
Megamouse
b07960d3bc
input: move pressure sensitivity to the handlers
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This removes a data race where the button was kept pressed but the values ingame could vary
2021-08-29 10:41:22 +02:00
Megamouse
977d729ee0
input: use buffers during button translation
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This should reduce some random noise by assgning the values once instead of twice
2021-08-29 10:41:22 +02:00
Megamouse
2eb0d19a75
input: rename some variables
2021-08-29 10:41:22 +02:00
Megamouse
ac986c7c61
fix some warnings
2021-08-15 21:02:38 +02:00
Megamouse
cad96cef72
input: redesign pad profiles
2021-08-15 08:24:35 +02:00
Megamouse
5816505e61
input: fix player id if handler has 2 or more pads
2021-08-10 21:31:29 +02:00
Megamouse
f0d51899c1
input: fix minor data race
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While usually not exposed to the user, there was a slight chance that user input was read in a dirty state.
This became apparent during usage of the new pressure sensitivity button
2021-08-09 11:29:46 +02:00
Megamouse
2b18813115
input: fix pressure sensitivity button
2021-08-09 01:05:15 +02:00
Megamouse
d4802cc766
input: Add pressure sensitivity button
2021-08-07 21:03:34 +02:00
Megamouse
dd7f24b20e
cellGem: fix mouse positions
2021-08-04 20:28:34 +02:00
Megamouse
1caf81811a
Move unspecific Emulator code out of System.cpp
2021-04-24 11:21:22 +03:00
Megamouse
aa0afc9a4e
Input: avoid mouse events when unused
2021-04-20 00:06:23 +02:00
Megamouse
5416f60643
basic keyboard: release all keys on FocusOut event
2021-04-17 14:03:50 +02:00
Desterly
99d6f9c7a9
Skylander - Traptanium portal cleanup
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- Remove "Status" query responses from reset request
- Add additional request types for newer portal
2021-04-15 12:10:22 +02:00
Desterly
63e4ac80bd
Skylander - Change portal version
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Switch emulation to the Traptanium portal. This portal is universal
and works with all games.
2021-04-15 12:10:22 +02:00
Megamouse
a16d8ba3ea
More random changes
2021-04-11 14:01:51 +03:00
shockdude
6a14849381
sys_usbd: DJ Hero Turntable Emulation ( #9965 )
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* Initial Turntable Emulation
2021-03-14 23:48:50 +03:00
Nekotekina
c22e1e71f0
Continue fixing strict aliasing warnings
2021-03-13 18:02:37 +03:00
Nekotekina
87af905018
Enable -Wunused-parameter
2021-03-06 18:07:08 +03:00
Megamouse
06d2c5357b
dualsense: fix LED updates
2021-03-06 02:07:02 +01:00
Nekotekina
d788b12a8e
fixed_typemap.hpp: reduce indirection
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Backported some changes from auto_typemap.hpp
Implemented methods init(), reset(), clear()
Disabled recreation support.
2021-03-02 16:08:14 +03:00
Megamouse
c2467b7b38
ds3: add led battery indicators (Linux only atm)
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needs testing. maybe doesn't work
2021-03-01 14:37:49 +01:00
Megamouse
b9a4abce0e
DS4: inherit from hid_pad_handler
2021-02-22 10:45:40 +01:00
Megamouse
bc938ce630
dualsense: implement player LEDs
2021-02-09 19:21:37 +01:00
Nekotekina
1ad0f24ecd
Fix or silence Qt warnings
2021-01-07 13:18:48 +03:00
Florin9doi
f1c61067bc
Buzz! emulated controller ( #9504 )
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* Buzz emulated controller
Co-authored-by: Florin9doi <Florin9doi@users.noreply.github.com>
Co-authored-by: Ivan <nekotekina@gmail.com>
2020-12-31 21:02:03 +03:00
RipleyTom
4a8a161a43
Improve skylander portal emulator
2020-12-27 22:20:58 +01:00
Nekotekina
a8e0d261b7
types.hpp: more cleanup
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Also fix compilation.
2020-12-22 19:08:09 +03:00
Nekotekina
b7bf316c1a
Don't randomly include "stdafx.h"
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It's file for precompiled headers.
Include what is used, don't rely on transitive includes.
2020-12-22 14:32:30 +03:00
Nekotekina
fb29933d3d
Add usz alias for std::size_t
2020-12-18 12:23:53 +03:00
Megamouse
03ad5c6830
Salvaging code ( #9432 )
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* Minor input refactoring
* fix sys_config_unregister_io_error_listener log message
* Remove unused variables in RepaintTextColors
Co-authored-by: GermanAizek <GermanAizek@yandex.ru>
2020-12-14 14:33:43 +01:00
Luke Barr
cb8ef46ec7
Initial DualSense Support ( #9308 )
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* Initial DualSense Support
* Add Vibration Support
* Add CRC32 Validation to Incoming Bluetooth Packets
Cleanup report sizes
* Consistency, remove button comments, add two buttons.
Co-authored-by: Ani <ani-leo@outlook.com>
2020-12-13 00:00:45 +01:00
Nekotekina
b59f142d4e
Move types.h to util/types.hpp
2020-12-12 15:12:01 +03:00
Nekotekina
aa3aef4beb
std::chrono cleanup: always use steady_clock
2020-12-11 19:01:56 +03:00
Nekotekina
e055d16b2c
Replace verify() with ensure() with auto src location.
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Expression ensure(x) returns x.
Using comma operator removed.
2020-12-09 15:43:38 +03:00
Nekotekina
eb66302907
atomic.hpp: replace std::atomic with atomic_t
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Dual dependency is nothing good.
2020-12-07 17:13:12 +03:00
RipleyTom
af8c661a64
Remove BOM markers
2020-12-06 15:30:12 +03:00
Megamouse
9e352da052
Handle some undefined behavior regarding null pads
2020-11-26 00:45:49 +01:00
RipleyTom
908b2703f3
Fix missing controller mapping
2020-11-11 07:16:45 +03:00
Megamouse
2cee26c3e7
Cleanup some includes
2020-10-31 11:53:46 +01:00
Megamouse
4984e87776
implement interception for cellKb and cellMouse
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this needs to be tested
2020-10-31 02:11:27 +03:00
Megamouse
0a121e9d26
DS4: Add error logging and remove some unused code
2020-10-27 15:25:08 +01:00
Megamouse
5d50602397
Qt/Input: fix default pad handler
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We accidentally always saved keyboard to Player 1 if null was selected.
The new code will only apply keyboard by default if the config file was not found.
2020-09-22 06:59:38 +02:00
Megamouse
4d9533ea54
input: use left and right squircle values
2020-07-13 21:23:48 +02:00
Megamouse
f1b1c9053c
Input/Qt: Check if gui callbacks are nullptr
2020-07-04 14:28:19 +02:00
Megamouse
99be645fcc
Qt: Add stick multipliers to the pad dialog
2020-07-04 14:28:19 +02:00
Megamouse
5a8eb9d3d7
Input: skip keyboard input when pads are disabled
2020-06-26 09:28:58 +02:00
RipleyTom
dd5c54290c
Improves skylander generation ( #8177 )
2020-05-11 11:57:13 +01:00
Megamouse
5c4b8e8dee
Input: fix xinput deadzones
2020-05-06 09:33:38 +02:00