Commit graph

143 commits

Author SHA1 Message Date
Robbie
4aa89132d7 Implement Trophy Manager. 2017-10-29 18:48:33 +03:00
Robbie
b0737d1c90 Make a basic trophy notification dialog (#3204)
* Make trophy notification dialog.

* Fix bug where trophy state doesn't persist with game reboot.
2017-10-24 18:43:05 +03:00
Megamouse
200557c036 [Qt] Add syntax highlighter (#3550)
* Qt: Add syntax highlighter

* Qt: add syntax highlighter to cg_disasm

The glsl part is pretty much finished.
The asm is still missing a few rules.
Colors are not yet fully decided

* Qt: add filter for syntax highlighter
2017-10-19 12:58:39 +03:00
Megamouse
304a4a1b61 GUI: add some visual studio filters (#3375) 2017-10-14 19:06:20 +03:00
RipleyTom
0457f23b13 Pad Refactoring
Adds a window to setup multiple input types as once
All controllers are now handled by a single thread
[hcorion] evdev refactor
2017-09-09 00:55:03 +01:00
Robbie
196cdfafa6 Implement a proper save manager. 2017-08-19 18:17:46 +03:00
Robbie
5cc152b8dd Save Data Note (#3054)
* Split save_data_utility into two classes.

* Add entry notes to saves.

* Code review changes
2017-07-23 10:55:08 +03:00
Nekotekina
0fa148e65e Improve CPU feature check
Damn exit on SSSE3 failure
Check AVX for Intel processors
2017-07-20 17:22:09 +03:00
Megamouse
aed9b31294 add system_info.h (#2985)
add system info to log
add SSSE3 Error message to main_window
2017-07-16 17:36:38 +03:00
Megamouse
035a39a9a8 GUI: minor figgcess (#3010)
* emulator tab: minor layout adjustment

* tool bar: adjust size dynamically for hidpi

* gamelist tool bar: adjust size dynamically for hidpi

* gamelist search bar: adjust style

* move game_list.h into rpcs3qt

* hide game data by default
2017-07-15 21:22:24 +03:00
Megamouse
2cd5f63284 game_list: enable deselection + fix entry selection 2017-07-13 16:38:50 +03:00
Megamouse
9f8eb88a9f Dagimon rookie level
fix lib stuff

fix build

add slider amd searchbar

disable gamelist toolbar per default

Dagimon rookie level
2017-07-10 16:15:57 +03:00
Zangetsu38
152ab8c13d Rename project rpcs3qt in rpcs3. 2017-06-18 00:30:51 +03:00
Zangetsu38
4c8cc7d5c2 Fix icon and exe name for VS.
Rename old rpcs3 project.
Restored original name for rpcs3_.rc to rpcs3.rc.
Delete old wxWidgets/setup.h & FindwxWidgets.cmake.
2017-06-18 00:30:51 +03:00
Jake
6bb32e4e80 DS4 Support. Supports sixaxis and vibrate 2017-05-04 23:35:09 +03:00
georgemoralis
6023794081 Joystick support using mmsystem library on windows (#2355)
* Joystick support using mmsystem library on windows

* fixed signed/unsigned issues with axes

* joystick buttons are now configurable
2017-02-10 15:28:00 +03:00
Nekotekina
d07ea31400 cellOskDialog fix 2017-01-23 21:25:29 +03:00
Nekotekina
6312bf5323 rpcs3.rc recreated as rpcs3_.rc
I have no idea why it didn't compile.
Also recreated without UTF-16 BOM.
2016-04-15 20:19:28 +03:00
Nekotekina
5fc6f59821 Partial commit: Preview 2016-04-15 19:22:15 +03:00
Nekotekina
3465106456 Shared PCH (experimental)
"Rebuild" is broken though.
2015-12-04 23:37:44 +03:00
Nekotekina
b18e337781 GUI fixes 2015-12-04 23:37:37 +03:00
DH
4fdeeace66 D3D12Renderer: fixed some compilation errors
Removed GSFrameBase2 and D3DGSFrame.
Added frame for NullRender.
Minor improvements and fixes
2015-10-05 13:03:23 +03:00
Raul Tambre
cd7fbae583 Implement NetStartDialogLoadAsync, L10N additions
Also improved cellPadPeriphGetInfo
2015-09-10 17:13:31 +03:00
O1L
3c27bf0a6a Gui: separate 'Settings' code from MainFrame.cpp, minor cleanup 2015-08-24 00:23:30 +03:00
vlj
0b5816d6d6 d3d12: Create window 2015-08-12 00:23:07 +02:00
Zangetsu38
1b5f2579a5 Add Icon on the .exe
thx BigPet for you help
2015-06-30 20:36:46 +02:00
Nekotekina
b2111b3c3d PSFLoader improved 2015-04-16 18:33:55 +03:00
O1L
8d383ea15c Oops 2015-02-22 19:47:44 +04:00
O1L
e84f356a29 Implemented binary fragment program disassembler 2015-02-22 18:47:12 +04:00
Dante38490
3da3eee15f Fix Git version and Remove old Platform on emucore.vcxproj 2015-01-14 22:46:02 +01:00
darkf
a94a7d4495 Add a memory ASCII string search 2014-12-24 20:39:57 -08:00
DHrpcs3
e1ea7a28c3 Fixed condition decompilation in vertex & fragment shaders
Added 30 & 60 modes to frame limiter
2014-12-22 01:10:22 +02:00
DHrpcs3
969cf67ba8 Implemented frame limiter
Some errors in unpkg replaced with warnings
2014-12-21 22:42:15 +02:00
DHrpcs3
598d929aba Implemented LLE Modules Manager (draft)
Improved loader core.
Implemented *_thread wrappers.
Minor fixes.
Temporary disabled ELF Compiler & DisAsm frame.
2014-11-19 16:16:30 +02:00
Nekotekina
43a61d0ab9 Memory.Write*/Read* replaced 2014-09-06 17:33:01 +04:00
Nekotekina
56ba26ab24 cellMsgDialog code moved 2014-08-29 22:30:21 +04:00
Nekotekina
028ce2dd9f stdafx_gui.h created, wx removed from stdafx.h 2014-08-29 02:49:26 +04:00
Nekotekina
50b5d72bb2 Include cleaning 2014-08-24 21:42:19 +04:00
Alexandro Sánchez Bach
d3e9e1296c Kernel Explorer implemented 2014-08-19 13:19:22 +02:00
luxsie
5531a615e6 Added Save Data Utility UI (stub).
May be connected to real data after those related save data list get implemented, with those data sent to UI decided.
Also removed some comments from Auto-Pause.
2014-08-15 19:44:16 +08:00
luxsie
069aa9fb2a Added GUI Configuration for Auto-Pause.
You can easily configure it as what you do for VHD/VFS.
To disable/enable Auto-Pause, find the configuration checkboxes from HLE/Misc panel in Config->Setting of rpcs3.
2014-08-14 23:22:13 +08:00
Sacha
6e06fdf638 Stdafx: Major header cleanup 2014-07-12 16:33:04 +10:00
Alexandro Sánchez Bach
0002cc0af3 Removed old / unnecessary code
* Removed Plugins.h file as I assume setting up a plugin hell is a bad
idea (does anyone disagree?).
* Removed FnIdGenerator, and moved FnIdGenerator::GenerateFnId to
getFunctionId in Modules.cpp
* Disabled RSX Debugger and Memory Viewer when the emulator is stopped.
* ELF64Loader::LoadPhdrData refactored.
2014-07-06 16:44:56 +02:00
Peter Tissen
1ad4380fab rename conlog gui file and set the logbuffer-consumed flag sooner 2014-06-27 06:01:40 +02:00
Peter Tissen
21da317453 Logging system rework
* use one central unified log with channels/priorities ad-hoc listener registration and de-registration
* disable buffering by default
* add multi-threaded ringbuffer implementation
* use buffered listener for the gui (using the ringbuffer)
2014-06-26 17:34:28 +02:00
Peter Tissen
ed10ea7544 add back fused gui log classes, this needs to be redone another way
also, add back wx requirement for strfmt
2014-06-08 23:16:08 +02:00
Peter Tissen
c37905e465 initial start to eliminate static func init, not compilable atm
move module initialization into a module manager, still has some issues like stopping not working and debug crashing

add #idef 0 to modules that aren't in the windows project

don't double initialize and don't de-initialize for now, since many modules don't expect it and it leads to many errors

remove duplicate module lists for empty modules and implemented ones, make Module non-copyable but movable

add secondary project, no real use for it now

add some memleak config to the emucore and add asmjit path to rpcs3

small rebase error fixed to get it to compile again

add filters for emucore

re-add the module manager and static file

WIP commit, linker errors abound

some more abstraction layer stuff

fix the remaining linker errors, re-enable platform specific mouse, pad and keyboard handlers

rebasing

fix memset undefined and re() usage of se_t before declaration

Add wxGUI define by default for cmake builds

fix copy constructors of Datetime header

fix copy constructors of other wx interface classes

remove static declarations of global variables

make wxGLCanvas constructor non-ambiguous even with wx2.8. compat mode, fix wrong std::exception constructor calls

remove duplicate definition for FromUTF8 and ToUTF8

temp changes
2014-06-08 23:16:06 +02:00
Alexandro Sánchez Bach
2534216971 Improvements in SC_Process and other lv2 syscalls
* Splitted the file in SC_Process.h and SC_Process.cpp.
* Some argument data types modified on sys_process_* functions.
* Implemented sys_process_get_number_of_object and sys_process_get_id.
* Added dummy versions of other sys_process_* functions based on the old
SysCalls::lv2Process* code (which I deleted).
* Improved BE <-> LE comparisons on SC_Mutex, SC_Lwmutex and SC_Lwcond.
* Updated some SC_Memory functions to use mem_ptr_t<T>.

NOTE: There are probably better ways to get the active objects that
don't imply creating a new data type filled with std::set<u32>'s.

TODO: For some types, the corresponding std::set<u32> isn't being
updated when an object is created/destroyed. I'll take care of this
soon.
2014-06-07 08:34:36 +02:00
Peter Tissen
40add8f9a2 Seperate ConLog.h and ConLogFrame.h (for now only seperate headers)
make precompiled header slimmer under Linux to increase CI and dev-machine build-times

make sure unused modules don't compile
add unused modules to the VS project to easier keep track of them
2014-06-06 02:50:22 +02:00
Michael Putters
03914d60d3 Basic XInput support 2014-05-24 21:05:00 +02:00