kd-11
bc7ed8eaab
rsx/vk: Rework MSAA implementation
2022-03-17 22:02:20 +03:00
kd-11
cfecbb24ca
rsx: Avoid calling slow functions every draw call
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- Use TSC for timing where interval duration matters.
- Use atomic counter for ordering timestamps otherwise.
2022-03-08 22:06:26 +03:00
Megamouse
93e7988df7
rsx: add boost mode shortcut
2022-02-20 11:56:11 +01:00
kd-11
86919ec0e1
rsx: Validate requested images before attempting to upload them
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- Do not allow dimensions of 0 to reach the backend APIs
2022-01-30 14:58:51 +03:00
nastys
6b5f0957ce
Disable macOS swizzling workaround
2022-01-22 00:17:17 +01:00
kd-11
59b1c324a9
rsx: Properly implement immediate mode rendering
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- Treat the draw commands as being consumed on-the-fly with ATTR0 as provoking attribute
- Analysing streams sent to RSX and the results implies they are consumed fully inline.
This only makes sense if a provoking attribute is present. The 'static' register is truly the immediate register for the draw.
2021-11-15 18:14:15 +03:00
kd-11
7e3eab9915
rsx: Fix texture state propagation between unrelated draw calls
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- Older games can load all textures before a draw sequence and then swap shaders for different draws.
- Optimizations in texture state streaming make it so that only referenced data is carried forward.
2021-11-09 12:39:49 +03:00
Eladash
b84e95d768
rsx: Fixate time stamp of VBLANK
2021-11-01 10:04:53 +01:00
Eladash
4369fb234e
rsx: Fix typo in VBLANK processing regarding emulation pause
2021-11-01 10:04:53 +01:00
Eladash
58040d478a
rsx: Implement NTSC fixup mode, improve VBLANK accuracy
2021-11-01 10:04:53 +01:00
kd-11
2e22a0d9bb
rsx: Optimize thread self-tests
2021-09-28 17:43:15 +03:00
kd-11
7b9fb7ad9c
rsx: refactor rsx_utils a bit
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- Move obviously standalone things to their own utility files
2021-09-28 17:43:15 +03:00
kd-11
6781eb7c76
rsx: Avoid calling get_system_time() every draw call
2021-09-28 17:43:15 +03:00
kd-11
3e09b97f58
rsx: Minor optimization; avoid preparing unused vertex streams
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- Also discards unused program state variables
2021-09-28 17:43:15 +03:00
kd-11
46b3027981
rsx: Invariably clear the texture state if referenced.
2021-09-21 19:53:46 +03:00
Megamouse
14a425e487
rsx: wait when emulation is paused
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This decreases my cpu usage by to <1% during Emu.Pause()
2021-09-17 23:13:24 +02:00
kd-11
c2ab3c664c
rsx: Fix stupid overflow
2021-09-17 20:12:08 +03:00
kd-11
53457262d4
rsx: Implement ZPASS results scaling for precise stats
2021-09-06 20:04:03 +03:00
kd-11
472efc08eb
rsx: Implement precise ZCULL stats
2021-09-06 20:04:03 +03:00
Megamouse
0debcfed0a
Silence some warnings
2021-09-02 19:39:42 +02:00
kd-11
a5e455d8ed
rsx/fp: Handle signed operator precedence
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This was marked TODO for a long time
- Unsigned remap seems to be overriden by gamma mask (Resistance 3)
- We already know sign mask overrides gamma mask from UE3 titles
2021-08-30 11:41:19 +03:00
Eladash
fcfeac818f
Loader: Improve just-in-time installation of disc game files ( #10719 )
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* rsx: Indexed access to surface attributes
2021-08-19 08:49:59 +03:00
Eladash
a346767a72
rsx: Improve rsx::recover_fifo() to take a hint from driver wake-up delay
2021-08-17 16:40:41 +03:00
Eladash
2ce164be09
rsx: Implement crash-proofing for 308A_COLOR dst address
2021-08-17 16:40:41 +03:00
Eladash
62beaf299f
Remove old RSX instructions viewer ( #10710 )
2021-08-14 21:20:11 +03:00
kd-11
c9afb3daaa
rsx: Significantly reduce the applied subpixel bias when handling unnormalized access
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- If a large value is set (e.g 0.5) rounding will sample 'up' and we can read the wrong texel
2021-08-10 12:02:19 +03:00
kd-11
99b6963fab
rsx: Improve unnormalized coordinate sampling
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- Improve rounding when sampling nearest neighbour. This is mostly a problem with NVIDIA
- Implement unnormalized 3D sampling
2021-08-03 00:36:04 +03:00
Eladash
dcb2e8cd9e
rsx: Improve VBLANK accuracy
2021-06-27 16:39:08 +03:00
kd-11
d3ff67ffb5
rsx: Pass vertex attributes streamed via register write in PS3-correct format
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- TODO: Optimize this, we can avoid the double bswap in FIFO and then in attribute push
Not very important since nobody is doing register push in high-performance path.
2021-06-14 10:24:03 +03:00
Eladash
2169e8d935
Implement serialization.hpp, remove cereal submodule
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Bump RSX capture version, use new serializer.
2021-06-07 16:28:42 +03:00
Ani
a49446c9e9
Replace gsl::span for std::span (c++20) ( #7531 )
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* Replace gsl::span for std::span (c++20)
* Replace gsl::byte with std::byte
Co-authored-by: Bevan Weiss <bevan.weiss@gmail.com>
2021-05-30 17:10:46 +03:00
Nekotekina
2491aad6f2
types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts
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Restrict smax to only work with signed values for consistency.
Cleanup <climits> includes.
Cleanup <limits> includes.
2021-05-23 19:43:51 +03:00
kd-11
c5a06dab0a
rsx: Refactor program texture state handling to be persistent across shader swaps
2021-05-15 23:51:12 +03:00
Eladash
acded1e08a
rsx: Move sys_rsx info to rsx::thread ( #10258 )
2021-05-09 19:16:14 +01:00
Megamouse
71d58e3a67
rsx: remove unused tile functions
2021-04-30 08:23:16 +02:00
Megamouse
a16d8ba3ea
More random changes
2021-04-11 14:01:51 +03:00
Nekotekina
deacf05769
Enable -Wdeprecated-copy
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Some classes violated the Rule of 3(5) in their special operator definitions.
2021-03-31 11:27:09 +03:00
Eladash
1e71deb0db
rsx: Compile shaders when CELL is not running
2021-03-30 11:13:47 +03:00
xddxd
9d895e6b15
Scheduler overhaul
2021-03-26 00:29:44 +03:00
Nekotekina
b3fb6d7d18
Add and fix -Wredundant-decls (GCC)
2021-03-23 22:48:57 +03:00
Nekotekina
a4fdbf0a88
Enable -Wstrict-aliasing=1 (GCC)
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Fixed partially.
2021-03-09 03:10:15 +03:00
Nekotekina
87af905018
Enable -Wunused-parameter
2021-03-06 18:07:08 +03:00
Nekotekina
ea5e837bd6
fixed_typemap.hpp: return reference
2021-03-02 16:08:14 +03:00
Eladash
447d2b6f93
Atomic RSX capture writes
2021-02-23 11:29:23 +03:00
Nekotekina
8e6e57de86
Enable -Wunused-function warning
2021-02-15 14:39:53 +03:00
Eladash
f43260bd58
Atomic waiting refactoring ( #9208 )
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* Use atomic waitables instead instead of global thread wait as often as possible.
* Add ::is_stopped() and and ::is_paued() which can be used in atomic loops and with atomic wait. (constexpr cpu flags test functions)
* Fix notification bug of sys_spu_thread_group_exit/terminate. (old bug, enhanced by #9117 )
* Function time statistics at Emu.Stop() restored. (instead of current "X syscall failed with 0x00000000 : 0")
2021-02-13 17:50:07 +03:00
Eladash
2005c89baa
memory viewer: Implement RSX mode
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* Set the ground for RSX modes of register editor and insttruction editor, do not use shared ptrs directly.
* Make register editor and instruction editor modeless to allow to copypaste values from thread context etc in the background.
2021-02-02 01:05:36 +03:00
Eladash
70346028c5
Fix GCM HLE
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Oops.
2021-01-29 10:31:15 +03:00
Eladash
0652870204
New RSX Debugger
2021-01-28 17:40:26 +03:00
Nekotekina
67dd6754a6
Seal cereal includes in util/cereal.cpp
2021-01-28 10:48:53 +03:00