Adds support for preventing the display from sleeping while a game is
running. Supports Windows, Linux (with the org.freedesktop.ScreenSaver
D-Bus service), and macOS.
- Added support for current default toolset, explitly specified c++17 standard and 8.1 win sdk.
- properties were defined via `common_default.props` and `common_default_macros.props`
Note: There are 2 files because some properties need to be imported before `Microsoft.Cpp.Default.props` , but other common properties can be imported after but they require marco defined in `Microsoft.Cpp.Default.props`.
- Added hidapi and libusb project files to repository to simplify msbuild changes.
see folders: bearer, imageformats, styles and platforms.
This will stay compatible with the old builds too, unless someone wisely put their plugin folders into a 'plugin' subdirectory
* Improve debugger
* Added 'Step Over' functionality
* Added special SPU pause functionality that pauses the SPU thread when the tag mask is at 0x80000000 by holding ctrl while pausing
* Go to address dialog now evaluates expressions, including defined variables such as pc, r1, r2, etc
* Requires QtScript to be linked with the project
* Made the option to center shown addresses (Go to addr/pc) optional by making it an entry in the GUI ini config
* Shown addresses now appear 'selected'
* New keyboard shortcuts!
- Ctrl+G -> Go to address
- F10 -> Step Over
- F11 -> Step (Into)
- Adds support for abstract implementations
- Adds native windowing implementations for WIN32 and X11 as fallbacks
when present support is lacking (headless configs)
* Fix gs_frame spawning on a screen other than the one the RPCS3 window is on for multi-monitor setups
* Cleaned up code & refactored it into a utility function for reuse
* Qt: take gs_frame's framemargins into account by using showEvent
* Input: further work on remapping Xinput and begin work on remapping DS4
* Input: Improve pad_settings_dialog a bit and begin Remapping for XInput
* Input: begin evdev remapping and change all handlers to use cfg::string
* Input: finish work on remapping evdev
and some more crap
* Input: finish work on remapping Xinput and DS4
* Input: add DS4 Colors to DS4 config
* Input: Improve DS4 deadzone scaling
Jarves made some mistakes, so I'll fix them in the follow up commit
* Input: fix Jarves fixes on DS4 deadzone
and remove unnecessary usage of toUtf8
* Input: add primitive batterychecks to XInput and DS4
* Input: add mmjoystick remapping
* Input: Fix evdev and some Vibration issues
* Input: adjust capabilities to fix stick input for games like LoS 2
also fix threshold slider minimum
also add ps button to all the handlers
* Input: Further evdev work
based on danilaml code review and own debugging:
Fixed path issue, <= 0 issue, some captures, const, axis with same codes.
Adds a map to each device that differentiates negative and positive axis mappings.
adjusted rest of the file to tabs (ListDevices and beginning of threadProc)
* Input: use 20ms vibration update time for xbox one elite controllers.
* Input: Fix return type of Clamp()
* Input: Evdev Fix
* Input: Evdev Optional GetNextButtonPress
presumably better than the other
* Input: review changes
* Input: evdev: fix wrong index in axis handling
move bindpadtodevice down to keep consistency between handlers and not get crazy
* Input: evdev: fix expensive add_device in GetNextButtonPress
* cleanup
* Input: mmjoy: fix type
* Input: evdev: final fixes
* Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4
* Input: add deadzone preview by passing necessary values in callback
use 0.5 of max value for threshold in pad dialog
* Input: get rid of all-uppercase variables
* Qt: Add syntax highlighter
* Qt: add syntax highlighter to cg_disasm
The glsl part is pretty much finished.
The asm is still missing a few rules.
Colors are not yet fully decided
* Qt: add filter for syntax highlighter