Nekotekina
bfee541540
Atomically overwrite games.yml
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Reduce chances of losing information.
2020-06-07 22:44:07 +03:00
Nekotekina
938ca90a02
Improve Stop Watchdog
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Prevent termination if PPU LLVM compilation is in progress.
2020-06-01 02:27:33 +03:00
Nekotekina
2d2ed7efd0
Add game patch support in 'Create PPU Caches'
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Try to compile patched version of EBOOT.BIN
2020-05-31 23:06:54 +03:00
Nekotekina
377ad9887c
Compile EBOOT.BIN on 'Create PPU Caches'
2020-05-31 02:26:40 +03:00
Megamouse
8e2b2bc179
Don't load custom configs when adding games
2020-05-07 18:10:49 +02:00
Megamouse
773448a8f6
Crypto/Qt: check target app version for packages
2020-04-25 15:17:17 +02:00
Megamouse
ebd92a2f2f
Qt: Add Firmware Cache options to main window menu
2020-04-22 16:58:20 +02:00
Megamouse
cf229a8e9f
some more dynamic settings
2020-04-15 18:25:25 +02:00
Megamouse
fc3a134e7d
Emu: make "Silence All Logs" dynamic
2020-03-31 18:06:37 +02:00
RipleyTom
cd4eed0704
Gives ANSI path to curl CURLOPT_CAINFO
2020-03-27 14:23:20 +03:00
Ani
e8177906e7
System/Load: Handle PSP Remaster ( #7857 )
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This just makes RPCS3 execute PSP Remaster games through
psp_emulator.self
pspemu does not work yet, so the boot will fail, but at the least it
starts loading
2020-03-26 20:03:00 +03:00
Nekotekina
17a9ce6fb9
Fix PS1 game_path
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Don't assume local path has '/dev_hdd0' in it.
2020-03-26 18:32:42 +03:00
Nekotekina
c577bd2111
Implement thread_state::errored
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State after calling thread emergency_exit() function.
Also default-construct thread result in this case.
2020-03-20 21:31:27 +03:00
Nekotekina
04dedb17eb
Disable exception handling.
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Use -fno-exceptions in cmake.
On MSVC, enable _HAS_EXCEPTION=0.
Cleanup throw/catch from the source.
Create yaml.cpp enclave because it needs exception to work.
Disable thread_local optimizations in logs.cpp (TODO).
Implement cpu_counter for cpu_threads (moved globals).
2020-03-12 16:03:08 +03:00
Nekotekina
92eeec39b7
Improve Stop Watchdog
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Make it less possible to interfere with the debugger.
2020-03-10 23:00:23 +03:00
Nekotekina
609c0d46af
Implement stop watchdog
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Shows fatal error if stopping takes more than 5s.
2020-03-09 13:20:49 +03:00
Nekotekina
7514e53385
Fix SPRX/firmware installation (use a mutex)
2020-03-06 08:39:24 +03:00
Nekotekina
7a8772dafa
Replace std::string::npos with umax
2020-03-05 14:05:23 +03:00
MSuih
94478ad4a0
Add error for missing firmware
2020-02-29 21:19:01 +03:00
Nekotekina
f72971f19f
Implement named_thread_group
2020-02-29 16:55:25 +03:00
Nekotekina
be0e4e9879
Move Progress Dialog Server to named_thread
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Make it a global variable, but that can be actually destructed at exit.
2020-02-28 21:59:56 +03:00
Nekotekina
799c3f9708
Remove global thread counter (again)
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Seems fine without it now.
2020-02-28 21:50:19 +03:00
Nekotekina
bacd1698fc
fixed_typemap.hpp: minor cleanup
2020-02-27 23:04:23 +03:00
Nekotekina
f71cdb4eb8
g_fxo: implement logging for object creation/destruction.
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Only logged at automated phase for initial/final processing.
2020-02-27 13:04:12 +03:00
gamerforEA
93552a5958
Apply some Clang-Tidy fixes
2020-02-27 00:38:55 +03:00
Nekotekina
e102dc2a94
Add message on exit if some thread are still waiting
2020-02-26 21:23:30 +03:00
Eladash
0d4f8ca234
fs: Make fs::get_dir_size able to report an error
2020-02-26 18:17:13 +00:00
MSuih
33abcf74f2
Add information about boot process
2020-02-25 19:42:20 +03:00
Nekotekina
9c9c2eb2c9
Fix wrong g_fxo->init_crtp name, use just init<>
2020-02-25 14:07:50 +03:00
Nekotekina
fa02a04baa
Add g_fxo->init_crtp to simplify thread construction
2020-02-25 11:51:41 +03:00
Nekotekina
7eebe06931
Restore thread counter (world may be not ready yet)
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Remove dumb 1300ms timeout.
2020-02-25 11:51:19 +03:00
Nekotekina
2bab3afae0
Fix deprecation warning in System.cpp
2020-02-22 19:41:03 +03:00
Megamouse
b47a8b9995
Skip some logging in add_only Load
2020-02-21 21:00:46 +01:00
Megamouse
c4a1c6f845
Do not reset PS3_GAME when booting disc patches
2020-02-21 21:00:46 +01:00
Nekotekina
987223da3f
Minor fixup for /dev_flash creation
2020-02-20 14:38:09 +03:00
Nekotekina
78cc36cdd8
Allow empty /dev_flash cfg (fixup)
2020-02-20 14:07:26 +03:00
Nekotekina
da036de3e4
Restore some /dev_flash logic
2020-02-20 12:43:53 +03:00
Nekotekina
92e3eaf3ff
Fix signed-unsigned comparisons and mark warning as error (part 2).
2020-02-19 22:54:58 +03:00
Nekotekina
f08c778d2c
Use more starts_with/ends_with.
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Remove ends_with global func.
2020-02-18 14:53:23 +03:00
Megamouse
7a7ac625cd
move enum formatters from system to config files
2020-02-17 15:08:17 +03:00
Megamouse
fe75311be2
move config structs to own files and clean up some headers
2020-02-17 15:08:17 +03:00
Megamouse
ee54ba970a
GUI: add custom title format to settings dialog
2020-02-15 20:33:02 +01:00
Nekotekina
0d7aa5e310
GUI: implement custom title format
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New option "Window Title Format" in Misc.
Backward compatible with FPS disabler.
Make rpcs3:::get_branch() return string_view.
2020-02-13 21:24:52 +03:00
Nekotekina
4bc431ec31
Silence deprecation warning (implicit capture of this on [=])
2020-02-10 14:47:12 +03:00
Megamouse
5dcb91b671
Restart games with the same config instead of global
2020-02-08 11:04:13 +01:00
Megamouse
7abda27b46
Fix Boot inconsistencies for Reloads
2020-02-08 11:04:13 +01:00
Megamouse
901fc87bca
Only start the playtime clock if it makes sense
2020-02-08 07:13:29 +01:00
Nekotekina
327bb2d8f0
Modernize PPU logging (ppu_log variable)
2020-02-01 11:52:24 +03:00
Nekotekina
3c0bd821c8
Give log channels fancier names
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Improve LOG_CHANNEL macro to accept custom name.
2020-02-01 10:43:43 +03:00
Nekotekina
3eca2d5d6c
Remove legacy LOADER log channel
2020-02-01 07:49:38 +03:00
Nekotekina
efafda2650
Add config to silence all logs
2020-02-01 07:49:38 +03:00
Nekotekina
1d0f359406
logs: add more log channels instead of GENERAL
2020-01-31 16:44:48 +03:00
Nekotekina
0f87c6c7c3
Make system config thread-safe (almost)
2020-01-20 21:51:28 +03:00
kd-11
ad845861be
video: Remove pointless aspect ratio option
...
- The auto option is used when requesting the system is works like a
"dont care" specifier to tell the system to use what settings have been
passed in by HDMI EDID or the user TV type setting. Since this option
simulates the "TV type setting", auto makes no sense and is also not
something you can select on a PS3.
- Also adds a few missing checks.
2020-01-07 15:56:54 +03:00
Eladash
c2eb9a583d
Implement ps3 application root flags detection
2019-12-31 22:22:06 +03:00
Nekotekina
185c067d5b
C-style cast cleanup V
2019-12-03 17:23:00 +03:00
Megamouse
d91f8193b0
settings: enable dynamic reload of some emu values
2019-11-27 10:34:03 +01:00
Nekotekina
e0bc276205
cellSysCache: keep mounted /dev_hdd1 after exitspawn
2019-11-09 14:43:19 +03:00
Nekotekina
81c61e230f
Use std::from_chars in Emulator::SetUsr
2019-11-08 19:27:11 +03:00
Nekotekina
03b9ee27c5
Virtualize cellSysCache
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Allows caches from multiple games to coexist.
Also change the way of handling cache IDs (file-less).
2019-11-06 14:12:43 +03:00
MSuih
f3ed26e9db
Small warnings cleanup ( #6671 )
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* Ignore more warnings
These are intentional
* Signed/unsigned mismatch when comparing
* Explictly cast values
* Intentionally discard a nodiscard value
* Change ppu_tid to u32
* Do not use POSIX function name on Windows
* Qt: Use horizontalAdvance instead of width
* Change progress variables to u32
2019-10-25 13:32:21 +03:00
Oschowa
06433d614a
Implement FAudio backend ( #6374 )
2019-10-24 22:26:29 +03:00
kd-11
00bc3fe658
Drop d3d12 backend
2019-10-22 21:45:14 +03:00
Nekotekina
c69fe0f664
SPU Profiler preview
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Add option "SPU Profiler" (disabled by default).
Works only with SPU recompilers.
Results are flushed on pausing.
2019-10-15 17:42:57 +03:00
Nekotekina
8e21f4d5d4
Remove g_thread_count
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Unnecessary global which is bad to reason about.
Possibly fix a but in SPRX loader.
2019-10-12 16:45:41 +03:00
Alex James
3ad743ecaa
Add option for preventing display sleep ( #5783 )
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Adds support for preventing the display from sleeping while a game is
running. Supports Windows, Linux (with the org.freedesktop.ScreenSaver
D-Bus service), and macOS.
2019-10-12 15:40:47 +03:00
Nekotekina
a29d4150df
GDB Server: fix and cleanup
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Move source files to Emu/GDB.cpp, GDB.h
Remove "WITH_GDB" option, enable GDB Server by default.
Change class name to gdb_thread.
Alias for external access gdb_server.
Change config option name to "GDB Server"
Bind on 127.0.0.1 by default.
2019-10-09 00:11:44 +03:00
Nekotekina
9d4de51cb6
Use g_fxo for network thread
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Minor refactoring
2019-10-08 23:12:54 +03:00
msuih
6979b96225
Log game version
2019-09-27 20:01:55 +03:00
Nekotekina
465b16e786
Finally remove fxm from IdManager
2019-09-26 23:26:36 +03:00
Nekotekina
50fc5dfde5
Use g_fxo for rsx::rsx_replay_thread
2019-09-26 23:26:36 +03:00
Nekotekina
5f9c5e8765
Use g_fxo for rsx::thread
2019-09-26 23:26:36 +03:00
Nekotekina
b48cdc2260
Use g_fxo for global ppu_module instance
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Also fix autonomous PRX/SPU loading sequence.
2019-09-26 23:26:36 +03:00
Nekotekina
f841b47b6b
cellSaveData: add auto maintenance routine in Emu.Init()
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This routine:
1) Removes junk backup directories
2) Fixes interrupted save data process in edge case
This case can happen if emu terminates between two atomic renames.
Also use directory renaming technique for delete op.
Also rewrite recreate operation to be part of atomic process.
2019-09-25 18:47:38 +03:00
Nekotekina
aa8a7b3e8a
Make errors in Emu::Init verbose and don't crash
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Allow TTY.log to be disabled if file access failed
Add fs::error::isdir
2019-09-24 05:01:00 +03:00
Nekotekina
4b19e55fcc
Use g_fxo for cellKb, cellMouse
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Use init_mutex
2019-09-19 02:16:14 +03:00
Nekotekina
4bba1e3337
Use g_fxo for pad_handler
2019-09-19 02:16:14 +03:00
Nekotekina
c900fb0d77
Delete g_idm
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Needs to be reimplemented
2019-09-17 15:55:58 +03:00
Megamouse
432364cb04
Qt: add --no-gui mode
2019-08-31 17:08:03 +02:00
kd-11
64aff7f019
emucore: Initialize fxo on loading RSX captures
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- Fixes crash on capture replay
2019-08-27 21:59:02 +03:00
Nekotekina
ede816387f
Fix SPRX loader crash
2019-08-27 13:57:27 +03:00
Nekotekina
232e815f17
Init g_fxo in SPRX Loader mode
2019-08-27 03:50:15 +03:00
Nekotekina
7a00b5f809
Use g_fxo for patch_engine
2019-08-27 03:50:15 +03:00
Nekotekina
2882220cbd
Implement cpu_thread::stop_all()
2019-08-22 02:13:39 +03:00
Nekotekina
8517ccfdfa
Add new typemap for always existing objects
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Not to be confused with singletons or global variables.
2019-08-22 02:13:39 +03:00
Eladash
f0c267ecb0
Change default Sleep Timers Accuracy setting's value to "Usleep Only"
2019-08-16 09:45:24 +02:00
Megamouse
8debdfcd09
handle empty callback returns
2019-08-14 23:54:09 +02:00
Megamouse
b56b425b19
Emu: set m_title to the actual disc game title
2019-07-25 08:53:07 +02:00
Megamouse
71c56b719c
Emu/overlays: fix background picture path
2019-07-25 08:53:07 +02:00
Eladash
85b1152e29
Timers scaling and fixes
2019-07-23 00:09:01 +01:00
Nekotekina
22e4ef147a
SPU TSX: fix "Preferred SPU Threads"
2019-07-14 17:33:20 +03:00
Eladash
537d3f2548
Log last function on debug pause or exception, dump cpu_thread state on access violation
2019-07-10 17:35:39 +03:00
JohnHolmesII
be521ff0ab
Fix warnings related to parentheses
2019-06-25 20:36:32 -07:00
Nekotekina
5d45a3e47d
Implement cpu_thread::suspend_all
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Remove Accurate PUTLLC option.
Implement fallback path for SPU transactions.
2019-06-19 20:36:12 +03:00
kd-11
bca5f94b3f
rsx: Add option to toggle MSAA
2019-06-14 16:19:52 +03:00
Megamouse
cafa4521ee
Better Support For Game Collections ( #4450 )
2019-06-01 01:12:30 +03:00
gidan80
9aa08313e3
Qt: Add custom pad configs
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Add a custom pad config for every game.
2019-05-16 20:37:41 +02:00
Megamouse
c1e245ae73
Emu: msg_dialog_frame fixup: don't reject on Close to prevent Emu.Stop()
2019-05-05 16:29:50 +02:00
Megamouse
b639584acc
Emu/Qt: Fix Boot Recent when using BootGame(add_only=true)
2019-05-05 16:29:50 +02:00
Megamouse
b0a24665e5
Emu: msg_dialog_frame fixes
2019-05-05 16:29:50 +02:00