Megamouse
44771150b7
overlays: add simple home menu
2023-01-21 09:11:53 +01:00
Megamouse
ac2b2d82d2
overlays/osk: move pointer variables to fxo
2023-01-20 23:41:56 +01:00
Megamouse
11c42eb8d4
overlays/osk: add analog movement if CELL_OSKDIALOG_NO_INPUT_ANALOG is unset
2023-01-20 23:41:56 +01:00
Megamouse
dc0230c476
overlays/osk: Fix layout and positioning
2023-01-20 23:41:56 +01:00
Megamouse
f659338e5e
overlays/osk: implement first osk pointer
2023-01-20 23:41:56 +01:00
Megamouse
4a82d81efe
overlays/osk: implement scaling
2023-01-20 23:41:56 +01:00
Megamouse
6b4208be9b
overlays/osk: align osk position
2023-01-20 23:41:56 +01:00
Megamouse
34df4509af
overlays/osk: implement "support languages"
...
Some languages/panels in the osk need to be activated by the developer.
They are not available otherwise.
So let's check if they were pre-configured and only add the panels if they are supported.
2023-01-20 23:41:56 +01:00
Megamouse
709305df0e
overlays: fix indentation
2023-01-18 00:24:00 +01:00
kd-11
719e7a9d56
rsx: Fix inadvertent signal override for MSAA
2023-01-17 02:24:21 +03:00
kd-11
eed9e56bf4
rsx: Allow vertex fetch from uninitialized register
2023-01-17 02:24:21 +03:00
xperia64
240cb2d627
Add output scaling filtering options, migrate FSR checkbox to these options
2023-01-16 13:52:51 +01:00
kd-11
bd69466e94
rsx: Fix some pipe state signal propagation routines
2023-01-16 15:20:53 +03:00
kd-11
6809d84a00
vk: Bump max number of suppported inline draw calls to 32k
...
- Surprisingly some games actually exhaust the entire 16k pool causing slowdown
2023-01-11 16:48:53 +03:00
kd-11
2752cd1390
rsx/vk: Fix some problems with dynamic state updates
2023-01-11 16:48:53 +03:00
kd-11
10b56415e8
vk: Avoid loading the whole dynamic state properties if only the shader changed
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- Handles a common case where a game engine switches materials but uses the same configuration
e.g rendering two types of wall or ground may need different shaders but similar state properties
2023-01-11 16:48:53 +03:00
kd-11
bd87c80943
rsx: Simplify the debug overlay print text routines.
...
- Greatly simplifies adding text
2023-01-11 16:48:53 +03:00
kd-11
f71e7ef1cc
vk: Switch programs if the primitive type changed
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- This will change when EXT_dynamic_state is integrated
2023-01-11 16:48:53 +03:00
kd-11
756ad17c2c
Fix GCC11 compilation
2023-01-11 16:48:53 +03:00
kd-11
29c1b20b41
Fix compilation
2023-01-11 16:48:53 +03:00
kd-11
aa5097e0d4
glsl: Update fog enums in shaders
2023-01-11 16:48:53 +03:00
kd-11
2ccfee2e45
rsx: Propagate decode failures up the chain.
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- Dumping invalid data should not crash
2023-01-11 16:48:53 +03:00
kd-11
bf1311b902
Fix GCC compilation
2023-01-11 16:48:53 +03:00
kd-11
71efb3bc84
rsx: Use gcm cast to handle input enum validation
2023-01-11 16:48:53 +03:00
kd-11
439bdde849
rsx: Fix printing of expected values
2023-01-11 16:48:53 +03:00
kd-11
c7fed20f3c
vk: Short-circuit program load if state did not change
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- TODO: Incorporate VK_EXT_extended_dynamic_state
2023-01-11 16:48:53 +03:00
kd-11
3dd6e5664c
rsx: Do not call a dynamic function to simply test-and-set. Do it inline.
2023-01-11 16:48:53 +03:00
kd-11
d4ee308ffd
vk: Fix rare crash when handling mixed depth format types
2023-01-11 16:48:53 +03:00
kd-11
a272f3e3b9
rsx: Improve performance by using an integral type to indicate error
2023-01-11 16:48:53 +03:00
kd-11
f6027719d2
rsx: Fix vertex decode
2023-01-11 16:48:53 +03:00
kd-11
38402e78c0
rsx: Fixup vertex enums in shaders
2023-01-11 16:48:53 +03:00
kd-11
eae1ac6558
refactor: Fix build
2023-01-11 16:48:53 +03:00
kd-11
0b019401bd
Refactor gcm enums
2023-01-11 16:48:53 +03:00
kd-11
73cda2324a
rsx/lv2: Refactor DMA control stuff after VSH work
2023-01-11 16:48:53 +03:00
kd-11
3dba894369
rsx: Minor refactoring RSXThread
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- Part 1 of many
2023-01-11 16:48:53 +03:00
Elad Ashkenazi
36a55660bf
Unbreak BSD
2023-01-09 20:20:13 +01:00
Elad Ashkenazi
0946e5945f
VSH Improvements ( #13172 )
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* sys_prx: Implement PRX LIB register syscall
* VSH: partial log spam fix
* sys_process reboot fix
* Implement sys_memory_container_destroy_parent_with_childs
* sys_net: Implement SO_RCVTIMEO/SO_SENDTIMEO
* VSH: Implement sys_rsx_context_free
* PPU LLVM: distinguish PPU cache exec also by address
Fixes referencing multiple PRX.
* UI: Do not report size of apps inside /dev_flash
2023-01-09 20:03:01 +03:00
kd-11
7423abb136
rsx: Remove incorrect hack
2023-01-02 23:03:39 +03:00
kd-11
9d432187aa
vk: Fix bug that made fall-out barriers never get triggered
2022-12-28 17:37:50 +03:00
kd-11
b13165f95a
vk/rtts: Account for corner case where the same texture can be bound to more than 1 slot
2022-12-28 17:37:50 +03:00
kd-11
110c20d25f
vk: Restructure framebuffer loop barrier management
2022-12-28 17:37:50 +03:00
kd-11
4def7f143c
rsx: Fix logicOp behavior when blending is also active
2022-12-27 02:56:43 +03:00
kd-11
908d524631
vk: Add some missing PCI IDs
2022-12-27 02:00:28 +03:00
kd-11
41e9e0b965
rsx: Restructure color format enum to clearly separate float from int formats
2022-12-19 23:13:25 +03:00
kd-11
388d090b91
rsx: Propagate surface format changes to shader ROP control
2022-12-19 23:13:25 +03:00
kd-11
04fb86556a
rsx: Fix surface metadata life-cycle
...
- Beware of clone operations. Blindly inheriting the parent's metadata is wrong.
- It is possible, especially when reusing a pre-existing slice, that the parent and child info has diverged
2022-12-17 20:16:58 +03:00
kd-11
90cf47cdce
rsx: Handle some corner cases in surface locking
2022-12-17 20:16:58 +03:00
kd-11
bf96cbe980
rsx: Fix const RTV/DSV cast from texture cache
2022-12-17 20:16:58 +03:00
kd-11
66dc1cc15d
rsx: Conditionally skip flush if no new data was introduced
2022-12-17 20:16:58 +03:00
kd-11
a05e3f02b8
rsx: Avoid expensive protection scan by sharing some data between surface and texture cache
2022-12-17 20:16:58 +03:00