Updated writing to pointers for sys_get_random_number,
sceNpBasicGetFriendListEntryCount and sceNpBasicGetMessageEntryCount.
Fixed some pointers and TODOs in cellNetCtl.
First step to help refactor Module management.
Add every module in the static ModuleInfo list. Module without id are assigned
to 0xffff.
The init function is called after constructor and take a pointer to Module
as an input.
This pointer is used to set the Module's global pointer in its file.
Reasons: 1) It's unsafe - we cannot guarantee that address is still good
while it is used. 2) It's wrong in many modules which are usually just
compare pointer with zero.
Was using fileExists/dirExists before when really should have just been exists. File or Dir doesn't matter and would only create false negatives.
Current working directory shouldn't really be used at all. This is just the folder the application is run from (not even where the .exe resides).
Some of the infos required by vfsLocalDir such as executable may not be portable. Not sure of their intended function as they are never used.
* use one central unified log with channels/priorities ad-hoc listener registration and de-registration
* disable buffering by default
* add multi-threaded ringbuffer implementation
* use buffered listener for the gui (using the ringbuffer)
move module initialization into a module manager, still has some issues like stopping not working and debug crashing
add #idef 0 to modules that aren't in the windows project
don't double initialize and don't de-initialize for now, since many modules don't expect it and it leads to many errors
remove duplicate module lists for empty modules and implemented ones, make Module non-copyable but movable
add secondary project, no real use for it now
add some memleak config to the emucore and add asmjit path to rpcs3
small rebase error fixed to get it to compile again
add filters for emucore
re-add the module manager and static file
WIP commit, linker errors abound
some more abstraction layer stuff
fix the remaining linker errors, re-enable platform specific mouse, pad and keyboard handlers
rebasing
fix memset undefined and re() usage of se_t before declaration
Add wxGUI define by default for cmake builds
fix copy constructors of Datetime header
fix copy constructors of other wx interface classes
remove static declarations of global variables
make wxGLCanvas constructor non-ambiguous even with wx2.8. compat mode, fix wrong std::exception constructor calls
remove duplicate definition for FromUTF8 and ToUTF8
temp changes
make precompiled header slimmer under Linux to increase CI and dev-machine build-times
make sure unused modules don't compile
add unused modules to the VS project to easier keep track of them
- Updated AES and SHA-1 source code;
- Fixed a few code warnings;
- Implemented EDAT/SDAT decryption.
Started SPURS implementation:
- Added an internal SPURSManager class draft;
- Added several drafts for cellSpurs functions.
Implemented key.edat decryption in sceNpDrmIsAvailable:
- NOTE: Currently, the decrypted key.edat is stored under dev_hdd1/titleID and the user must replace this file in dev_hdd0. This behavior will change in the future as it's currently intended for controlled testing only.
* sceNpManagerGetStatus
* sys_mmapper_free_memory
* Minor changes in sys_mmapper_allocate_memory
* Changed the layout of the sys_vm functions in SysCalls.cpp
* Using be_t in CellGcmControl, CellGcmConfig, CellGcmContextData and
CellGcmTileInfo.
* Fixed wrong names in Emu/SysCalls/Modules/sceNp.cpp
* Fixed ConLog's mount info strings in System.cpp
* replace GetThreadID with std::this_thread.getId()
* name all anonymous structs and unions that contain non-trivially constructable objects
* made default constructor for big endian type noexcept to make it work with std::atomic
* move instantiated specialized template function members ouside of the class definition to comply with the standard
* added default instantiation for template parameter "=nullptr"
* used the C++11 standardized thread_local instead of the __declspec(thread)
* added transitional definitions to bridge the microsoft specific calls (compare and exchange and aligned alloc)
* removed cyclic dependency between Emulator->CPUThreadManager->CPUThread->SMutex->Emulator->...
* fixed some instances of indentation by space instead of tabs
* surrounded some unused code with an #if 0 block to make sure it doesn't compile
* Restored deleted functions in FuncList.cpp
* Fixed bugs in TRPLoader.
* Implemented some sceNpTrophy syscalls.
* Added sceNp headers (required for sceNpTrophy).
* Updated .gitignore to ignore trophies.
NOTE: Thanks to the new sceNpTrophy syscalls, RPCS3 can install the
trophy contents in dev_hdd0/home/00000001/trophy/. Remember this is
still on an experimental stage.