Commit graph

18 commits

Author SHA1 Message Date
Nekotekina b6ec618f97 Experimental template formatting with be_t<> support 2015-01-12 21:12:06 +03:00
Survanium90 220e4ad8a6 Added initialization checks in CellGem 2014-10-18 22:14:16 +04:00
Raul Tambre 790a8bf814 Added sceNpTrophyTerm and proofed some unloadings
Made cellNetCtl, cellGem, cellCamera, sceNp, sceNpCommerce2 and
sceNpTrophy properly unload if termination function wasn't called.
2014-09-22 22:00:28 +03:00
Arkaran99 3caff5a107 Change ModuleManager::init function.
First step to help refactor Module management.
Add every module in the static ModuleInfo list. Module without id are assigned
to 0xffff.
The init function is called after constructor and take a pointer to Module
as an input.
This pointer is used to set the Module's global pointer in its file.
2014-09-13 22:00:17 +02:00
Raul Tambre c74c592dd3 Added more initializations and terminations 2014-09-12 17:28:02 +03:00
Alexandro Sánchez Bach b881e095e9 Fixed cellFsStReadInit issue
* Disabled automatic HLEExitOnStop option when the ELF file argument is
provided.
* Reverted some changes of last pull.
2014-09-09 23:18:21 +02:00
Raul Tambre 6029cc40f2 Added new things, updated others
+ Tab in settings for cellCamera and cellGem related things, currently
includes setting camera type
+ cellCamera and cellGem initilization
+ Added cellCameraGetType
* Updated asmjit and ffmpeg
* Some minor optimizations
2014-09-09 18:44:02 +03:00
Raul Tambre 16727a9c5e Re-enabled cellCamera and cellOvis, added cellCamera enums and structs
Also some fixes to ordering in emucore.vcxproj.filters
2014-09-07 18:53:13 +03:00
Nekotekina 4ffd03fe3e Include clearing 2014-08-24 00:40:04 +04:00
Nekotekina b005ee3cda Log include fixes 2014-08-23 18:51:51 +04:00
Nekotekina 5abd3fabfa Attempt to remove some includes 2014-08-22 18:21:55 +04:00
Raul Tambre 1e4f95dee3 Enabled cellGem and added cellGemGetMemorySize 2014-08-16 19:20:16 +03:00
Nekotekina 1908842255 Build fix
Non-ASCII characters replaced in PPUThread.h
Some cleanup
2014-07-12 18:53:36 +04:00
Sacha a1158c9515 Remove some indirect headers. 2014-07-12 17:46:14 +10:00
Peter Tissen c37905e465 initial start to eliminate static func init, not compilable atm
move module initialization into a module manager, still has some issues like stopping not working and debug crashing

add #idef 0 to modules that aren't in the windows project

don't double initialize and don't de-initialize for now, since many modules don't expect it and it leads to many errors

remove duplicate module lists for empty modules and implemented ones, make Module non-copyable but movable

add secondary project, no real use for it now

add some memleak config to the emucore and add asmjit path to rpcs3

small rebase error fixed to get it to compile again

add filters for emucore

re-add the module manager and static file

WIP commit, linker errors abound

some more abstraction layer stuff

fix the remaining linker errors, re-enable platform specific mouse, pad and keyboard handlers

rebasing

fix memset undefined and re() usage of se_t before declaration

Add wxGUI define by default for cmake builds

fix copy constructors of Datetime header

fix copy constructors of other wx interface classes

remove static declarations of global variables

make wxGLCanvas constructor non-ambiguous even with wx2.8. compat mode, fix wrong std::exception constructor calls

remove duplicate definition for FromUTF8 and ToUTF8

temp changes
2014-06-08 23:16:06 +02:00
Peter Tissen 40add8f9a2 Seperate ConLog.h and ConLogFrame.h (for now only seperate headers)
make precompiled header slimmer under Linux to increase CI and dev-machine build-times

make sure unused modules don't compile
add unused modules to the VS project to easier keep track of them
2014-06-06 02:50:22 +02:00
lioncash d0c9d7c0ae Use spaces for vertical alignment 2014-04-04 09:25:38 -04:00
Alexandro Sánchez Bach afb9273823 More dummy modules
* 41 new dummy modules created.

NOTE: I have detached the previous 4 dummy modules of my last commit
(1a85ccbbf4) from the project since they will consume space of the
executable, and compilation time and don't provide anything useful yet,
the same applies to this commit. The only reason to provide this dummy
modules is to avoid that developers have to spend too much time on
creating the template of the module before implementing functions. If
you want to implement a function of any of these modules, add the
corresponding file to the project first.
2013-09-28 04:36:57 +02:00