kd-11
7b889a10cc
Add vertex texture buffers for VS input
...
Support vertex instancing in vertex shader using VertexID
Relax OpenGL requirements by removing 4.5 features
Use EXT version of TexBufferRange; Implement buffer copy using TexBuffer
Apply travis workaround by danilaml
Fix vertex upload in in case of inlined array
2016-02-03 13:38:23 +03:00
Vincent Lejeune
bab52c132d
rsx/common/d3d12/gl: Clean ProgramStateCache
...
Use a_b_c format.
Use using =
Use tuple as output
Use RAII to delete program safely
Ensure const correctness.
2016-01-11 19:21:57 +01:00
Vincent Lejeune
b0f8611f49
Common/GL/D3D12: Fix int vector ctor in vertex shader and a compare opcode.
2015-10-15 17:13:42 +02:00
Nekotekina
3aefa2b4e1
ThreadBase rewritten (wip)
2015-07-10 04:31:16 +03:00
vlj
df794b88b0
GL: Use decompiler common class
2015-05-23 20:45:08 +02:00
O1L
e84f356a29
Implemented binary fragment program disassembler
2015-02-22 18:47:12 +04:00
raven02
3fc471eb32
RSX: shaders fix and vertex texture implementation
2014-12-17 22:01:59 +08:00
raven02
96a992fadb
enum sca_opcode and vec_opcode
2014-12-14 23:10:48 +08:00
raven02
4967771df5
Add std::set<int> m_jump_lvls
2014-12-14 00:19:06 +08:00
Nekotekina
61c4a88ab4
rFile.h, Thread.h, IdManager.h includes moved
2014-08-25 18:56:13 +04:00
Alexandro Sánchez Bach
f07c35d9ae
Renamed Emu/GS -> Emu/RSX
2014-08-04 01:37:23 +02:00