kd-11
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a5956cfa82
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rsx: Fix wrapped/clamped MSAA sampling behavior with dynamic flags
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2024-06-27 22:55:56 +02:00 |
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kd-11
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14e1214645
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rsx: Properly implement 8-bit signed renormalization for textures
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2024-06-10 20:41:45 +03:00 |
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kd-11
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d77a78cdf1
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rsx: Rework texture coordinate handling to support clamping and a more sane scale-bias setup
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2023-07-04 09:31:51 +03:00 |
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kd-11
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89c81d9f22
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rsx: Switch common codegen to use the glsl scripts
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2023-07-04 09:31:51 +03:00 |
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kd-11
|
aa5097e0d4
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glsl: Update fog enums in shaders
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2023-01-11 16:48:53 +03:00 |
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kd-11
|
9c0b2338cf
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rsx: Fix shader compilation
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2022-12-11 15:21:58 +03:00 |
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kd-11
|
a0ef1a672c
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rsx: Implement interpolation using barycentrics
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2022-12-11 15:21:58 +03:00 |
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kd-11
|
e04855a0da
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rsx: Improve ROP output handling
- Perform 8-bit quantization/rounding before emulated operations like ALPHA_TEST
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2022-11-18 23:06:47 +03:00 |
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kd-11
|
fc05511354
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rsx: Optimize software sampling further for the 6-tap kernel
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2022-04-04 16:51:03 +03:00 |
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kd-11
|
bc7ed8eaab
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rsx/vk: Rework MSAA implementation
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2022-03-17 22:02:20 +03:00 |
|
kd-11
|
b5dcfb3431
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rsx: Rework gamma override mask from RGBA to ARGB to match other per-channel mask registers
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2021-08-30 11:41:19 +03:00 |
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kd-11
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c5a06dab0a
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rsx: Refactor program texture state handling to be persistent across shader swaps
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2021-05-15 23:51:12 +03:00 |
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