Elad
0cc655074d
serialzation.hpp: Fix add_padding
2024-12-27 22:08:28 +02:00
Megamouse
ec7f50d925
ps move tracker: set max of radii to 50%
...
It makes no sense to have a larger radius than half of the image size
2024-12-21 14:36:24 +01:00
Megamouse
d450a5ee95
cellGem: add magnetometer support
2024-12-21 03:24:32 +01:00
Megamouse
1cf927aef9
cellGem: request orientation reset during calibration
2024-12-21 00:48:52 +01:00
Megamouse
8678402c25
cellGem: fix some data types
2024-12-20 17:30:25 +01:00
Megamouse
ee2ea0cb02
cellGem: invalidate hue and tracking in cellGemInvalidateCalibration
...
This fixes the cursor color in OVERKILL
2024-12-20 17:30:25 +01:00
Megamouse
cf0b4d4ed4
cellGem: split status_flags into calibration flags and runtime flags
2024-12-20 17:30:25 +01:00
Megamouse
cc50049bca
cellGem: implement cellGemSetRumble
2024-12-20 17:30:25 +01:00
Megamouse
c6a76eb9af
cellGem: add setting to let the game actually set the device hues
...
This is not very useful at the moment since the tracker can't really
handle random hues yet.
2024-12-20 17:30:25 +01:00
Megamouse
67e8e373a7
cellGem: set sphere RGB when a hue is set and vice versa
2024-12-20 17:30:25 +01:00
Megamouse
304964ba71
cellGem: add debug setting for painting spheres into the live image
2024-12-20 17:30:25 +01:00
Megamouse
d2c58765cd
cellGem: fix some data types
2024-12-20 17:30:25 +01:00
Megamouse
5073477415
cellGem: Split horizontal and vertical mouse rotation cone setting
2024-12-19 16:55:39 +01:00
Megamouse
e18ae5abd6
cellGem: expose rotation cone to settings
2024-12-18 09:14:04 +01:00
Megamouse
8dbe88782c
cellGem: Improve mouse handler orientation
...
This also makes it easily configurable with the CONE setting in the future
2024-12-13 08:55:52 +01:00
Megamouse
f96cfe08f4
cellGem: lock tracker mutex in get_info
...
This may reduce the possibility of unexpected tracking results
2024-12-12 16:52:47 +01:00
Megamouse
a31ebc248e
cellGem: implement quaternion transformation
2024-12-11 18:56:53 +01:00
Megamouse
3d11b6efa3
cellGem: try to map accelerometer and gyro
2024-12-11 18:56:53 +01:00
Megamouse
729826ec40
cellGem: fix HUE_NOT_SET
2024-11-29 05:39:11 +01:00
Megamouse
a8b0c0be07
cellGem: calculate distance from sphere to camera
2024-11-29 05:39:11 +01:00
Megamouse
4df58494a0
Fix compilation
2024-11-16 09:45:31 +01:00
Megamouse
b89cc9b973
cellGem: implement real ps move handler
2024-11-16 09:45:31 +01:00
Megamouse
03a612487d
cellGem: Only allow each button to be used for one action unless it's the combo button.
2024-08-08 22:34:20 +02:00
Megamouse
548cc074f4
input: log all config file content if used
2024-08-08 22:34:20 +02:00
future-figs
8f51b0907a
change PSMove mouse button bindings ( #15860 )
2024-08-02 23:59:51 +02:00
Megamouse
8236b58a29
cellGem: fix camera format conversions
...
Use interleaved RGBA format and get rid of BE/LE differences.
2024-07-08 23:11:03 +02:00
Megamouse
eab1c1260c
cellGem: Implement cellGemEnableMagnetometer2
2024-06-30 12:51:24 +02:00
Elad Ashkenazi
908082e7c3
Silence some cellGem logging
2024-06-27 16:58:23 +03:00
Megamouse
b52deed4dd
cellGem: Fix raw mouse connection state
2024-06-07 00:25:49 +02:00
Megamouse
eb8ab8ef15
implement mouse handler config
2024-05-21 23:35:35 +02:00
Megamouse
e32c48d0dd
Camera: optimize some loops
...
Factor out some conditions in RAW8 loop.
Use floats YUV loop.
Replace pixel getters with simple pointers.
2024-04-27 14:23:56 +02:00
RipleyTom
6fc7fa3b13
Logging improvements
2024-04-27 00:12:14 +02:00
oltolm
9e9a3262eb
simplify template code like std::is_same<T>::value
2024-04-21 18:15:17 +03:00
Eladash
e126af63ed
Silence cellGemGetState
2024-03-27 19:59:22 +02:00
Megamouse
68f3df4975
input: implement raw_mouse_handler
2024-02-14 01:13:44 +01:00
Megamouse
f6f8996aa9
overlays: use signed short for position to allow negative positions
2024-02-14 00:12:55 +01:00
Megamouse
dda0b8af45
cellGem: Allow to use multiple controllers as fake PS-Move
...
- Allows to use the last 4 ports/players as PS Move in fake mode
- Should in theory react to re/disconnected controllers
- Should allow to use player 1-3 as normal controller simultaneously
2024-02-03 21:47:40 +01:00
Eladash
9ff91c29f2
Invalidate Savestates
2023-07-23 17:58:54 +03:00
Megamouse
e584653b72
input: move emulated pad handling to config class
2023-05-25 20:37:15 +02:00
Megamouse
95060efb7d
input: add support for multi-assignment in emulated pads
2023-05-25 20:37:15 +02:00
Megamouse
b82dd61a0c
input: add emulated axis configs
2023-05-25 20:37:15 +02:00
Megamouse
d652a81078
Qt/input: add emulated pads settings dialogs
2023-05-25 20:37:15 +02:00
Megamouse
fc76d2df38
input: list actual nodes instead of button ids
2023-05-25 20:37:15 +02:00
Megamouse
1a98682ea0
input: add enum count for enumeration
2023-05-25 20:37:15 +02:00
Megamouse
64437a531b
input: use global configs
2023-05-25 20:37:15 +02:00
Megamouse
36831a3d6a
input: add gem ds3 config file
...
No sticks yet
2023-05-25 20:37:15 +02:00
Megamouse
6b30cdac09
Use u64 for system_time_t, as s64 doesn't make much sense in a microsecond context.
2023-02-22 23:57:20 +01:00
Nicolas Adenis-Lamarre
0023716053
- fix analog_t required for some games
...
- changing mapping to better fit to games (for example, select is rarely used)
Signed-off-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
2023-02-04 16:10:40 +01:00
Megamouse
5188293242
evdev gun support cleanup
2022-11-30 19:38:42 +01:00
Nicolas Adenis-Lamarre
2805fe0a06
evdev gun support
...
supports guns via evdev. multiple guns.
extra buttons are configurable (guns can be configured for that).
Signed-off-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
2022-11-30 19:38:42 +01:00