Commit graph

19 commits

Author SHA1 Message Date
Megamouse 23316d4e1e cellRec: fix pausing and resuming 2023-11-23 21:19:31 +01:00
Megamouse 0899723510 recording: add h264/aac, better logging of output formats 2023-11-23 21:19:31 +01:00
Megamouse ff434f9d38 recording: cleanup audio config members
and fix some annyoing msvc warnings
2023-11-23 21:19:31 +01:00
Megamouse 5fa77b04ea recording: remove unused duration member variable 2023-11-23 21:19:31 +01:00
Megamouse 70c35642a4 recording: initial audio recording 2023-11-23 21:19:31 +01:00
Megamouse 39bbf17caf cellRec: fix width of encoder frames
Turns out the pitch was accidentally used as width, leading to an out of bounds read/write.
I kept the pitch in the struct for completeness' sake. It may be needed later, if only for error checks.
2023-08-13 00:37:19 +02:00
Ivan Chikish d34287b2cc Linux: use futex_waitv syscall for atomic waiting
In order to make this possible, some unnecessary features were removed.
2023-08-02 21:46:06 +03:00
Megamouse 911cd678ff cli: add ability to log ffmpeg codecs 2023-05-17 00:23:47 +02:00
Megamouse 3ff464641a Fix Visual Studio 17.5.0 compilation
For some reason there's an internal compiler error related to atomic wait.
I could work around this issue when I commented "mask = default_mask<X>;".
So after playing around a bit I had the suspicion that the VS parser can't handle some of the templatization.
Giving the decltype its own alias seems to fix this issue (and makes the code a bit more readable anyway in my opinion).
2023-02-25 19:20:55 +03:00
Megamouse 85c0a2e602 cellRec: add more logging 2022-12-10 03:24:40 +01:00
Megamouse 88269636d3 utils: implement video encoder and image sink 2022-12-08 21:08:37 +01:00
Megamouse 3d73915358 cellSearch: improve populate_photo_info, read image headers 2022-07-26 17:27:35 +02:00
Megamouse c40439ae6b cellMusic/Decode: implement playlist shuffle and repeat 2022-07-22 08:42:43 +02:00
Megamouse d8bbec9594 libav: log more error codes as string 2022-04-21 08:10:01 +02:00
Megamouse aafd74f9ea cellMusicDecode: initial implementation
Implements the basic functionality of cellMusicDecode.
Works with Space Invaders (if you add the list selection from the other PR).
Probably fixes SSX custom music.
2022-03-05 18:34:27 +01:00
Megamouse 15e74357cf cellMusic: implement qt music handler 2022-03-03 08:25:46 +01:00
Megamouse b1a9e87ecf cellSearch: fix cellSearchStartListSearch
Fixes listing BGM in Gundam.
The returned content was always empty.
Playback of the tracks will still require a MusicSelectionContext and cellMusic playback, which isn't implemented yet.
2022-02-20 21:06:46 +01:00
Megamouse b6128c5dfa cellSearch: extend media_info for video files 2021-06-25 09:41:32 +03:00
Megamouse 68a1da31a0 cellSearch: move audio info to separate util file 2021-06-25 09:41:32 +03:00