Commit graph

99 commits

Author SHA1 Message Date
Eladash ab50e5483e
GUI Utilities: Implement instruction search, PPU/SPU disasm improvements (#10968)
* GUI Utilities: Implement instruction search in PS3 memory
* String Searcher: Case insensitive search
* PPU DisAsm: Comment constants with ORI
* PPU DisAsm: Add 64-bit constant support
* SPU/PPU DisAsm: Print CELL errors in disasm
* PPU DisAsm: Constant comparison support
2021-10-12 23:12:30 +03:00
Eladash f39a0a5fbe Debugger: Add some error pop-ups for invalid operations
* Show error window when setting breakpoints on these conditions:
- SPU/RSX are selected. (not supported)
- When using non-interpreters decoders.
- Non-executable memory is specified.
* Do not allow instruction stepping for non-interpreters decoders.
* Clear breakpoints when the game is stopped.
* Fix setting breakpoints on HLE functions.
2021-07-31 15:27:30 +02:00
Eladash 904ec44a8c PPU debugger: Add instruction disasm for PPU calling history 2021-07-18 13:23:18 +02:00
Eladash 8e2c34a003 PPU debugger: Implement PPU calling history 2021-07-17 17:28:23 +02:00
Megamouse 35a380676e Qt: add missing key auto repeat checks 2021-06-14 19:02:59 +02:00
Megamouse 98b668b3a8 perf_overlays: add avg and 1p high/low 2021-05-26 23:26:12 +02:00
Nekotekina 2491aad6f2 types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts
Restrict smax to only work with signed values for consistency.
Cleanup <climits> includes.
Cleanup <limits> includes.
2021-05-23 19:43:51 +03:00
Eladash daa53b77cf Simplify named_thread construction 2021-05-01 18:08:03 +03:00
David Carlier 7618e7f3fb FreeBSD/clang update proposal.
silence few build warnings, VKDMA: disable Intel chipset for host buffer as it requires root privilege.
2021-04-18 19:56:21 +03:00
Megamouse 03b76b4606 Emu: some cleanup 2021-04-09 21:03:49 +02:00
Nekotekina 1ddeef71c6 Fix some typos 2021-04-03 21:54:15 +03:00
Eladash 7b57b8f2ca debugger: Implement ability to pause entire emulation on breakpoint 2021-04-01 19:11:55 +03:00
Megamouse 452fb59c74 Qt: select target item in debugger list
This should make it easier to spot the item
2021-03-24 20:47:51 +01:00
Megamouse 399f20ae54 Qt: Fix debugger step shortcuts 2021-03-22 10:44:30 +01:00
Eladash 004ebfdaee SPU debugger: Implement MFC journal
* Allow to dump up to 1820 commands with up 128 bytes of data each, using key D with the debugger.
2021-03-02 21:57:51 +03:00
Nekotekina ea5e837bd6 fixed_typemap.hpp: return reference 2021-03-02 16:08:14 +03:00
Nekotekina d788b12a8e fixed_typemap.hpp: reduce indirection
Backported some changes from auto_typemap.hpp
Implemented methods init(), reset(), clear()
Disabled recreation support.
2021-03-02 16:08:14 +03:00
Eladash 20eb4352fb
debugger: Fix single stepping (#9793) 2021-02-19 14:53:09 +03:00
Eladash f43260bd58
Atomic waiting refactoring (#9208)
* Use atomic waitables instead instead of global thread wait as often as possible.
* Add ::is_stopped() and and ::is_paued() which can be used in atomic loops and with atomic wait. (constexpr cpu flags test functions)
* Fix notification bug of sys_spu_thread_group_exit/terminate. (old bug, enhanced by #9117)
* Function time statistics at Emu.Stop() restored. (instead of current "X syscall failed with 0x00000000 : 0")
2021-02-13 17:50:07 +03:00
Eladash 2005c89baa memory viewer: Implement RSX mode
* Set the ground for RSX modes of register editor and insttruction editor, do not use shared ptrs directly.
* Make register editor and instruction editor modeless to allow to copypaste values from thread context etc in the background.
2021-02-02 01:05:36 +03:00
Eladash e71c2df39d Debugger: Add some more shortcut descriptions in F1 helper 2021-02-01 00:21:50 +03:00
Eladash cfc7865f82 Debugger: Allow to unpause a thread which has been paused by global pause 2021-02-01 00:21:50 +03:00
Eladash a742501a4f Do not account RSX for TSX pauses 2021-01-29 10:31:15 +03:00
Eladash 0652870204 New RSX Debugger 2021-01-28 17:40:26 +03:00
Eladash 142b44d4be debugger: Implement F1 helper 2021-01-22 00:39:41 +01:00
Eladash dbecf0fa50 Introducing RSX debugger entry (main debugger) 2021-01-19 22:55:12 +03:00
Eladash e05f1c37ad memory viewer: Close all instances after emulation exit 2021-01-12 23:57:36 +03:00
Nekotekina db8e6fe7a7 Enable -Wunused-variable 2021-01-12 14:34:14 +03:00
Eladash c4c6dc19a5 memory viewer: Implement SPU mode, fix address GOTO 2020-12-30 15:42:56 +03:00
Eladash 0055d84bd6 Partial revert of 43c87e99b0 2020-12-23 08:25:56 +03:00
Eladash 020acc8235 GUI: Rewrite GOTO address tools in debugger tools 2020-12-23 08:25:56 +03:00
Eladash 43c87e99b0 Debugger: Switch from NoThread when the emulation is running
And fix UpdateUnitList() when the emulation is stopped at initial startup.
2020-12-21 13:46:26 +03:00
Eladash 74a09a6338 PPU memory must be exec memory when using debugger's "Next Instruction" feature 2020-12-21 13:46:26 +03:00
Eladash 2b9c407dc3 Mask PC in debugger_frame::keyPressEvent for SPU
SPU only has 256kb of memory, need to work with this.
2020-12-21 13:46:26 +03:00
Eladash 2c06043617 Debugger: correctness fixes and cleanup
* Remove m_current_choice, it's not correct to rely on thread name entry. In extreme corner cases a newly thread can be created, old destroyed with the same entry name. (reoccuring LV2 SPU/PPU ID)
* Remove m_no_thread_selected, can be easily replaced with std::weak_ptr expired() function and is more accurate this way.
* In HandleBreakpointRequest: only remove breakpoint on valid PPU thread and not any thread! also fix potential nullptr deref if thread has recently been destroyed.
2020-12-21 13:46:26 +03:00
Eladash ef884642e4 Cleanup disasm classes a bit 2020-12-21 13:46:26 +03:00
Nekotekina eec11bfba9 Move align helpers to util/asm.hpp
Also add some files:
GLTextureCache.cpp
VKTextureCache.cpp
2020-12-18 18:07:42 +03:00
Eladash 2172974db9 Link the memory viewer with the debugger 2020-12-17 19:36:35 +01:00
Nekotekina eb66302907 atomic.hpp: replace std::atomic with atomic_t
Dual dependency is nothing good.
2020-12-07 17:13:12 +03:00
Eladash 15a12afe25 Debugger: Implement code flow tracking 2020-12-06 15:32:13 +03:00
Eladash 427cf91447 Debugger: rewrite GetPc() 2020-12-06 15:32:13 +03:00
RipleyTom af8c661a64 Remove BOM markers 2020-12-06 15:30:12 +03:00
Eladash 50ea1a12c9 Debugger: Fix scrolling in first registers panel 2020-11-17 09:39:39 +01:00
Eladash b1710bb712
SPU Debugger: Implement float registers view + General debugger fixes (#9265)
* SPU Debugger: Fix try_get_insert_mask_info
* Debugger: Always update thread state on context's data change
No longer needing to press on thread's instructions for actions to work!
2020-11-15 08:45:28 +03:00
Nekotekina f972fa26a4 Derive RSX Replay thread from cpu_thread
Its id is set to 0, so fix some id_type() usages.
2020-10-30 17:36:11 +03:00
Eladash 0bb3609cad Debugger: Simplify thread pause state change 2020-10-23 13:13:04 +03:00
Eladash 6d3c421823 Debugger: Optimize thread disasm type select
Some correctness fixes as well: dont use raw pointers where its not compatible, use std::weak_ptr instead.
2020-10-23 13:13:04 +03:00
Eladash 865464f607 SPU Local Storage capture 2020-10-08 19:05:14 +03:00
Bevan Weiss e1adb18491 GUI: Additional translation entries
A few more items:
Standardising on 'OK' for all base language uses (rather than 'Ok', or 'Okay').
It's perceived as the 'most correct' variant, and importantly having a single variant is best from a translation perspective.

Added plurality handling for multiple PPU caches created.

Added plurality handling for multiple items deleted in save manager.

Capitalised trophy grade to align with Sony terminology.
Brought trophy name position into translatable string (for languages that might really want to deviate from SVO)
2020-09-06 11:50:27 +02:00
Eladash 3ce7fd7894 Debugger: Fix instructions editor 2020-08-25 17:43:07 +02:00