Eladash
441fbd63bb
Fix PPU debug setting with PPU interpreter
2023-06-20 18:18:24 +03:00
Megamouse
d08fea551e
progress dialog fix
2023-06-16 10:30:27 +02:00
Megamouse
16f869fe5a
logging: minor trace optimizations
2023-06-15 19:48:15 +02:00
Megamouse
c78c504043
overlays: update progress dialog workaround
2023-06-10 09:09:55 +02:00
Eladash
c87a7cb2c0
PPU: Fix thread entry detection false positives
2023-06-09 14:07:37 +03:00
Eladash
6d918b565f
PPU: Sleep after returning from thread entry function
2023-06-06 17:53:09 +02:00
Eladash
d5eebd6ab4
debugger: Fix trailing spaces in PPU register dump
2023-06-06 09:48:27 +02:00
Eladash
c37fc73a02
PPU LLVM: Invalidate cache for testers
2023-06-02 08:54:46 +03:00
Eladash
b861a9c5d0
LV2: Implement set-priority thread requeue
2023-06-02 08:54:46 +03:00
Elad Ashkenazi
db7f84f9f8
SPU/PPU/Debugger: Ensure ascending stack frames ( #13833 )
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* PPU/Debugger: Ensure ascending stack frames
* SPU/Debugger: Ensure descending stack frame pointers
2023-05-10 11:23:09 +03:00
Elad Ashkenazi
ead8e5e0c3
PPU LLVM: Unbreak function linkage
2023-05-07 14:11:37 +03:00
Ivan Chikish
22bd7dcc42
PPU LLVM: disable DSE pass and use volatile store/loads
2023-04-14 07:26:30 +03:00
Eladash
0e388639cc
Loader: Make executable analyzation not halt UI when launching games
2023-04-12 15:18:50 +03:00
Ivan Chikish
06b0e35fb9
Update to LLVM 16.0.1
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Fix Zen4+ AVX-512 detection
2023-04-11 12:13:09 +03:00
Ivan Chikish
fb88e1c1c9
Update to LLVM 16.0.0, switch to upstream LLVM
2023-04-06 10:19:31 +03:00
oltolm
520524285a
llvm: update code to new API ( #13500 )
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* llvm: update code to new API
* llvm: remove OLDLLVM define
2023-03-11 01:57:21 +03:00
Elad Ashkenazi
e45e9c20dd
PPU: Do not break on unexpected TOC ( #13490 )
2023-03-09 16:53:44 +03:00
illusion0001
f2155b49e2
Debugger: show CIA in register view ( #13462 )
2023-02-28 00:30:23 +01:00
oltolm
40cd255051
fix: back() called an empty string in PPUThread.cpp
2023-02-26 22:20:07 +03:00
Eladash
3976018980
Debugger: Print error codes stored in GPR
2023-02-12 23:10:20 +01:00
brian218
53e906d0f3
sys_game: Implemented sys_game_board_storage_write() & Made it modifiable
2023-02-04 22:19:59 +01:00
brian218
49455965c0
sys_game: Implemented sys_game_get_rtc_status() & Updated sys_game_board_storage_read()
2023-01-26 15:52:45 +01:00
Elad Ashkenazi
e6a7597444
PRX/savestates/VSH: Associate PRX with library, fix VSH browser ( #13221 )
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* PRX/savestate:s Associate PRX with library
* VFS/Savestates: Fix host_root resolving
* Savestates: Fix segfault in ppu_initialize
* SPU: Avoid some log spam
* VSH/sys_vm: Fix limit on root processes
2023-01-15 23:12:54 +03:00
kd-11
3dba894369
rsx: Minor refactoring RSXThread
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- Part 1 of many
2023-01-11 16:48:53 +03:00
Elad Ashkenazi
0946e5945f
VSH Improvements ( #13172 )
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* sys_prx: Implement PRX LIB register syscall
* VSH: partial log spam fix
* sys_process reboot fix
* Implement sys_memory_container_destroy_parent_with_childs
* sys_net: Implement SO_RCVTIMEO/SO_SENDTIMEO
* VSH: Implement sys_rsx_context_free
* PPU LLVM: distinguish PPU cache exec also by address
Fixes referencing multiple PRX.
* UI: Do not report size of apps inside /dev_flash
2023-01-09 20:03:01 +03:00
Nekotekina
2f9cac8d18
fs: implement file::read_at
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Reads from the given offset; does not seek; thread-safe.
2022-12-29 16:19:54 +03:00
Eladash
7df093c94b
Make it work with LLVM
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Allow multiple entries for a single code.
2022-12-09 21:16:05 +03:00
Eladash
f572e29a13
PPU: Add new patch function for SONIC 06
2022-12-09 21:16:05 +03:00
Megamouse
3c79f3943f
Minor simplifcation in ppu_finalize
2022-11-12 11:23:58 +03:00
Eladash
b875a86e1d
PRX: export functions on start()
2022-11-09 02:28:12 +03:00
Nekotekina
ae809ad320
Unexpected bugfixes
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Mostly unaligned memory access.
Also includes workarounds for ubsan execution.
2022-10-31 14:20:02 +03:00
brian218
5c24009eb5
Implemented sys_game_watchdog syscalls
2022-10-17 20:32:01 +03:00
brian218
e839595053
Implemented sys_game_get_system_sw_version()
2022-10-11 08:32:49 +02:00
Elad Ashkenazi
4d24ba1f35
PPU Precompilation: Abort compilation as soon as possible on Emu.Stop()
2022-10-06 12:23:51 +03:00
Eladash
af8c871411
Add origin PRX names for log messages
2022-10-02 20:03:27 +03:00
Nekotekina
6ff6a4989a
Implement at32() util
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Works like .at() but uses source location for "exception".
2022-09-26 18:04:15 +03:00
Eladash
8485afa3a5
PPU debugger: report ppu_thread::ack_suspend state
2022-09-25 14:31:39 +03:00
Nekotekina
b49a1f27eb
Warning fixes
2022-09-17 16:35:02 +03:00
Eladash
92514e33bb
Avoid reservation notifications in liblv2.sprx
2022-09-13 11:21:01 +03:00
Elad Ashkenazi
290226539f
Fix ARM build ( #12606 )
2022-09-04 21:11:04 +03:00
brian218
75efc79930
Implemented sys_game_board_storage_read()
2022-09-04 13:28:05 +03:00
Eladash
3f02935844
Add some debugging information
2022-08-30 08:57:33 +02:00
Nekotekina
e28707055b
Implement simd_builder for x86
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ASMJIT-based tool for building vectorized loops (such as ones in BufferUtils.cpp)
2022-08-28 18:38:52 +03:00
Eladash
86702186f2
PPU: Detect lwmutex reservation pattern and optimize it
2022-08-21 15:02:01 +03:00
Eladash
1dd1062be1
PPU LLVM: Fix HLE function injection
2022-08-21 15:02:01 +03:00
sguo35
cc1e4d2194
ppu/arm64: don't restore rsp on ppu_gateway return
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Don't restore rsp on ppu_gateway return, since it can be reentrant. Also
change some registers to align with the x86 version's 32bit/64bit
usages.
2022-08-05 22:53:11 +02:00
sguo35
2755d9941c
ppu: fix a bug where arm64 sp wasn't being saved
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ASMJIT can silently fail and drop instructions when invalid operations
are performed (e.g. loading/storing sp). Explicitly move sp to a gp
register before doing loads/stores to fix this.
2022-07-15 12:37:33 +03:00
Eladash
3e51426379
Savestates/SPU: Kill emulation when its safe to save SPU state
2022-07-15 09:30:53 +03:00
Eladash
155bd09fd0
Savestates: Cleanup v128 usage
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It's compatible with bitwise serialization so it is faster to load/save it this way.
2022-07-06 19:43:25 +03:00
Eladash
b692108f1e
Savestates: HLE state saving POC in sys_lwmutex
2022-07-06 19:43:25 +03:00