Commit graph

30 commits

Author SHA1 Message Date
Nekotekina 42e1d4d752 Partial commit: Syscalls 2016-04-15 19:22:30 +03:00
Nekotekina 38531459df Logging system rewritten
GUI doesn't freeze anymore
Some things simplified
2016-01-13 18:54:57 +03:00
Nekotekina 8ae3401ffa Some things improved
shared_mutex_t implemented
GUI Emu Callbacks rewritten
fxm::import, fxm::import_always implemented
cellMsgDialog rewritten
Emu.CallAfter improved (returns std::future)
2015-09-22 16:48:21 +03:00
Nekotekina c2897cddd6 id_traits, idm::get_last_id() added
id_traits for file/dir descriptors
idm::get_current_id() removed, thread-local last ID
2015-08-24 21:22:38 +03:00
Nekotekina dd665e7363 ID manager simplified
ID manager refactoring, redundant "type" information removed
2015-08-24 21:22:19 +03:00
Nekotekina b8a27d8a4c Silly bugs fixed 2015-07-18 03:12:08 +03:00
Nekotekina 48c75105e2 "Memory" eliminated 2015-07-18 03:12:06 +03:00
Nekotekina 2d37c6b5e2 sys_memory, sys_mmapper rewritten
LogBase::Fatal() removed
2015-07-10 20:37:12 +03:00
Nekotekina 22b78fec71 IdManager improved, atomic_t improved
Various changes
2015-05-27 06:11:59 +03:00
Nekotekina d2ad84453d KernelExplorer fixed 2015-04-14 05:00:31 +03:00
Nekotekina befc0f62b8 Lv2 lwcond "true" syscalls 2015-03-10 17:42:08 +03:00
Nekotekina d234493b4a Compilation fix 2015-03-07 01:58:42 +03:00
Nekotekina ef65299dff Lv2 Cond/Mutex rewritten, bugfixes 2015-03-07 01:10:04 +03:00
Nekotekina d8239a39c9 std::shared_ptr in IdManager 2014-12-24 02:38:13 +03:00
Raul Tambre bfff7ff5f9 Fix CellVideoOut values, formatting fixes 2014-11-29 19:01:04 +02:00
Nekotekina 6df5ddb973 Few warnings fixed 2014-10-24 17:24:09 +04:00
Raul Tambre 9e5403aeb3 Remove unneeded be_t 2014-10-11 20:20:01 +03:00
Nekotekina 43a61d0ab9 Memory.Write*/Read* replaced 2014-09-06 17:33:01 +04:00
Nekotekina b952017a3a mem_ptr_t replaced 2014-09-02 05:05:13 +04:00
Nekotekina 9501869aa1 mem32_t replaced 2014-09-01 04:51:48 +04:00
Nekotekina 9e2bb9e9d2 Some warnings fixed 2014-08-31 00:41:01 +04:00
Nekotekina fb1d7d3982 Some warnings fixed 2014-08-30 22:35:18 +04:00
Nekotekina 1065eb17de sys_memory_get_page_attribute faked correctly 2014-08-27 23:05:46 +04:00
Nekotekina 4ffd03fe3e Include clearing 2014-08-24 00:40:04 +04:00
Nekotekina b005ee3cda Log include fixes 2014-08-23 18:51:51 +04:00
Alexandro Sánchez Bach d53327f8bb Updated IDManager
ID member m_flags has been replaced with m_type, which stores the type
of the object referenced by the ID and added std::set<IDType> to the ID
manager to group relevant IDs in order to use them later in some
lv2/sys_process functions and the Kernel Explorer.
2014-08-19 13:10:41 +02:00
Nekotekina e7ae71bd73 Copy(To)(From)(Real) elimination
It was nothing but a crutch
2014-08-05 21:33:02 +04:00
Nekotekina 8f04ab07ed IsGood() check elimination
Reasons: 1) It's unsafe - we cannot guarantee that address is still good
while it is used. 2) It's wrong in many modules which are usually just
compare pointer with zero.
2014-08-05 14:18:22 +04:00
Alexandro Sánchez Bach 0002cc0af3 Removed old / unnecessary code
* Removed Plugins.h file as I assume setting up a plugin hell is a bad
idea (does anyone disagree?).
* Removed FnIdGenerator, and moved FnIdGenerator::GenerateFnId to
getFunctionId in Modules.cpp
* Disabled RSX Debugger and Memory Viewer when the emulator is stopped.
* ELF64Loader::LoadPhdrData refactored.
2014-07-06 16:44:56 +02:00
Alexandro Sánchez Bach 08d61163ea Removed external functions from SysCalls.h
* Replace `int` with `s32` as return type for syscalls.
* Renamed `SC_Something.*` files with the proper lv2 name
`sys_something.*`.
* Moving away from the lv2, those functions and folders that doesn't
correspond to lv2 functions. E.g. module functions from sys_io,
sysPrxForUser, cellGcmSys.
* Splitted some files (memory -> memory+mmapper) and merged other ones
(event+event_flag ->event, spu+spu_thread -> spu), according to common
sense, PSDevWiki docs, and checking firmware files.
* Removed external functions from `SysCalls.h`.

NOTE: What should we do about: cellGcmCallback? It's not a lv2 syscall
but it appears on the sc_table and it is actually called in games. Is
this some kind of hack?
2014-07-06 16:23:37 +02:00