kd-11
2093134420
gl: Do not attempt to re-flush an address if another thread flushes it first
2017-03-13 23:40:34 +03:00
kd-11
818dd88390
gl/vk: Ignore invalid texture uploads
2017-03-13 23:40:34 +03:00
kd-11
be4bb48476
rsx/fp: Fix some decompiler bugs
2017-03-13 23:40:34 +03:00
Nekotekina
1c8cb3b7d3
Boot messages
2017-03-13 18:03:38 +03:00
Nekotekina
1ede0f4706
Minor optimization
2017-03-13 15:02:18 +03:00
Nekotekina
78703cfe47
Use utils::memory_protect
2017-03-13 13:16:22 +03:00
Nekotekina
d09dd29054
utils::memory_protect
2017-03-13 13:16:22 +03:00
kd-11
fa6114719d
gl: Lower restriction on render target pitch
2017-03-13 12:44:28 +03:00
ikki84
c8b9cc9fe5
Stub cellAvconfExt
...
Changed "fmt::throw_exception("Unimplemented" HERE); "
into:
"UNIMPLEMENTED_FUNC(cellAvconfExt); "
"return CELL_OK;"
Allow NPEB01283 to go further in boot (pass the intro and reaches the menu)...
2017-03-13 12:19:38 +03:00
Inviuz
b70a1edbc7
Mmapper with Neko's review fixes ( #2503 )
2017-03-12 03:15:22 +03:00
Nekotekina
14e5aa57c8
wx: UTF8 path fix
2017-03-12 00:41:48 +03:00
Nekotekina
7b65f93953
SPU ch69
2017-03-11 21:55:50 +03:00
Nekotekina
d878a286bc
0.0.2 Alpha
2017-03-11 21:38:49 +03:00
Nekotekina
ce35554a55
Fixes (sys_memory, sys_mmapper)
...
DeS
2017-03-11 21:37:18 +03:00
Nekotekina
4739eb3601
Reservation fix
2017-03-11 15:48:43 +03:00
Inviuz
40a84dd477
Handles directory creation in cellGameDataCheckCreate2 ( #2488 )
...
* Handle directory creation in cellGameDataCheckCreate2
Stops some games from displaying information about not enough memory on
hdd
* Returning CELL_OK causes some games to loop on sceNp functions
for "shaman magic"
* cellGameDataCheckCreate2 added param.sfo creating/rewriting
* fix fs::file null
and one readability change
* For debugging purposes
When fs::file problem is located will be improved
* Fixed wrong operators
* Conversion from vfs to fs
Should take care of fs::null
* Cleanup
removed some unnecessary logging
* Fix successive function calls
second call was always ending in error since it didn't create the conent
permission
* Changes according to Neko's review
* Change to use u32 value
2017-03-11 11:59:50 +03:00
Jake
309f409554
Fixes: cellMsgDialog, cellPad
2017-03-11 01:13:53 -06:00
Jake
a6f8e4f6b3
Edat / Sdata: On the fly decryption for edat, fix EDAT_FLAG_0x20 decryption
2017-03-10 19:39:01 -06:00
kd-11
1fd33f611c
gl: Fix texture cache bugs
...
Fix endianness bug
Fix r/w when real pitch is <= 64
2017-03-10 19:11:53 +03:00
Nekotekina
5e3bacbd9b
New reservations
...
Memory system cleanup
sys_memory_get_page_attribute
2017-03-10 15:51:40 +03:00
Ani
7cdb5f3123
Add missing system languages
...
Adds Portuguese (BR) which was introduced in firmware 4.00 alongside
with English (UK)
Adds Turkish which was introduced in firmware 4.30
2017-03-08 19:59:34 +03:00
raven02
a168aa2df3
DX12: fix DRGB8 texture format ( #2480 )
...
* DX12: set native sampler format to BGRA8
* DX12: fix DRGB8 texture format
2017-03-07 19:34:09 +08:00
Jake
87fe93ee9a
Mself / Sdata: on the fly partial decoding support ( #2468 )
2017-03-07 08:59:05 +08:00
kd-11
0fd888a42e
vk: Fix DRGB8 format
2017-03-06 18:56:46 +03:00
kd-11
1e71285de8
gl/vk/dx12: Implement forced channel remapping
...
gcc fix
2017-03-06 14:34:29 +03:00
Nekotekina
9a9455a696
Fix #2462
2017-03-05 21:42:27 +03:00
Nekotekina
19a698682b
Compilation fix (mingw)
2017-03-05 19:00:08 +03:00
Nekotekina
3baf79f929
ror64 added
2017-03-04 17:34:59 +03:00
Nekotekina
74d47943e9
sceNpDrmVerifyUpgradeLicense fixed
2017-03-04 17:14:51 +03:00
Nekotekina
8e4a09d9e5
cellFsSdataOpenByFd draft
...
LLE-compatible implementation
lv2_file::make_view implemented
2017-03-04 16:54:49 +03:00
Wilfried Rabouin
67ac8bf070
PPUInterpreter: Fix undefined behavior of left rotate functions ( #2469 )
...
* PPUInterpreter: Fix undefined behavior of rol8 and rol16 with inline assembly
* PPUInterpreter: Fix undefined behavior of rol32 and rol64
* PPUInterpreter: Change left rotate functions to inline functions and move to types.h
2017-03-04 16:41:40 +03:00
Nekotekina
48b0583866
Default LLE option
2017-03-03 01:40:27 +03:00
kd-11
b8fcbb68b0
gl/vk/cache: Fix invalidating intersecting and overlapping memory regions
...
whitespace fix
2017-03-01 14:00:06 +03:00
kd-11
85c0219aed
vk: Fix cache range computation
2017-03-01 00:40:53 +03:00
kd-11
10e218e224
Fix linux build (travis-ci)
2017-03-01 00:40:52 +03:00
kd-11
69d044cd8d
gl: Relax requirement to EXT_DSA from ARB_DSA to better support linux
2017-03-01 00:40:51 +03:00
kd-11
7062efeb3e
gl: Fix a fence deadlock in fence::wait_for_signal
...
gl: Fix potential race condition when executing local work queue
2017-03-01 00:38:22 +03:00
kd-11
cee53fcecf
gl: Ensure correct sized pbo is created upon reset
2017-03-01 00:16:55 +03:00
kd-11
ef8e92cbe3
gl: Change clear timing to immediate
...
gl: Handle cell write to locked RTT region
addendum: Fix buffer locking (personal 4)
2017-03-01 00:16:55 +03:00
kd-11
7c73c3b75c
rsx/gl: Minor refactoring; prepare vulkan backend
2017-03-01 00:16:55 +03:00
kd-11
1e826f5ccf
rsx: Minor optimization (tangible boost)
2017-03-01 00:16:55 +03:00
kd-11
96561c16ad
gl: Rewrite texture cache
...
gl: scale downloaded RTT images
2017-03-01 00:16:55 +03:00
clienthax
bd85f23ed9
Stub sys_gamepad ycon interface ( #2435 )
...
* Attempt to add sys_gamepad...
* Stub ycon methods
Signed-off-by: clienthax <clienthax@gmail.com>
2017-02-28 19:15:11 +03:00
Ani
557e1c3694
Fix cellDiscGameGetBootDiscInfo ( #2430 )
...
cellDiscGameGetBootDiscInfo is called by non-disc games for some reason.
That wasn't accounted for and therefore it would try to read PARAM.SFO
from an unmounted path and throw an access violation.
Tested with NBA Live 08 Demo NPUB90029, probably fixes similar games as
well
2017-02-28 18:42:45 +03:00
Nekotekina
c785b14c18
LLVM fix
2017-02-28 17:16:32 +03:00
Nekotekina
3751d5d5c1
Fixed VFS initialization order
...
Fixed RAP location for SELF
Fixed custom config loading
2017-02-28 16:18:49 +03:00
Nekotekina
45bb51ded8
unpkg improved
...
Initial content_type parsing
Added PSP2 support
2017-02-28 16:18:48 +03:00
Jake
c3b424eb11
rsx: image_in fix for clipx/y ( #2440 )
2017-02-28 16:21:07 +08:00
Ani
01ef9ecca4
sceNp: Fix ExitSpawn, Implement VerifyUpgradeLicense ( #2428 )
...
* sceNp: Fix ExitSpawn and ExitSpawn2
Fixes sceNpDrmProcessExitSpawn and sceNpDrmProcessExitSpawn2
functions
The problem was that first argument klicensee was missing, therefore
shifting every other argument out of place and throwing an access
violation at the end.
* Use npDrmIsAvailable on sceNpDrmProcessExitSpawn
Tries to decrypt DRM file with provided klicensee
* Implement sceNpDrmVerifyUpgradeLicense
Implements sceNpDrmVerifyUpgradeLicense / sceNpDrmVerifyUpgradeLicense2
2017-02-26 23:44:48 +03:00
Nekotekina
0eb6bf6a67
LLVM: splitting and caching
2017-02-26 20:14:18 +03:00
kd-11
9263999ad1
[rsx/vp] Improve BRB opcode implementation
...
fix merge issues
2017-02-26 10:17:34 +03:00
Ani
4d9b56c7f1
libnet: recvfrom() fix ( #2427 )
...
Prevents emulator crash when invalid socket is provided to the function
2017-02-25 23:27:31 +00:00
Nekotekina
d0afef47f8
LLVM: block borders fixed
2017-02-25 21:30:28 +03:00
Nekotekina
af53ce6f76
Stack overflow constrained
2017-02-25 19:29:31 +03:00
Nekotekina
c0589cab05
Minor fix (linux)
2017-02-24 19:56:59 +03:00
Nekotekina
8369cb2af6
Complex STOP 0x0 hack
2017-02-24 16:57:09 +03:00
Nekotekina
07d49b1bd8
sys_spu_thread_send_event fix
2017-02-24 16:57:09 +03:00
Nekotekina
5c8aab7917
Disable PPU interpreter (precise)
2017-02-24 16:57:09 +03:00
georgemoralis
14093c86a9
load config.yaml settings in a new configpergame
2017-02-24 16:55:27 +03:00
georgemoralis
e153df4d5b
pergameconfig : create directory if not exists
2017-02-24 16:55:27 +03:00
georgemoralis
3e0c356b0b
per game config.yml ( #2418 )
2017-02-23 18:08:52 +03:00
Ani
5fce74a2a6
Hides D3D12 renderer on not supported OSes ( #2416 )
...
Since Windows 10 is the only system supporting it there's no point in it being listed on other OSes.
Should prevent users reporting D3D12 isn't working on their non-w10 OSes.
2017-02-22 22:27:35 +00:00
Nekotekina
7c418f7ea5
PPU: block info fix
2017-02-23 00:35:29 +03:00
Nekotekina
dac72ff371
Automatic dev_* dir creation
2017-02-22 17:29:10 +03:00
Nekotekina
baf22527b0
Ditch fs::get_executable_dir
2017-02-22 17:17:26 +03:00
Nekotekina
4cba60b27f
Cache decrypted EBOOT.BIN
2017-02-22 15:21:30 +03:00
Nekotekina
5e539f71e6
Prefer EBOOT.BIN
2017-02-22 13:23:21 +03:00
Nekotekina
9000407a77
cpu_thread::test_state added
...
lv2_obj::sleep adjustment
synchronization fixes
2017-02-22 13:23:21 +03:00
Nekotekina
4b6f8d2f62
fxm::check_unlocked added
2017-02-22 12:57:39 +03:00
Nekotekina
f08579d201
Log timestamp added
2017-02-22 12:56:34 +03:00
Jake
47fdaf6902
Improve cellPngDec ( #2394 )
...
* Improve cellPngDec
- ReadHeader and SetParam corrected
- Partial loading Implemented
- Interlace Support added
- Improve error handling
* Use custom exception
* Change to catch ref
2017-02-19 14:59:49 +03:00
Jake
a886e28f87
Fix nv3089_image_in
...
- Restrict clip_x/y
- Remove double offset addition
2017-02-17 18:33:56 -06:00
Ani
65104b5909
Rough implementation of GCM_CONTEXT_DMA methods
...
Rough implementation of GCM_CONTEXT_DMA methods.
Fixes #1487
2017-02-17 22:35:28 +03:00
Ani
5605b4ee70
Fixes #2399
...
Defaults dGPU on NVIDIA Optimus systems and requests High Performance
mode on AMD systems.
2017-02-17 02:07:42 +03:00
Nekotekina
3ecba8e57f
Fix #2397
2017-02-16 17:14:29 +03:00
flash-fire
0c8bda4f41
Simplify the popup menu. You can reuse the popup menu. So, no need to create/delete each time. Also, deleting stuff from a for each iterator is generally a bad idea.
2017-02-16 12:14:54 +03:00
Cornee Traas
458dbbd15d
PS3UPDAT.PUP installer ( #2386 )
...
* Add PUP loader
* Add .tar loader and update .pup loader
* Add extract method + offset to TAR loader
Also adds error checking + operator bool overload
* Add firmware decryption keys to key vault
* Initial seperation of SELFDecrypter
This seperates SELFDecrypter into itself and SCEDecrypter.
SCEDecrypter contains the logic to decrypt any file with an SCE Header.
SELFDecrypter inherits from SCEDecrypter and contains the code
specifically to do with ELF. DecryptData could be deduplicated more.
* Add "Install Firmware" option to tools menu
* SCEDecrypter: put each segment in own file
Also, const-correctness, adjusted buffer size and better error handling
* More SELFDecrypter refactoring
* Compile fix
* Add messageboxes to firmware install
* Add progress bar to firmware install
2017-02-16 10:15:00 +08:00
gmoralis
b4557789f8
Implemented cellDiscGameGetBootDiscInfo
2017-02-15 10:49:18 +02:00
Ani
63169d7679
Nekotekina: Fix loading nonexistent libs
...
Nekotekina's fix for preventing loading nonexistent libs
2017-02-15 02:47:54 +03:00
georgemoralis
5d705c0e9c
fix up an issue with sceNpTrophyCreateContext ( #2382 )
2017-02-14 20:46:56 +03:00
Zangetsu38
682924b51a
D3D12: add DXGI_FORMAT_B8G8R8A8_UNORM missing ( #2385 )
2017-02-15 00:29:43 +08:00
Nekotekina
598c90f376
PPU thread scheduler
2017-02-13 22:26:11 +03:00
Nekotekina
e4962054a4
LLVM: add check state
2017-02-13 20:51:56 +03:00
Nekotekina
8891d85f75
Hack for 0x0
2017-02-13 18:32:54 +03:00
Nekotekina
763550c472
0x2c8..0x2fc
2017-02-13 17:50:04 +03:00
Nekotekina
d2ddb9882f
SPU: IRET, SN event
2017-02-13 16:29:32 +03:00
Nekotekina
64ac6a59c4
REG_FUNC simplified
2017-02-13 16:29:32 +03:00
Nekotekina
acd9d6ff24
Stub some modules
2017-02-12 21:35:55 +03:00
Nekotekina
f4b95c0226
PPU analyser improved
2017-02-12 21:12:08 +03:00
Nekotekina
177084b1f4
cellSysutil functions
...
E1EC7B6A implemented
2017-02-12 21:03:08 +03:00
Nekotekina
aff0484ea2
Stub some functions
2017-02-12 02:55:09 +03:00
clienthax
b407d12ed1
Make APP packages bootable - from BlackDaemon ( #2368 )
2017-02-11 22:11:04 +03:00
Nekotekina
e8bfce4ebd
decrypt_self() function
...
Fixed SPU self decryption
Fixed PSV debug self load
2017-02-11 21:36:48 +03:00
Nekotekina
3356a76c9b
PPU fix
2017-02-11 17:17:07 +03:00
kd-11
d6159a35aa
gl/vk/dx12: Fix texture scaling on unnormalized rtt access
2017-02-11 15:45:59 +03:00
raven02
0019ea28c3
GUI: not displaying _INSTALL , _DATA and _GAMEDATA in gameviewer ( #2364 )
2017-02-11 16:50:48 +08:00
Nekotekina
e899de88ff
Log empty functions
2017-02-11 02:43:31 +03:00
Nekotekina
bb111d325f
memory fix
2017-02-10 23:27:58 +03:00
Zangetsu38
73906f9f29
d3d12: add x1r5g5b5_z1r5g5b5 and cleanup in D3D12Formats.
...
Add info in BufferUtils for log.
2017-02-10 22:04:45 +03:00
Nekotekina
b20d7ff48c
PPU breakpoints resurrected
...
Now with zero overhead
2017-02-10 16:33:22 +03:00
Nekotekina
8262d56574
PPU interpreter improved
2017-02-10 16:33:22 +03:00
Nekotekina
257b9a2015
Debugger fix
...
Crash fixes
GUI fixes
Debug enhancements
2017-02-10 16:33:22 +03:00
magiruuvelvet
ff07595519
CMake: fix linkage on Linux, missing libdl
2017-02-10 16:24:31 +03:00
georgemoralis
6023794081
Joystick support using mmsystem library on windows ( #2355 )
...
* Joystick support using mmsystem library on windows
* fixed signed/unsigned issues with axes
* joystick buttons are now configurable
2017-02-10 15:28:00 +03:00
raven02
a1189fa37a
finding from @3141card on PS3 console
2017-02-08 23:33:43 +03:00
raven02
5a2a2f49ed
add missing LV2 error code
2017-02-08 23:33:43 +03:00
Ani
6c372d1781
cellL10n: Small adjustements ( #2320 )
...
l10n: Partial jstrnchk
l10n: SBCSstoUTF8s
l10n: Replace fmt::throw_exception() for cellL10n.todo() and
return ConversionOK for String methods, 0 for character methods
and the character itself for specific methods;
2017-02-08 03:25:10 +03:00
Oil
1669d0fdbd
Minor changes ( #2352 )
...
* More initial values for rsx method registers
* Implemented spu decrementer event
* Remove u32 cast
2017-02-07 23:59:59 +03:00
Nekotekina
47b4c649f1
PPU fixes
2017-02-07 16:37:30 +03:00
Nekotekina
ead67d8e67
Minor changes
...
Fix psv loader
2017-02-07 16:37:30 +03:00
☠Emulator_Team☠
8c4ba3257c
Some changes ( #2350 )
...
cellSysutilAvc2: Use UNIMPLEMENTED_FUNC macro instead of fmt::throw_exception.
2017-02-07 15:28:19 +03:00
ikki84
05c4aa5017
cellMsgDialogOpen: Go further using cellMsgDialogOpen2. ( #2345 )
...
Notes:
Needs proper implementation (!)
The functions shows similarities but the bits in argument "type" may vary a little.
Comparing both functions but testing in NPJA00014 I believe it could be acceptable until it be implemented properly
Feel free to reject if it´s not allowed
Update cellMsgDialog.cpp
2017-02-07 13:00:19 +03:00
raven02
f84b2f072f
D3D12: add missing logic set
2017-02-06 12:34:20 +03:00
ikki84
9b122e5449
cellMusic.cpp Change Throw Exception into UNIMPLEMENTED_FUNC
...
Also return CELL_OK in function until the it become properly developed.
2017-02-05 19:39:21 +03:00
Nekotekina
246b9f3182
CHECK_EMU_STATUS removal
2017-02-05 17:35:27 +03:00
Nekotekina
bf6854d121
LV2_LOCK removed
2017-02-05 16:35:10 +03:00
Nekotekina
eebd48e51d
cellHddGameGetSizeKB w/a
2017-02-05 16:07:26 +03:00
Nekotekina
11b0b6958f
sys_spu diag
2017-02-05 15:48:11 +03:00
Nekotekina
cb1f30e9d2
Report fixup
2017-02-05 03:06:05 +03:00
Nekotekina
ec943b38a2
sys_spu...
2017-02-05 02:26:57 +03:00
Nekotekina
68f0393cf3
sys_interrupt...
2017-02-04 20:39:04 +03:00
Nekotekina
fe26db4d36
idm::last_id cleanup
2017-02-04 20:39:04 +03:00
Nekotekina
e3e4decabf
sys_timer...
2017-02-04 20:39:04 +03:00
Nekotekina
6537909fd2
sys_event_queue...
2017-02-04 20:39:04 +03:00
Nekotekina
26ced19e18
sys_event_flag...
2017-02-04 20:39:03 +03:00
Nekotekina
3d85a89cc9
sys_lwcond, sys_lwmutex
2017-02-04 20:39:03 +03:00
Nekotekina
16944b0c4c
sys_cond, sys_mutex
2017-02-04 20:39:03 +03:00
Nekotekina
c4cc3ad81e
sys_rwlock...
2017-02-04 20:39:03 +03:00
Nekotekina
0674a58502
idm::check extended
...
idm::check_unlocked
idm::find_unlocked
idm::get_unlocked
2017-02-04 20:39:03 +03:00
O1L
a809f33418
GL: try to skip incorrectly prepared FBO's.
2017-02-04 19:32:54 +03:00
O1L
bf33a1827c
Set default values for NV4097_SET_SURFACE_FORMAT register
2017-02-04 19:32:54 +03:00
O1L
57ef6dae91
Implemented cellGcmSetDefaultCommandBufferAndSegmentWordSize
2017-02-04 19:32:54 +03:00
Yukarin
758f1bcdee
Files clean up
2017-02-03 21:15:46 +03:00
Yukarin
fa6fd5980e
Fix rpcs3qt Linux build
2017-02-03 21:15:46 +03:00
Robbie
3762f1e50d
Make RPCS3 compatible with QT5.8 ( #2330 )
2017-02-03 11:20:23 +03:00
ikki84
5aaee670d1
Update ErrorCodes.h ( #2332 )
2017-02-03 02:10:16 +03:00
Ani
9916f0e5c5
[O1L] cellVideoOut: X8B8G8R8 fix
...
O1L's fix for cellVideoOut.
2017-02-02 21:15:40 +03:00
gmoralis
9eba0ac58c
proper error code when file not found . This should fix issue #1923 at least bomberman works
2017-02-01 14:22:30 +03:00
Zangetsu38
13493ec051
Add Patreon link on about dialog ( #2310 )
2017-02-01 12:37:59 +08:00
Nekotekina
213527ca71
sys_semaphore...
2017-01-31 19:36:17 +03:00
Nekotekina
dc7ac22f84
sys_ppu
...
LV2_LOCK removal
error_code introduction
2017-01-31 18:03:09 +03:00
Zangetsu38
bd6a7dea7e
rsx: Fix error context dma
2017-01-31 14:37:31 +01:00
Nekotekina
6433eebe1e
IdManager fix
2017-01-31 15:57:32 +03:00
Ani
35b7cf4c98
Misc changes ( #2309 )
...
AppVeyor: Improve artifact name
Travis: Update notification email
README: Fix forum link and remove coveralls
sceNp2: Use UNIMPLEMENTED_FUNC macro instead of fmt::throw_exception
VK: Fix pathing for linux
AboutDialog: Fix forum link
2017-01-31 01:16:47 +03:00
Nekotekina
c733d03525
cellVdec mem limit
2017-01-30 01:50:20 +03:00
Nekotekina
b21fce4d6f
IdManager improved
...
lv2_obj for kernel objects
Simple lookup (vector)
Another idm API refactoring
2017-01-29 21:37:04 +03:00
Nekotekina
be8d8ded3f
replace high_resolution_clock
2017-01-29 19:52:19 +03:00
Nekotekina
a5a2d43d7c
Thread.cpp refinement
...
Hide thread mutex
Safe notify() method
Other refactoring
2017-01-29 19:52:19 +03:00
Zangetsu38
da878c36bd
fix osk dialog ( #2302 )
2017-01-29 13:21:58 +08:00
Ryan Gonzalez
11e2965b5c
Switch to always using a steady clock ( closes #2200 )
2017-01-29 03:07:08 +03:00
Nekotekina
4203f53b67
IdManager bugfixed
2017-01-28 17:59:43 +03:00
Nekotekina
d4c3905355
Debug build fix
2017-01-28 15:32:45 +03:00
Nekotekina
44b2df27ea
FPS counter fix
2017-01-28 03:21:11 +03:00
Nekotekina
5ee0cea672
cellAudio fix
2017-01-28 03:21:11 +03:00
Nekotekina
df6607e236
Minor fixes
2017-01-28 03:21:11 +03:00
Nekotekina
e32c49c12c
vcxproj fix
2017-01-28 03:21:11 +03:00
Nekotekina
8693031b06
cellVdec: minor fix
2017-01-28 03:21:10 +03:00
Ryan Gonzalez
b644d5b2ae
Add logic_set support to VKGSRender
2017-01-28 03:20:30 +03:00
Ani
5e8852af80
sceNp: Register missing functions ( #2291 )
...
Registers missing named functions exported from sceNp on firmware 4.76
2017-01-27 20:17:34 +03:00
Zangetsu38
b6f8eface7
Register missing cellSysutil and sysPrxForUser function.
2017-01-27 17:27:22 +03:00
Cornee Traas
fe23e0cc6e
Un-malloc Crypto
2017-01-27 00:38:58 +03:00
Nekotekina
bdca52a95d
cellVdec: 2997/50 support
2017-01-26 20:01:16 +03:00
Nekotekina
33d2618e5b
cellOskDialog fixes
2017-01-26 20:01:16 +03:00
Nekotekina
2bc8723824
cellVdecDecodeAu mode implemented
2017-01-26 20:01:16 +03:00
Nekotekina
4ecf05aa13
cellFsUtime implemented
2017-01-26 20:01:16 +03:00
Nekotekina
1705638e25
MFVSCR error removed
2017-01-26 20:01:16 +03:00
Nekotekina
5db0f47710
lv2_fs_object fix
2017-01-26 04:22:15 +03:00
Nekotekina
ee173dc3a2
IdManager fix
2017-01-26 04:22:15 +03:00
Nekotekina
591a6c8671
IdManager improved
2017-01-25 23:29:36 +03:00
Nekotekina
a06223b844
IdManager sugar
2017-01-25 04:43:12 +03:00
Nekotekina
9232ddf0ab
Minor changes
2017-01-25 04:43:12 +03:00
Nekotekina
1c14d872a8
New shared_mutex
...
Experimental sync utils
New semaphore<>
New cond_variable
New owned_mutex
2017-01-25 00:38:07 +03:00
Nekotekina
8ad31d2559
Test
2017-01-25 00:38:07 +03:00
Ivan
46dde3f8f7
Fixes ( #2279 )
...
Fixed appveyor icon
PPUAnalyser fix
OSK dialog fix
2017-01-24 00:56:27 +03:00
O1L
8318eed068
Seems like sfunc and zfunc comparison constants used by NV4097_SET_DEPTH_FUNC and NV4097_SET_STENCIL_FUNC
2017-01-23 23:49:17 +03:00
O1L
778199ceb1
Added missing stencil op
2017-01-23 23:49:17 +03:00
O1L
6b48a72d42
GL: fixed user clip implementation
2017-01-23 23:49:17 +03:00
O1L
07a366b608
VP decompiler: fixed condition update flags using
2017-01-23 23:49:17 +03:00
Nekotekina
d07ea31400
cellOskDialog fix
2017-01-23 21:25:29 +03:00
al0xf
aa357b9ae8
Add OSK GUI ( #2275 )
...
* Initial commit of OSK GUI
Also handles character encoding, you can for instance input in Chinese.
* Fixes for osk gui
2017-01-23 20:14:12 +03:00
Nekotekina
78ecb115f3
LLVM: progress dialog
2017-01-22 22:44:26 +03:00
Nekotekina
6cf006b02b
Linux build fix + instructions
2017-01-22 18:50:55 +03:00
Ivan
fbf8231642
PKG Installer fix ( #2268 )
...
Fix homebrew pkg
2017-01-21 16:06:28 +03:00
Cornee Traas
435ef04c34
Bind SET_POLYGON_STIPPLE_PATTERN ( #2259 )
...
Causes MGS4 to boot a little bit further
2017-01-20 10:48:17 +08:00
al0xf
f2ba41af46
Stub cellOsk ( #2264 )
...
* Stub cellOsk
Returns the word "rpcs3" as OSK input for now. Tested and working in
Terraria, Nier, and some homebrew. The next step would be to hook it up
to the GUI so the user can enter any text.
* Fix commit
* Fix formatting
* cellOsk improvements
* cellOsk improvements
2017-01-19 01:01:25 +03:00
kd-11
fb5df32990
rsx/vs: decode sca ops after vec ops
2016-12-15 14:36:28 +03:00
kd-11
a1e725ffeb
gl: Decode dxt textures to a staging buffer
2016-12-15 14:36:28 +03:00
Viktor Ivanov
1a4b5413bd
Log call to cellGameDataGetSizeKB
2016-12-05 21:47:23 +03:00
itmo153277
124f5d0097
Allow UE3 games to startup
2016-12-05 20:35:05 +03:00
Ivan
684089ba81
Relicense sceVideodec.h
2016-12-02 21:16:31 +03:00
kd-11
973bf5abdf
gl: Disable overlay if required extension is not supported ( #2212 )
2016-10-20 11:20:45 +08:00
Yishuai Li
80a9abcfc8
fix type conflict with macOS ( #2157 )
2016-10-20 03:42:14 +03:00
kd-11
2c803dbe66
gl/vk: Bug fixes and improvements ( #2206 )
...
* gl: Only bind attrib textures on thread startup
* gl: Persistent mapped buffers
* gl: Fix emulated primitives in an inlined array
* gl: Do not re-update program information every draw call
* gl/vk: s1 type is signed normalized not unsigned normalized
* gl/rsx: Allow disabling of persistent buffers for debugging
gl: Large heap size is more practical
gl: Fix a bug with legacy opengl buffers
* gl/rsx: Allow emulation of unsupported attribute formats
* gl: Fix typos and remove dprints
gl: cleanup debug prints
* ui: Move the GL legacy buffer toggle to the left pane
* vk/gl: Fix cmp type, its range is [-1,1] not [0,1] SNORM_INT
2016-10-18 15:57:28 +08:00
kd-11
8454949eea
gl/vk/rsx: Add a cross-platform overlay text; Minor perf improvements and rsx bugfixes ( #2196 )
...
* gl/rsx: Implement platform-agnostic text overlays
gl: Restore performance metrics using new text out helper
gl/rsx: Refactor text generation class
* vk: Enable text overlay
gl/vk: Polish overlay counters implementation
gl: Better resource shutdown for text writer
* gl: Optimization, do not rebind TIUs every frame. Speedup
* gl: Optimizations and improvements to vertex upload code
* gl/vk: Texture format swizzles
vk: Texture format fix
vk: Fix YX format swizzles
* rsx: Decode vertex texture index
2016-10-11 08:55:42 +08:00
kd-11
7a9841bb2a
gl/vk/dx12: Fix depth reconstruction bug; Fix sampler parameters ( #2188 )
...
vulkan: Fix duplicated code bug
fix rebase
2016-10-04 21:51:40 +08:00
Melissa Goad
22b1400018
Revamp PFIFO command submission emulation ( #2179 )
2016-10-01 22:13:15 +03:00
raven02
44b8556dc6
Vulkan: fix G8B8 texture swizzle ( #2181 )
2016-10-01 17:02:10 +08:00
kd-11
1c9718389f
gl/vk: Vertex attribute uploading and texture swizzle fixes ( #2174 )
...
* gl/vk: Properly upload vertex attributes
* vk: Fix cmp type
* vk: Remap all texture formats
2016-09-29 15:16:00 +08:00
kd-11
5430e1d310
rsx/gl/vk/dx12: Add emulated texture fetch for depth read ( #2173 )
...
* rsx/gl/vk/dx12: Add emulated texture fetch for depth read
gl/vk/dx12: Simplify reinterpretation equation
* gl: Remove unnecessary re-swizzle
* glsl: explicitly cast uint to float
2016-09-29 14:54:32 +08:00
kd-11
9abb908226
vk: Add a subpass dependancy ( #2172 )
2016-09-28 22:12:52 +08:00
kd-11
38562155d4
gl/vk: Flip wpos if origin != top
2016-09-28 07:22:45 +08:00
kd-11
4f74cbe510
gl: Reverse cull face when origin == top ( #2161 )
2016-09-27 15:34:01 +08:00
raven02
528b2d6c7b
GL/Vulkan: not discard fragment when hits NEVER comparsion ( #2156 )
...
GL/Vulkan: return no operation when comparison is never
2016-09-26 21:59:38 +08:00
kd-11
7884356e90
gl/vk: Bug fixes and improvements ( #2155 )
...
* gl: Fix broken buffer reserve computation
* gl: Texture format fixes
* gl: Two sided lighting
* gl: Always update glsl output registers
* gl: Simplify vertex input declaration
* vk: Always write output registers
* vk/gl: swizzle component read on depth textures
* gl/vk: Use proper MVP matrix
gl: fix broken mvp when window_origin=top
* vk/gl: Move fragment operations block into the proxy function
2016-09-26 20:21:17 +08:00
raven02
38f35df7b6
DX12: enable alpha kill ( #2158 )
2016-09-26 18:38:52 +08:00
raven02
fcb853792d
Typo fix ( #2153 )
2016-09-25 16:53:57 +08:00
Oil
b72f6da853
Porting of DH's user clip implementation in gl ( #2139 )
...
* Porting of DH's user clip implementation in gl
* Tweak clang-format
* rsx: Move inline array to draw_clause structure.
* rsx: Use variant based draw commands.
* rsx: Dump DRAW_ARRAYS and DRAW_INDEX_ARRAYS.
* GL: old recompiler clean up (#2142 )
* RSX texture refactor (#2144 )
* gl/vk: Enable vertex texture fetch (#2127 )
* gl: Enable vertex textures
* rsx: use textureLod instead of generic texture sample
* rsx: handle uploading of W32_X32_Y32_Z32
* gl: Re-enable proper shader logging
remove old logging method that overwrites single file
* gl: Declare texture_coord_scale for vertex samplers
* gl: texture remap fixes; enable remap for vertex textures
* gl: offset texture indices to base layer 16
* rsx: Fix W32_Z32_Y32_X32_FLOAT subresource layout
* vk: Enable vertex textures
* rsx: define special calls for vertex texture fetch
* gl: improved vertex texture fetch setup
* vk: Fix texture formats and component mapping
* vk: Implement vertex texture fetch functions properly
* vk/gl: proper fix for primitive restart index
revert inadvertent decompiler update
* gl: Disable filtering for vertex textures
* Hopefully fix appveyor build (#2148 )
* GL/Vulkan: Bug fixes and improvements; alphakill for vulkan (#2146 )
* vk: Zero-initialize some more structs
* gl: Clean up fragment program generation code
* vk: Enable alpha kill
* vk: Fix surface clear; redirect output for surface_type:b
* vk: Tie renderpass to program object to avoid incompatible passes
* vk: Properly compute descriptor pool size (#2150 )
* rsx: Set default attribute format to float.
* rsx: vertex attribute size is 1 again for CMP, let backend handles this formats properties.
* rsx: Move printing function in a separate header/cpp
* Porting of DH's user clip implementation in gl
2016-09-24 18:21:41 +08:00
vlj
9ff52cf063
rsx: Move printing function in a separate header/cpp
2016-09-22 15:44:59 +02:00
vlj
8f5e94c155
rsx: Set default attribute format to float.
2016-09-22 15:44:59 +02:00
vlj
6b7ce37374
rsx: vertex attribute size is 1 again for CMP, let backend handles this formats properties.
2016-09-22 15:44:59 +02:00
kd-11
66e57ae19b
vk: Properly compute descriptor pool size ( #2150 )
2016-09-22 16:06:57 +08:00
kd-11
0d207a6c0d
GL/Vulkan: Bug fixes and improvements; alphakill for vulkan ( #2146 )
...
* vk: Zero-initialize some more structs
* gl: Clean up fragment program generation code
* vk: Enable alpha kill
* vk: Fix surface clear; redirect output for surface_type:b
* vk: Tie renderpass to program object to avoid incompatible passes
2016-09-21 21:41:29 +08:00
kd-11
867e9210d7
gl/vk: Enable vertex texture fetch ( #2127 )
...
* gl: Enable vertex textures
* rsx: use textureLod instead of generic texture sample
* rsx: handle uploading of W32_X32_Y32_Z32
* gl: Re-enable proper shader logging
remove old logging method that overwrites single file
* gl: Declare texture_coord_scale for vertex samplers
* gl: texture remap fixes; enable remap for vertex textures
* gl: offset texture indices to base layer 16
* rsx: Fix W32_Z32_Y32_X32_FLOAT subresource layout
* vk: Enable vertex textures
* rsx: define special calls for vertex texture fetch
* gl: improved vertex texture fetch setup
* vk: Fix texture formats and component mapping
* vk: Implement vertex texture fetch functions properly
* vk/gl: proper fix for primitive restart index
revert inadvertent decompiler update
* gl: Disable filtering for vertex textures
2016-09-20 22:23:56 +08:00
raven02
77f8ce503d
RSX texture refactor ( #2144 )
2016-09-19 09:25:49 +08:00
raven02
530ea688e4
GL: old recompiler clean up ( #2142 )
2016-09-18 13:19:26 +08:00
vlj
f87e396958
rsx: Dump DRAW_ARRAYS and DRAW_INDEX_ARRAYS.
2016-09-17 23:37:52 +02:00
vlj
8d54bcbc0d
rsx: Use variant based draw commands.
2016-09-17 23:37:52 +02:00
vlj
03c86ae43b
rsx: Move inline array to draw_clause structure.
2016-09-17 23:37:52 +02:00
Oil
153a2d2b40
Fixed fog and alphakill implementation in glsl (based on DH's old commits) ( #2137 )
...
* Fixed NV4097_SET_COLOR_CLEAR_VALUE
* Fixed fog and alphakill implementation in glsl (based on DH's old commits)
2016-09-14 22:47:53 +08:00
Oil
e73fce2d60
Fixed NV4097_SET_COLOR_CLEAR_VALUE ( #2135 )
2016-09-13 02:28:34 +03:00
vlj
14205d3d1c
d3d12: CMP vertex format has 4 members.
...
Fix 1878
2016-09-12 00:20:11 +02:00
vlj
30b804e0bc
d3d12: Fix a potential race condition.
2016-09-12 00:20:10 +02:00
vlj
153f1cc50a
d3d12: Always set transform constant when debug output is enabled.
2016-09-12 00:20:10 +02:00
raven02
fc3179b698
DX12: temporary disable vertex base index check ( #2128 )
2016-09-07 09:26:01 +08:00
raven02
d4a55f4b06
Vulkan: enable cull face again ( #2124 )
...
* Vulkan: enable cull face again
* minor fix
2016-09-06 09:43:27 +08:00
raven02
03a5b5be1a
DX12: Align to multiple of 4 block for DXTC format ( #2125 )
2016-09-05 08:47:45 +08:00
raven02
ad39615141
Revert "RSX: fix unknown vertex base type" ( #2122 )
2016-09-04 18:29:21 +08:00
raven02
691d87978b
RSX: fix wrong format 0x9b ( #2121 )
2016-09-04 15:23:43 +08:00
raven02
ebf54d6acd
RSX: fix unknown vertex base type ( #2120 )
2016-09-04 14:36:37 +08:00
vlj
73e50b970d
Remove settings UI change that accidently slipped in.
2016-08-27 15:40:41 +02:00
vlj
11858dce1a
rsx: Vertex array attributes don't need to be stored outside of regs.
2016-08-27 15:40:41 +02:00
vlj
a64053fd68
rsx: Remove some unused code.
2016-08-27 15:40:41 +02:00
raven02
bb66b97251
GL: minor fixes ( #2105 )
...
* Minor fixes
* temporary disable 2-sided lighting
* Disable user clip planes until they are properly handled
2016-08-27 14:12:44 +08:00
raven02
6e07e07cd0
GL: enable 2-sided lighting ( #2103 )
2016-08-27 00:26:23 +08:00
raven02
a270ac7f02
GL: re-use common fp/vp decompiler ( #2100 )
2016-08-26 22:23:23 +08:00
Vincent Lejeune
42b518cf7e
rsx: use range for vertex buffer attribute.
2016-08-24 21:58:59 +02:00
raven02
5b225ad59f
GL: ignore texture upload if invalid dimension found ( #2097 )
2016-08-24 21:19:16 +08:00
kd-11
8ebe9d7dc2
gl: Dont use hard assertions on error, driver reporting is so much better ( #2094 )
2016-08-24 17:31:27 +08:00
kd-11
9beb2d8ae0
vk/rsx: Bug fixes ( #2092 )
...
* vk: fix separate front and back lighting
* vk: Inlined arrays can have emulated primitives too!
* vk: Use float input attribs for better compatibility
* vk: Free resources during shutdown
2016-08-24 08:50:07 +08:00
raven02
12099b3144
RSX: fix invalid format (0x1) ( #2088 )
2016-08-24 02:08:05 +08:00
raven02
2aa2c1811f
Vulkan : add structure type for color blend state ( #2091 )
2016-08-23 19:07:51 +08:00
raven02
af1ff4439d
RSX: fix wrong format 0x9c ( #2087 )
2016-08-23 16:18:58 +08:00
raven02
51bdf1e3ed
DX12: fix invalid dimension ( #2086 )
...
DX12: workaround invalid texture dimension
2016-08-23 11:06:01 +08:00
raven02
d7a899f984
Vulkan : refine 2-sided lighting approach ( #2083 )
2016-08-23 08:24:22 +08:00
raven02
707523c679
Vulkan: set ColorBlendState info (used by logicOp) ( #2080 )
...
* Vulkan: set ColorBlendState info (used by logicOp)
* fix attachmentCount
2016-08-22 23:14:32 +08:00
raven02
e04de77f82
Vulkan : Ignore clear if surface target is set to CELL_GCM_SURFACE_TARGET_NONE ( #2081 )
2016-08-21 18:18:26 +08:00
raven02
be9cebbc8f
Workaround id_min/max ( #2079 )
2016-08-20 21:27:50 +08:00
Nekotekina
c20756136a
Minor diagnostic added
2016-08-18 13:29:53 +03:00
Nekotekina
066e3006bf
cellGameCreateGameData fixed
...
cellGameDataCheck fixed
PARAM.SFO creation fixed
2016-08-17 21:59:42 +03:00
Nekotekina
bbb0effe23
Minor fixes
...
cellSyncMutexTryLock fixed
2016-08-17 19:50:20 +03:00
Nekotekina
ad174eb12c
error_code implemented
...
Reports based on formatting system
ppu_error_code removed
arm_error_code removed
2016-08-16 18:57:44 +03:00
Nekotekina
1c33c012ad
ERROR_CODE macro removed
2016-08-15 19:18:05 +03:00
Nekotekina
3c82e1a58d
Silly macro removed-3
2016-08-15 18:30:33 +03:00
Nekotekina
dbcb5df172
WRAP_EXPR macro removed
2016-08-15 17:11:45 +03:00
Nekotekina
84d0d396ed
EXPECTS usage removed
2016-08-15 16:29:38 +03:00
Nekotekina
56b9b38c9c
verify() fix
2016-08-15 14:59:19 +03:00
Nekotekina
05fb57baff
VERIFY macro removed
2016-08-15 03:13:31 +03:00
Nekotekina
cc46f2d7e6
LOG macro improved
2016-08-15 00:04:42 +03:00
Nekotekina
1f3433464c
ENSURES usage removed
2016-08-14 22:41:01 +03:00
Nekotekina
0f87c4485d
Silly macro removed-2
2016-08-14 18:19:42 +03:00
Nekotekina
5e0489dcc0
cpu_init removed
2016-08-14 18:07:34 +03:00
Nekotekina
2d512121f1
XAudio2.8+ fix
2016-08-12 23:45:02 +03:00
Nekotekina
7a2802a5e0
Silly macro removed
2016-08-12 19:31:28 +03:00
Vincent Lejeune
619d605a9e
rsx: remove vertex_draw_count
2016-08-11 19:47:14 +02:00
Vincent Lejeune
b8721b6475
gl: Refactor vertex_buffer.cpp
2016-08-11 19:47:14 +02:00
Vincent Lejeune
a94b9d38b0
vk: refactor VKVertexBuffers.
2016-08-11 19:47:14 +02:00
Nekotekina
fc56e70172
vm::ptr<char> formatting
2016-08-11 16:47:20 +03:00
Nekotekina
bdeccd889f
cpu_type removed, system_type added
...
cpu_state -> cpu_flag
vm::stack_allocator template improved
ppu_cmd type changed to enum, cmd64 type added
2016-08-09 17:14:41 +03:00
raven02
009ac37a7d
XAudio : reorder versioning 2.9>2.7>2.8 ( #2048 )
2016-08-09 15:55:11 +08:00
kd-11
44ae306e6b
vk: delay texture removal when cache is clobbered ( #2045 )
2016-08-09 08:47:42 +08:00
Nekotekina
a7e808b35b
EXCEPTION macro removed
...
fmt::throw_exception<> implemented
::narrow improved
Minor fixes
2016-08-08 19:19:32 +03:00
Nekotekina
46735d6b3d
New bitsets (experimental)
2016-08-08 16:29:37 +03:00
Nekotekina
1a7ea2d235
fmt_unveil<> fix
2016-08-07 17:05:35 +03:00
Nekotekina
4438163da1
Gui log bugfix
2016-08-07 14:39:29 +03:00
Nekotekina
b7eda71673
XAudio2.7 bug workaround
2016-08-06 18:19:38 +03:00
Nekotekina
0fcbd43db9
Specify XAudio sample rate and ch num
2016-08-06 16:21:29 +03:00
Nekotekina
4de513eb01
Increase XAudio thread priority
2016-08-06 15:40:51 +03:00
Nekotekina
7be259217a
Error loading image fix
2016-08-06 13:39:05 +03:00
Nekotekina
c9a789bf76
PPU LLVM fix
2016-08-06 13:39:03 +03:00
Vincent Lejeune
fb47945930
rsx: Returns u32 instead of size_t for get_index_count/type_size
2016-08-06 00:25:23 +02:00
Vincent Lejeune
eb1d4811de
rsx: Use a "draw clause" object in rsx_state.
2016-08-05 23:33:40 +02:00
Nekotekina
d646fbb94f
Fmt/Log fixes
2016-08-05 20:59:25 +03:00
Vincent Lejeune
7a6f5b6ee5
rsx: Move index pointer generation in rsx::thread.
2016-08-05 17:54:44 +02:00
raven02
8ff155a2c9
Regression fix #2029 ( #2030 )
2016-08-05 14:38:58 +08:00
Nekotekina
f7dcaa4a68
cellSysutilCheckCallback fix
2016-08-04 22:36:41 +03:00
Nekotekina
5a36c57c57
Formatting system improved
...
`unveil<>` renamed to `fmt_unveil<>`, now packs args to u64 imitating va_args
`bijective...` removed, `cfg::enum_entry` now uses formatting system
`fmt_class_string<>` added, providing type-specific "%s" handler function
Added `fmt::append`, removed `fmt::narrow` (too obscure)
Utilities/cfmt.h: C-style format template function (WIP)
Minor formatting fixes and cleanup
2016-08-04 21:34:00 +03:00
raven02
4dd67cdd54
texture: ignore when texture width > pitch
2016-08-04 17:54:34 +08:00
kd-11
47a9c8d731
vk/gl: bug fixes ( #2018 )
...
* vk: use null sampler for invalid/broken texture configurations
* gl: Do not consider 32_BIT_EXPORTS flag for depth writes
2016-08-04 03:33:52 +08:00
raven02
208f4c3e27
vk: front_diff_color typo fix ( #2016 )
...
* vk: typo fix
* continue in for loop
2016-08-02 23:54:49 +08:00
raven02
61c6f82f74
Regression fix #1995 ( #2014 )
2016-08-01 19:47:14 +08:00
Nekotekina
e6bd91ada0
id_manager: embedded RTTI
2016-08-01 12:51:47 +03:00
Nekotekina
e585939ac2
id_manager::id_key implemented
2016-08-01 01:35:53 +03:00
Nekotekina
3576e13e9a
emucore.vcxproj fix
2016-08-01 01:35:37 +03:00
Vincent Lejeune
9e7902455d
rsx: Fix warning because of unused arguments
2016-07-31 19:19:21 +02:00
Nekotekina
68cf570b58
Implemented rsx::invalid_method
2016-07-31 18:16:51 +03:00
Nekotekina
1c69eb2b73
rsx_method_t extended
...
rsx_methods.cpp cleanup
2016-07-31 18:16:49 +03:00
Nekotekina
6a9f3040e1
rsx_methods.cpp fix
2016-07-31 18:16:48 +03:00
Vincent Lejeune
22a89a272e
Move all gcm enums into separate header/cpp.
2016-07-31 17:04:30 +02:00
Vincent Lejeune
4c46bde315
rsx: Inline rsx_state and texture constructors.
2016-07-31 16:48:09 +02:00
Nekotekina
0578430fd0
XAudio2 version priority
2016-07-30 20:25:46 +03:00