kd-11
d6159a35aa
gl/vk/dx12: Fix texture scaling on unnormalized rtt access
2017-02-11 15:45:59 +03:00
kd-11
5430e1d310
rsx/gl/vk/dx12: Add emulated texture fetch for depth read ( #2173 )
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* rsx/gl/vk/dx12: Add emulated texture fetch for depth read
gl/vk/dx12: Simplify reinterpretation equation
* gl: Remove unnecessary re-swizzle
* glsl: explicitly cast uint to float
2016-09-29 14:54:32 +08:00
Oil
153a2d2b40
Fixed fog and alphakill implementation in glsl (based on DH's old commits) ( #2137 )
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* Fixed NV4097_SET_COLOR_CLEAR_VALUE
* Fixed fog and alphakill implementation in glsl (based on DH's old commits)
2016-09-14 22:47:53 +08:00
Nekotekina
ceb4cb59ac
Typo fix: comparaison->comparison
2016-07-19 14:17:25 +03:00
kd-11
2337bf204c
vk/dx12: Enable/fix separate back and front lighting ( #1927 )
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* vk: separate specular color
rsx: separate front color output from back color output
re-enable front-back diffuse lighting
vk: fix front face selection and actually enable face culling
* dx12: Hide constant-key blended visuals (by common use of factor, 1-factor)
* dx12: Fix 2 sided lighting when the shader does not compute both outputs
* vk/dx12: confirm that src register exists before copying for 2-sided lighting
2016-07-18 00:57:50 +08:00
raven02
db27ea923d
VP: add few opcodes comment for vec/sca ( #1750 )
2016-06-10 01:03:43 +03:00
Vincent Lejeune
91d0229bc5
rsx/common: Use an help texture_dimension_extended to handle cubemap more cleanly.
2016-03-30 22:19:29 +02:00
Vincent Lejeune
f2c82d3cf4
rsx/common: Use a typed class for texture dimension.
2016-03-30 20:03:50 +02:00
Vincent Lejeune
32434dd848
rsx/common/d3d12/gl: Support for fog mode.
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Fix hitman 2
2016-02-29 16:31:18 +01:00
Vincent Lejeune
837e06e85b
rsx/common/d3d12: Support non default alpha function
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Fix After burner climax cloud effects.
2016-02-13 17:07:12 +01:00
Vincent Lejeune
f0dc38cadd
rsx/common/d3d12: Support back spec/diffuse color.
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Fix green car in Outrun.
2016-02-08 17:35:52 +01:00
Vincent Lejeune
5f35f2ac7d
rsx/common/d3d12: Support for texture 1d too.
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They are used in after burner climax
2016-01-30 01:13:15 +01:00
Vincent Lejeune
149fa9d750
rsx/common: Make RSXFragmentProgram key and not just pointer.
2016-01-27 23:16:06 +01:00
Vincent Lejeune
24255f7883
rsx/common/d3d12/gl: Add some texture info to RSXFragmentProgram
2016-01-26 17:56:01 +01:00
DHrpcs3
d8bef46c2a
Do not use global static variables in headers
2015-12-21 05:35:56 +02:00
Vincent Lejeune
6221fecf3b
common/d3d12/gl: Start implementing cubemap sampling
2015-12-16 20:36:34 +01:00
O1L
99ea666bf2
Implemented binary vertex program disassembler
2015-02-23 16:22:30 +04:00
O1L
e84f356a29
Implemented binary fragment program disassembler
2015-02-22 18:47:12 +04:00
raven02
fffadb975b
RSX : inline fragment naming as vertex shader
2015-01-02 08:06:42 +08:00
Raul Tambre
1bde52623b
Fragment Program improvements
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* Implement TXP (Needs testing)
* Implement TXB
* Implement TXL
2014-12-26 17:56:55 +02:00
Alexandro Sánchez Bach
cf9769fe65
Fragment Shader recompiler comments
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Don't expect changes due to this commit.
2014-08-18 22:07:52 +02:00
Alexandro Sánchez Bach
f07c35d9ae
Renamed Emu/GS -> Emu/RSX
2014-08-04 01:37:23 +02:00