Commit graph

10 commits

Author SHA1 Message Date
Megamouse be2d225d96 sceNpTrophy: deny unlocking of platinum trophies 2020-01-13 22:50:05 +01:00
Megamouse e7845357e2 sceNpTrophy: unlock platinum trophies 2020-01-05 19:47:31 +01:00
Megamouse 4e5cceb03e TROPUSR: add GetUnlockedTrophiesCount() 2018-05-18 23:17:10 +04:00
Ofek a5fd7abcf7 Trophy update (#2655)
* Added checksum check to TROPHY.TRP loader

* Implemented sceNpTrophyGetGameProgress, sceNpTrophyGetGameIcon & sceNpTrophyGetTrophyIcon

* Updates to up to date APIs and tiny changes

* Code style fixes for checksum verifier, and another fix for trophy functions

* Format fix
2017-04-13 20:29:47 +03:00
Nekotekina 2553e45d76 Partial commit: Loader 2016-04-15 19:22:22 +03:00
Nekotekina b3e3c68f15 File utility improved
+ minor fixes
2016-01-13 14:12:04 +03:00
Nekotekina 9e2bb9e9d2 Some warnings fixed 2014-08-31 00:41:01 +04:00
Nekotekina a74e07dc40 Some cleanup 2014-08-25 22:09:48 +04:00
Sacha 3e9cbb4a24 Linux build fix. 2014-03-26 10:23:06 +10:00
Alexandro Sánchez Bach f86ac251a8 TROPUSR Loader & sceNpTrophy stuff
* Added a loader for the TROPUSR.DAT files.
* Added a few structs/enums to sceNpTrophy.h
* Added more sceNpTrophy functions and updated other ones.
* Updated cellHddGame error codes in cellSysutil.h
* Added addresses of cellHddGame to cellSysutil_init.

NOTE:  There is a known problem in the `if
(!Emu.GetVFS().ExistsFile(filepath))` in `TROPUSRLoader::Load` which
causes the games to overwrite their TROPUSR.DAT file every time they
boot and they "forget" the unlocked trophies. However, as long as the
game is running the unlocked trophies should be still there.
2014-03-20 19:23:14 +01:00