Commit graph

2995 commits

Author SHA1 Message Date
Raul Tambre f9731de777 HddGameCheck fix and Music/Avc2 improvements 2015-09-10 16:09:31 +03:00
Nekotekina cbe83ad8dd Various fixes 2015-09-08 13:47:00 +03:00
Raul Tambre 4666f190db Fix BRI instruction, fixes #1165 2015-09-07 20:14:00 +03:00
Raul Tambre de97c8e20f Add RPCS3 version to logging
Also fixed the link pointing to the RPCS3 forum.
2015-09-07 20:13:42 +03:00
Raul Tambre 09673c928c cellVideoOut accuracy improved, logging additions
Now basic settings are logged in the start of every log, to help devs in
determining  possible problems, when users test or try to run certain
games.
2015-09-07 20:00:58 +03:00
Raul Tambre c923cb54d3 cellGem and cellGameExec improvements 2015-09-07 20:00:33 +03:00
Raul Tambre 218e823fdc More cellSailFuture/Player improvements 2015-09-07 19:54:03 +03:00
Raul Tambre 5a7327492a Various cellSailPlayer improvements
Added default attributes, fixed a Travis error and added currently
broken player booting that I can't figure out.
2015-09-07 19:51:38 +03:00
Raul Tambre c9f3871c68 cellSail improvements 2015-09-07 19:47:54 +03:00
Raul Tambre ff3bfa1ca2 Implement cellVideoOutGetGamma/SetGamma
Also fixed settings window being too small and some minor formatting.
2015-09-07 16:33:25 +03:00
Nekotekina 7e01c81154 SPU Recompiler fixed 2015-09-07 00:36:32 +03:00
Nekotekina 817fec9684 SPU Cleanup
SPURecompiler improved
Old SPU decoder removed
SPU Interpreters merged
2015-09-02 00:38:44 +03:00
Vincent Lejeune 58181c5c17 PPU/LLVM: Remove indirect call completly 2015-09-01 18:58:14 +03:00
Vincent Lejeune 60d5dd40f7 PPU/LLVM: Fix unsigned/signed type comparaison warning 2015-09-01 18:58:12 +03:00
Vincent Lejeune 02a1bffc12 PPU/LLVM: Simplify trace management 2015-09-01 18:58:11 +03:00
Vincent Lejeune f2c8db75bf PPU/LLVM: Do not recompile blocks 2015-09-01 18:58:10 +03:00
potmdehex 665f316a3b Replace sprintf with fmt::format 2015-08-30 20:26:16 -07:00
Vincent Lejeune 5fe3ea6440 PPU/LLVM: Use a big table instead of an unordered_map to get compilation result.
The hashmap overhead may be really big in some case.
2015-08-26 22:22:01 +02:00
Vincent Lejeune 942f26509b Memory: Factorize virtual memory reservation/allocation code in function 2015-08-26 21:54:40 +02:00
Vincent Lejeune 241dedef4e PPU/LLVM: Properly print verification string 2015-08-26 21:54:40 +02:00
Vincent Lejeune eb90e509f9 PPU/LLVM: Avoid using an indirect call for function call 2015-08-26 21:54:39 +02:00
Vincent Lejeune b2ca9edde2 PPU/LLVM: Use ExecuteFunction in ExecuteTillReturn 2015-08-26 21:54:39 +02:00
Vincent Lejeune f81192373f PPU/LLVM: Replace magic number with opcode enum in GetBranchTypeFromInstruction. 2015-08-26 21:54:39 +02:00
Vincent Lejeune e0aa74d380 D3D12: Add CELL_GCM_ZERO case to comparaison function. 2015-08-26 18:45:57 +02:00
Vincent Lejeune 095c8fa19b RSX/D3D12: Improve shader lookup performance 2015-08-26 18:45:57 +02:00
Vincent Lejeune 9c24bb9d75 RSX/D3D12/GL/Null: Notify backend of program/state change 2015-08-26 18:45:57 +02:00
Danila Malyutin 3468a7ebcf PPU/LLVM: Add regression tests for SUBFIC 2015-08-26 14:39:50 +03:00
Danila Malyutin 8ea7da56ec PPU/LLVM: Fix SUBFIC instruction
Fixes sprites in Disgaea 3
2015-08-26 14:39:48 +03:00
Danila Malyutin 4bf0deecb6 Fix zlib lib linking order.
It should be AFTER lib that requires it.
2015-08-26 14:32:09 +03:00
Nekotekina e551e2bc5d Bugfix 2015-08-24 21:22:49 +03:00
Nekotekina 5e14310071 noexcept usage fixed
thread_t renamed to named_thread_t
2015-08-24 21:22:48 +03:00
Nekotekina 168cd9bb7a TLS for sys_net implemented
Method ptr for vm::ptr (renamed "of")
Method ref for vm::ptr (returns vm::ref)
Operator & for vm::ref (returns vm::ptr)
2015-08-24 21:22:46 +03:00
Nekotekina 6b6cd11fbe cellSaveData fix 2015-08-24 21:22:45 +03:00
Nekotekina fcd6b64f8f vm::var rewritten 2015-08-24 21:22:44 +03:00
Nekotekina 9c8773252a Minor style changes (sys_net) 2015-08-24 21:22:43 +03:00
Nekotekina ce494f8847 fmt::by_value, fmt::Format removed 2015-08-24 21:22:42 +03:00
Nekotekina 15057ffc5e wtf? 2015-08-24 21:22:40 +03:00
Nekotekina 73b108765e fs:: const renaming, fs::g_tls_error stub 2015-08-24 21:22:39 +03:00
Nekotekina c2897cddd6 id_traits, idm::get_last_id() added
id_traits for file/dir descriptors
idm::get_current_id() removed, thread-local last ID
2015-08-24 21:22:38 +03:00
Nekotekina d9403c2ed2 thread_t cleanup 2015-08-24 21:22:37 +03:00
Nekotekina be9a599beb PPU Decoder Cache improved 2015-08-24 21:22:35 +03:00
Nekotekina eb63558c6d KernelExplorer improved 2015-08-24 21:22:34 +03:00
Nekotekina e18db20630 VFS cleanup, some methods added
VFS::DeleteAll, VFS::GetDirSize, VFS::Exists, VFS::Rename
(VFS::RenameFile, VFS::RenameDir removed)
2015-08-24 21:22:33 +03:00
Nekotekina db88c539fb idm::get_type, sceKernelGetThreadmgrUIDClass 2015-08-24 21:22:32 +03:00
Nekotekina c6bdedf3b0 sleep_queue_t moved to SleepQueue.cpp, cleanup
Used ARMv7Thread instead of ARMv7Context in PSV HLE functions and
callbacks. However, interpreter still uses ARMv7Context.
Various PSV functions partially implemented:
sceKernelCreateEventFlag
sceKernelDeleteEventFlag
sceKernelOpenEventFlag
sceKernelCloseEventFlag
sceKernelWaitEventFlag
sceKernelWaitEventFlagCB
sceKernelPollEventFlag
sceKernelSetEventFlag
sceKernelClearEventFlag
sceKernelCancelEventFlag
sceKernelGetEventFlagInfo
sceKernelCreateSema
sceKernelDeleteSema
sceKernelCreateMutex
sceKernelDeleteMutex
sceKernelCreateCond
sceKernelDeleteCond
2015-08-24 21:22:30 +03:00
Nekotekina 94d1488259 IdManager funcs added: idm::import, idm::withdraw 2015-08-24 21:22:29 +03:00
Nekotekina 8b3c250702 PKG decryption without the intermediate 2015-08-24 21:22:28 +03:00
Nekotekina 07b9379a7c New u128 type stub 2015-08-24 21:22:27 +03:00
Nekotekina 8d758b9088 alignas() used instead of set_alignment macro 2015-08-24 21:22:25 +03:00
Nekotekina 544fe531a3 Added fxm::withdraw, cellGame improved 2015-08-24 21:22:24 +03:00
Nekotekina 6f3c50eba2 u128 renamed to v128
Since it's vector union type
2015-08-24 21:22:23 +03:00
Nekotekina f8afee3325 Fixed Object Manager (detached) 2015-08-24 21:22:22 +03:00
Nekotekina 9923f96431 Added PSP PKG support 2015-08-24 21:22:21 +03:00
Nekotekina dd665e7363 ID manager simplified
ID manager refactoring, redundant "type" information removed
2015-08-24 21:22:19 +03:00
Nekotekina da8883d5d3 cellSaveData definitions shortened 2015-08-24 21:22:18 +03:00
Nekotekina 2113fce2fb cellFont, cellRudp cleanup 2015-08-24 21:22:17 +03:00
Nekotekina 9e5daa1737 IdManager improved, added Fixed ID mechanism
Fixed UB in get_current_id()
2015-08-24 21:22:15 +03:00
Nekotekina c7ee8cadde cellFont, cellFs, cellGcmSys funcs added, minor cleanup 2015-08-24 21:22:14 +03:00
O1L c0b90d01bd Add LLVM Debug / Release configurations for gui solution. Disable some DX12-only options on non-DX12 builds 2015-08-24 20:54:35 +03:00
O1L 6ae7f450f1 Compilation fix 2015-08-24 00:23:31 +03:00
O1L 3c27bf0a6a Gui: separate 'Settings' code from MainFrame.cpp, minor cleanup 2015-08-24 00:23:30 +03:00
Danila Malyutin b01583f54b Some fixes for possible *nix compiler errors 2015-08-24 00:20:06 +03:00
Danila Malyutin d0283265cc Improve clock_gettime on osx
and some clean up
2015-08-24 00:20:02 +03:00
Danila Malyutin 009370f73c Fix some compiling problems on OSX
and enable osx builds on travis
2015-08-24 00:20:01 +03:00
Vincent Lejeune 1ee749a9a8 d3d12: Fix blend alpha mode
Follow GL spec.
2015-08-17 22:12:58 +02:00
Vincent Lejeune 592543c47f d3d12: Fix wrong index being used for sampler descriptor heap
Fix a crash in Disgaea 3 with debug output enabled.
2015-08-17 00:12:30 +02:00
Vincent Lejeune be1511bd7a d3d12: Add a d2d overlay to display debug text 2015-08-16 23:00:55 +02:00
Vincent Lejeune fcd579a7b5 d3d12: Record draw call count and duration instead of vertex/texture upload 2015-08-16 23:00:46 +02:00
Vincent Lejeune 0e733b20de Lower minidx9/Include priority 2015-08-16 23:00:35 +02:00
Vincent Lejeune 80c25b8ced d3d12: Reuse the same command list until flip or semaphoreRelease 2015-08-16 23:00:27 +02:00
Vincent Lejeune a93a81997f d3d12: Remove preventive "waitForCompletion" after a flip. 2015-08-16 23:45:56 +03:00
Vincent Lejeune a852d5caca d3d12: Disable openMP
It actually decreases performance.
2015-08-16 23:45:54 +03:00
Vincent Lejeune 06532e3263 d3d12: Do not invalidate surface texture if they are not set.
Fix hang with depth read texture and color buffer enabled.
2015-08-16 23:45:52 +03:00
Vincent Lejeune 63a54dd70d d3d12: Rewrite per frame resource cleaning function. 2015-08-16 23:45:51 +03:00
Vincent Lejeune c2430d3af1 d3d12: Use ComPtr for some others member. 2015-08-16 23:45:49 +03:00
Vincent Lejeune b54adebfc7 d3d12: Do not recreate fence/event each frame. 2015-08-16 23:45:47 +03:00
Danila Malyutin 7460d215fd Fix travis OoM crash with gcc and -O3
Until with move to containers.
2015-08-16 23:40:09 +03:00
Danila Malyutin 5bf6c25652 Remove unneeded code (fixes flag "conflicts")
cmake should add appropriate flags depending on build type automatically
2015-08-16 23:40:07 +03:00
Danila Malyutin 0fb8ad8c5a Update Cotire to 1.7.3
It fixes some bugs. Also use add_compile_options instead of add_defenitions where necessary
2015-08-16 23:40:05 +03:00
Danila Malyutin aeee0758c2 Ignore warnings in VS from llvm headers 2015-08-16 23:40:03 +03:00
Danila Malyutin 83b77ced9e Fix openal lib name in debug-memleak
is this config even working?
2015-08-16 23:40:01 +03:00
Nekotekina 405d7cb70c Revert "RSX: Fix NV3089"
This reverts commit a86e44deb4.
Reasons: it's broken and not strictly related with d3d12 PR.
2015-08-16 18:37:20 +03:00
Raul Tambre 0ce4930c0f Merge pull request #1177 from Zangetsu38/Getsuga
Fix correct size setting windows.
2015-08-15 10:38:29 +03:00
Raul Tambre a3dc623270 Merge pull request #1181 from vlj/d3d12
D3d12: Fixes
2015-08-15 10:31:35 +03:00
Vincent Lejeune 3b0afe92e3 d3d12: Add a dummy D3D12Lib struct that load/unload d3d12.dll
It allows to unload the lib after everything else has been released, it
fixes a crash when leaving an app with d3d12 backend.
2015-08-14 23:39:38 +02:00
Vincent Lejeune 09cc127dd9 d3d12: Use ComPtr<> instead of manually releasing some structures 2015-08-14 23:39:37 +02:00
Vincent Lejeune 9cb88b3a8d d3d12: Use ThrowIfFailed instead of check to be inline with DX12 Samples 2015-08-14 23:39:37 +02:00
KaOs1 f3d7c5da9d sys_mempool implementation fixes 2015-08-14 22:44:41 +03:00
KaOs1 bc13128afe sys_mempool implemented 2015-08-14 22:44:39 +03:00
Vincent Lejeune befe93784f d3d12: Do not create/submit an extra command list for texture upload/rtt state change 2015-08-14 21:23:30 +02:00
Zangetsu38 732eef6c02 Update with master and Fixed Conflict 2015-08-14 19:35:58 +02:00
Vincent Lejeune 4185fcb6cd d3d12: Do not output scale if there is no rtt available
Fix crash in Disgaea 3
2015-08-14 17:03:16 +02:00
Raul Tambre 850416d530 Merge pull request #1169 from vlj/d3d12
Implement a d3d12 backend
2015-08-14 17:44:27 +03:00
Vincent Lejeune abee3539b8 d3d12: Fix non dx12 build config 2015-08-14 00:29:22 +02:00
Raul Tambre 07f33a3809 Merge pull request #1178 from danilaml/appveyor-llvm-dx12
Add llvm build to appveyor and fix wrong xaudio lib with cmake
2015-08-13 09:31:42 +03:00
Danila Malyutin 99156c61e4 Fix wrong XAudio lib being linked 2015-08-13 01:12:15 +03:00
Vincent Lejeune 9cb7339067 d3d12: Do not detach garbage collection thread
Thanks Neko for the tips.
2015-08-12 22:59:15 +02:00
Zangetsu38 5e9eb9c3bb Fix correct size setting windows.
And other small change
2015-08-12 17:41:46 +02:00
Raul Tambre a775b428f4 Merge pull request #1173 from vlj/llvm36-debug
Add debug options for llvm compiler
2015-08-12 17:53:49 +03:00
Vincent Lejeune cf1c86bb2f d3d12: Signal thread termination request + use a producer/consumer pattern closer to other ones in rpcs3. 2015-08-12 00:28:38 +02:00