Commit graph

163 commits

Author SHA1 Message Date
Nekotekina
cd71125277 Git version fixed 2015-10-04 23:05:46 +03:00
Raul Tambre
cd7fbae583 Implement NetStartDialogLoadAsync, L10N additions
Also improved cellPadPeriphGetInfo
2015-09-10 17:13:31 +03:00
O1L
c0b90d01bd Add LLVM Debug / Release configurations for gui solution. Disable some DX12-only options on non-DX12 builds 2015-08-24 20:54:35 +03:00
O1L
3c27bf0a6a Gui: separate 'Settings' code from MainFrame.cpp, minor cleanup 2015-08-24 00:23:30 +03:00
Vincent Lejeune
a852d5caca d3d12: Disable openMP
It actually decreases performance.
2015-08-16 23:45:54 +03:00
Danila Malyutin
83b77ced9e Fix openal lib name in debug-memleak
is this config even working?
2015-08-16 23:40:01 +03:00
Vincent Lejeune
abee3539b8 d3d12: Fix non dx12 build config 2015-08-14 00:29:22 +02:00
Vincent Lejeune
7843b23ee1 Move DX12_SUPPORT before ($preprocessor defenitions) 2015-08-12 00:28:38 +02:00
Zangetsu38
f0a5641cf0 Fix file not found 2015-08-12 00:28:37 +02:00
Vincent Lejeune
3fe90d9e8d Add DX12 variant of debug/release with and without llvm 2015-08-12 00:28:37 +02:00
vlj
9b10895c38 d3d12: Fix build with latest master 2015-08-12 00:28:35 +02:00
vlj
459ab17d74 d3d12: Use openMP to upload texture
Does not really increase performance so far
2015-08-12 00:26:31 +02:00
vlj
3f24da47a0 d3d12: Update vs project files 2015-08-12 00:23:11 +02:00
vlj
0b5816d6d6 d3d12: Create window 2015-08-12 00:23:07 +02:00
Danila Malyutin
1af7e32c93 Fix LNK4098 warning 2015-08-10 01:59:04 +03:00
Danila Malyutin
36648805b8 Update OpenAL 2015-08-08 04:43:06 +03:00
Nekotekina
b3dfa4f5a2 VS2015 2015-07-22 02:10:14 +03:00
Peter Tissen
ecf78dbafe add various temporary VS2015 changes (some to fixup temporary bugs, don't merge) 2015-07-22 01:32:21 +03:00
Nekotekina
4bacfcf847 sys_lv2dbg added, bugfix 2015-07-10 04:31:41 +03:00
Zangetsu38
1b5f2579a5 Add Icon on the .exe
thx BigPet for you help
2015-06-30 20:36:46 +02:00
Zangetsu38
5804ce5f84 Remove -x64 on exe because now it is useless 2015-06-28 18:09:28 +02:00
Nekotekina
b2111b3c3d PSFLoader improved 2015-04-16 18:33:55 +03:00
O1L
e84f356a29 Implemented binary fragment program disassembler 2015-02-22 18:47:12 +04:00
Dante38490
3da3eee15f Fix Git version and Remove old Platform on emucore.vcxproj 2015-01-14 22:46:02 +01:00
darkf
a94a7d4495 Add a memory ASCII string search 2014-12-24 20:39:57 -08:00
DHrpcs3
e1ea7a28c3 Fixed condition decompilation in vertex & fragment shaders
Added 30 & 60 modes to frame limiter
2014-12-22 01:10:22 +02:00
DHrpcs3
969cf67ba8 Implemented frame limiter
Some errors in unpkg replaced with warnings
2014-12-21 22:42:15 +02:00
DHrpcs3
598d929aba Implemented LLE Modules Manager (draft)
Improved loader core.
Implemented *_thread wrappers.
Minor fixes.
Temporary disabled ELF Compiler & DisAsm frame.
2014-11-19 16:16:30 +02:00
Hykem
5a27a84f5a Merge branch 'master' of https://github.com/gopalsr83/rpcs3 into gopalsr83-master 2014-11-04 16:45:25 +00:00
S Gopal Rajagopal
ce21a9d250 Cleanup some files 2014-10-22 01:12:15 +05:30
S Gopal Rajagopal
02d1c9f6d2 Added LLVM as a submodule 2014-10-13 15:24:24 +05:30
S Gopal Rajagopal
2bb63ad051 LLVM based PPU Recompiler. Intial commit 2014-10-13 15:18:17 +05:30
Nekotekina
43a61d0ab9 Memory.Write*/Read* replaced 2014-09-06 17:33:01 +04:00
Nekotekina
56ba26ab24 cellMsgDialog code moved 2014-08-29 22:30:21 +04:00
Nekotekina
028ce2dd9f stdafx_gui.h created, wx removed from stdafx.h 2014-08-29 02:49:26 +04:00
Nekotekina
50b5d72bb2 Include cleaning 2014-08-24 21:42:19 +04:00
Alexandro Sánchez Bach
d3e9e1296c Kernel Explorer implemented 2014-08-19 13:19:22 +02:00
luxsie
5531a615e6 Added Save Data Utility UI (stub).
May be connected to real data after those related save data list get implemented, with those data sent to UI decided.
Also removed some comments from Auto-Pause.
2014-08-15 19:44:16 +08:00
luxsie
069aa9fb2a Added GUI Configuration for Auto-Pause.
You can easily configure it as what you do for VHD/VFS.
To disable/enable Auto-Pause, find the configuration checkboxes from HLE/Misc panel in Config->Setting of rpcs3.
2014-08-14 23:22:13 +08:00
Sacha
6e06fdf638 Stdafx: Major header cleanup 2014-07-12 16:33:04 +10:00
Nekotekina
d1fff053c2 Some cleanup 2014-07-07 21:22:36 +04:00
Alexandro Sánchez Bach
e55c8410b4 Merge pull request #398 from Bigpet/slnfix
fix compile error on the Debug - Memleak config
2014-07-06 20:12:47 +02:00
Peter Tissen
ad83fb325c fix compile error on the Debug - Memleak config 2014-07-06 19:40:51 +02:00
Alexandro Sánchez Bach
0002cc0af3 Removed old / unnecessary code
* Removed Plugins.h file as I assume setting up a plugin hell is a bad
idea (does anyone disagree?).
* Removed FnIdGenerator, and moved FnIdGenerator::GenerateFnId to
getFunctionId in Modules.cpp
* Disabled RSX Debugger and Memory Viewer when the emulator is stopped.
* ELF64Loader::LoadPhdrData refactored.
2014-07-06 16:44:56 +02:00
Peter Tissen
1ad4380fab rename conlog gui file and set the logbuffer-consumed flag sooner 2014-06-27 06:01:40 +02:00
Peter Tissen
21da317453 Logging system rework
* use one central unified log with channels/priorities ad-hoc listener registration and de-registration
* disable buffering by default
* add multi-threaded ringbuffer implementation
* use buffered listener for the gui (using the ringbuffer)
2014-06-26 17:34:28 +02:00
Peter Tissen
ed10ea7544 add back fused gui log classes, this needs to be redone another way
also, add back wx requirement for strfmt
2014-06-08 23:16:08 +02:00
Peter Tissen
314307b840 Fix building with precompiled headers
add the unimplemented modules to the emucore project

fix a bug in the rXml wrapper that didn't consider the possiblity of functions returning null pointers
2014-06-08 23:16:06 +02:00
Peter Tissen
c37905e465 initial start to eliminate static func init, not compilable atm
move module initialization into a module manager, still has some issues like stopping not working and debug crashing

add #idef 0 to modules that aren't in the windows project

don't double initialize and don't de-initialize for now, since many modules don't expect it and it leads to many errors

remove duplicate module lists for empty modules and implemented ones, make Module non-copyable but movable

add secondary project, no real use for it now

add some memleak config to the emucore and add asmjit path to rpcs3

small rebase error fixed to get it to compile again

add filters for emucore

re-add the module manager and static file

WIP commit, linker errors abound

some more abstraction layer stuff

fix the remaining linker errors, re-enable platform specific mouse, pad and keyboard handlers

rebasing

fix memset undefined and re() usage of se_t before declaration

Add wxGUI define by default for cmake builds

fix copy constructors of Datetime header

fix copy constructors of other wx interface classes

remove static declarations of global variables

make wxGLCanvas constructor non-ambiguous even with wx2.8. compat mode, fix wrong std::exception constructor calls

remove duplicate definition for FromUTF8 and ToUTF8

temp changes
2014-06-08 23:16:06 +02:00
Alexandro Sánchez Bach
2534216971 Improvements in SC_Process and other lv2 syscalls
* Splitted the file in SC_Process.h and SC_Process.cpp.
* Some argument data types modified on sys_process_* functions.
* Implemented sys_process_get_number_of_object and sys_process_get_id.
* Added dummy versions of other sys_process_* functions based on the old
SysCalls::lv2Process* code (which I deleted).
* Improved BE <-> LE comparisons on SC_Mutex, SC_Lwmutex and SC_Lwcond.
* Updated some SC_Memory functions to use mem_ptr_t<T>.

NOTE: There are probably better ways to get the active objects that
don't imply creating a new data type filled with std::set<u32>'s.

TODO: For some types, the corresponding std::set<u32> isn't being
updated when an object is created/destroyed. I'll take care of this
soon.
2014-06-07 08:34:36 +02:00