DH
3c8815cc06
Improved Vertex Shader Decompiler
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- Fixed condition register selection
- Implemented LIT
- Fixed RCP
2014-06-08 17:52:35 +03:00
DH
f8e8e2f624
Improved Fragment Shader Decompiler
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- Implemented LIT, RFL, LIF, BRK, IF, LOOP, REP
- Fixed KIL, RCP, RSQ, DP2A
Implemented fmt::replace_first & fmt::replace_all
2014-06-07 17:15:49 +03:00
Peter Tissen
40add8f9a2
Seperate ConLog.h and ConLogFrame.h (for now only seperate headers)
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make precompiled header slimmer under Linux to increase CI and dev-machine build-times
make sure unused modules don't compile
add unused modules to the VS project to easier keep track of them
2014-06-06 02:50:22 +02:00
raven02
1a37723a05
Add missing case 0x0d
2014-06-04 03:02:12 +08:00
raven02
59628960b6
Fix opcodes STR/SFL for both VP and FP
2014-06-04 02:53:06 +08:00
raven02
ceeff8ae81
Fragment decompiler change to async mode
2014-06-01 14:54:56 +08:00
Peter Tissen
8ef9414406
try to reign in the vector<ptr> madness
2014-04-14 10:55:43 +02:00
Peter Tissen
552b71a378
fix not range-checked vector access
2014-04-14 09:01:31 +02:00
Bigpet
25c3aa8e19
fixes to get llvm to compile (excepti for utils.cpp, that'll get fixed
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later)
Eradicate the Array almost everywhere, some usages like Stack still
remains
2014-04-12 12:06:52 +02:00
Peter Tissen
8ac226ae69
replace all instances of wxString with std::string in all cases not
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directly involved in either the GUI or other wxWidget classes like wxFile
2014-04-01 16:23:03 +02:00
DH
0e437312ad
Improved OpenAL audio output
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Implemented LDBRX PPU instruction
Enabled FRSQRTE PPU instruction
Improved Fragment Program Decompiler
Implemented Log lvl selection
2014-03-13 02:26:53 +02:00
elisha464
7f7b12a6dd
a small fix in vertexShaderDecompiler (fixes scogger loading screen)
2014-02-17 23:05:59 +02:00
elisha464
5590efe054
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
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Conflicts:
rpcs3/Emu/GS/GL/GLVertexProgram.cpp
rpcs3/rpcs3.vcxproj.filters
2014-02-15 13:05:16 +02:00
Nekotekina
5a240c32a9
log fixes (to wx_str())
2014-02-13 20:59:13 +04:00
Peter Tissen
b05e466e8f
clean up more output conversions, everything that wants to get printed needs to be explicitly convertex to the wxCharType otherwise the VFormat prints nothing
2014-02-10 19:51:03 +01:00
elisha464
bc38af04a5
implemented viewport scale and offset (but everything seems to flip now :( )
2014-02-10 17:57:32 +02:00
Peter Tissen
b9c3dc352d
use .wx_str() instead of .mb_str(), Dbg console is still broken
2014-02-10 13:53:09 +01:00
Peter Tissen
59dcbd3ba3
make it compilable, don't merge this, string logs are broken and paths absolute to my machine
2014-02-10 02:13:13 +01:00
DH
d93ce95a36
Small fixes
2014-01-31 22:54:26 +02:00
DH
4b8d6b6919
Improved ThreadBase.
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Improved Vertex Shader Decompiler.
2014-01-31 20:40:18 +02:00
DH
7971db665e
Improved Vertex Shader Decompiler.
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Fixed VFS Manager crash.
Fixed SPU image loader.
Draft implementation of cellFsAioRead.
Improved Callbacks.
2014-01-07 22:11:02 +02:00
Sacha
6bcaf469e8
First stage of WX dependency removal.
2013-11-28 05:16:19 +10:00
Mislav Blažević
d8bd34b57e
Start porting to GNU compiler
2013-11-23 23:27:58 +01:00
DH
521244b0e0
Improved GS Renderer.
2013-11-09 23:29:49 +02:00