Vincent Lejeune
|
3bd2114815
|
rsx-debug: Dump windows origin/pixel center.
|
2016-01-27 22:41:19 +01:00 |
|
Vincent Lejeune
|
acd384ae2d
|
rsx/common: Base offset is actually correctly supported.
Outrun uses it and cars are correctly displayed.
|
2016-01-27 22:05:43 +01:00 |
|
Nekotekina
|
b77666cbba
|
cellGame fix
|
2016-01-27 19:39:31 +03:00 |
|
Nekotekina
|
128ee67bba
|
PSF Loader simplified
|
2016-01-27 19:17:01 +03:00 |
|
Nekotekina
|
7417033d7f
|
GLGSRender fix
|
2016-01-27 18:14:39 +03:00 |
|
DHrpcs3
|
e8a940172c
|
fixed GameViewer crash if entry not exists
fixed psf::entry::as_string & psf::entry::value(string)
|
2016-01-27 18:14:38 +03:00 |
|
DHrpcs3
|
290bdc4566
|
added psf::object::get
|
2016-01-27 18:14:36 +03:00 |
|
DHrpcs3
|
220aab1fd0
|
Reimplemented psf loader
|
2016-01-27 18:14:35 +03:00 |
|
Vincent Lejeune
|
aa450b56f1
|
d3d12: Make some memory helper structure uncopyable/unmovable.
|
2016-01-26 23:20:23 +01:00 |
|
Vincent Lejeune
|
6d70f3c237
|
d3d12: Compare mipmap/depth count when checking texture compatibility.
d3d12: Check for depth in texture cache.
Fix Resogun crash when loading a level.
|
2016-01-26 23:13:30 +01:00 |
|
Vincent Lejeune
|
6384541345
|
d3d12: Store vertex attributes as SRV and disable Input_layout.
|
2016-01-26 23:13:29 +01:00 |
|
Vincent Lejeune
|
3c3f92f29b
|
rsx/common/d3d12: Support 3d textures
|
2016-01-26 17:56:02 +01:00 |
|
Vincent Lejeune
|
24255f7883
|
rsx/common/d3d12/gl: Add some texture info to RSXFragmentProgram
|
2016-01-26 17:56:01 +01:00 |
|
Vincent Lejeune
|
b71caa94ac
|
rsx-debug: Print number of vertex draw again.
|
2016-01-25 18:48:53 +01:00 |
|
Vincent Lejeune
|
9b8522e734
|
rsx/common: Div is vector over scalar division
According to investigation on Resogun.
|
2016-01-24 00:13:17 +01:00 |
|
Vincent Lejeune
|
4ce4cf5242
|
rsx: Add vertex input and output in RSXVertexProgram.
|
2016-01-22 01:24:54 +01:00 |
|
DHrpcs3
|
19ce0cdc09
|
rsx methods constants moved to rsx namespace
minor fix
|
2016-01-20 20:12:48 +03:00 |
|
DHrpcs3
|
2e58f312d5
|
rsx: implemented internal tasks queue (WIP)
|
2016-01-20 17:12:49 +03:00 |
|
DHrpcs3
|
7523d01e0f
|
Code style fixes #2
|
2016-01-20 16:39:06 +03:00 |
|
DHrpcs3
|
7972cb5bdc
|
Code style fixes #1
|
2016-01-20 16:23:25 +03:00 |
|
DHrpcs3
|
685d5d3ea3
|
Access violation handled by rsx::thread
gfxHandler -> rsx::g_access_violation_handler
|
2016-01-20 15:46:58 +03:00 |
|
Vincent Lejeune
|
f453194e32
|
rsx: Fix int type not big enough
Fix glitch in After Burner Climax
|
2016-01-19 23:24:39 +01:00 |
|
Vincent Lejeune
|
440c637b1f
|
rsx/common/d3d12: Move surface_store in common
|
2016-01-19 22:49:10 +01:00 |
|
Vincent Lejeune
|
6aac972bda
|
d3d12/gl: Use r1 as depth output.
The "Output_from_h0" flag seems to concern color output.
There might be another flag for depth from half float value.
|
2016-01-19 00:45:26 +01:00 |
|
Vincent Lejeune
|
1ce49b60d9
|
rsx-debug/d3d12: Support all rtt formats.
|
2016-01-17 20:02:30 +01:00 |
|
Vincent Lejeune
|
26f329d186
|
d3d12: Fix dsv increment size
Typo.
|
2016-01-16 18:25:20 +01:00 |
|
Vincent Lejeune
|
5ace4438e2
|
d3d12: Fix texture proj
I misinterpreted "last component" from glsl doc... it's w, not z.
|
2016-01-16 18:25:19 +01:00 |
|
Vincent Lejeune
|
b8e10225f9
|
d3d12: Use first color output for alpha discard instead of 0.
Fix Naruto 2 shader miscompilation.
|
2016-01-16 18:25:18 +01:00 |
|
Vincent Lejeune
|
224facf3ba
|
d3d12: Never pass nullptr as render target descriptor, even if unused.
Function interface doesn't allow this.
|
2016-01-16 18:25:16 +01:00 |
|
Vincent Lejeune
|
3b4339c8e0
|
rsx: Use enum class for surface related regs
|
2016-01-15 23:44:27 +01:00 |
|
Nekotekina
|
efe1678088
|
"Build Solution" fix
|
2016-01-14 20:41:36 +03:00 |
|
Nekotekina
|
2f5be3559e
|
Hotfix
|
2016-01-14 20:13:41 +03:00 |
|
Nekotekina
|
960668ecf1
|
For #1355
offsetof() eliminated
OFFSET_32, SIZE_32, ALIGN_32 used
|
2016-01-14 19:07:27 +03:00 |
|
Nekotekina
|
83084467c6
|
For #1356
|
2016-01-14 19:07:26 +03:00 |
|
Nekotekina
|
8464ab6a23
|
Fixes (#1432)
/dev_bdvd/, rap file loading fix
|
2016-01-14 19:07:24 +03:00 |
|
raven02
|
74ec128e62
|
Use CELL_GCM_TEXTURE_CONVOLUTION_MAG for Mag 4
|
2016-01-14 19:00:16 +03:00 |
|
Vincent Lejeune
|
69272edba6
|
gl: Fix warnings and enable trat warning as error.
|
2016-01-13 23:53:11 +01:00 |
|
Nekotekina
|
38531459df
|
Logging system rewritten
GUI doesn't freeze anymore
Some things simplified
|
2016-01-13 18:54:57 +03:00 |
|
Nekotekina
|
b3e3c68f15
|
File utility improved
+ minor fixes
|
2016-01-13 14:12:04 +03:00 |
|
Vincent Lejeune
|
689dee9944
|
rsx/common/d3d12: Consider separate index range as a whole.
Fix Wolf of the Battlefield 3
|
2016-01-13 00:28:48 +01:00 |
|
Vincent Lejeune
|
08622a41b4
|
d3d12: Use CHECK_HRESULT in D3D12Utils.cpp
|
2016-01-11 21:17:33 +01:00 |
|
Vincent Lejeune
|
669a3277ff
|
d3d12: Support mag filter 4
|
2016-01-11 21:17:32 +01:00 |
|
Vincent Lejeune
|
e6bd681227
|
d3d12: factorize render_target code in a template class to be shared with others backends.
|
2016-01-11 20:47:01 +01:00 |
|
Vincent Lejeune
|
0c5cfdddba
|
d3d12: Gather constant and vtx/idx heap and turn readback heap to buffer
|
2016-01-11 20:46:58 +01:00 |
|
Vincent Lejeune
|
bab52c132d
|
rsx/common/d3d12/gl: Clean ProgramStateCache
Use a_b_c format.
Use using =
Use tuple as output
Use RAII to delete program safely
Ensure const correctness.
|
2016-01-11 19:21:57 +01:00 |
|
DHrpcs3
|
8297d963bf
|
d3d12 texture cache: align to bottom texture address
|
2016-01-10 23:28:30 +02:00 |
|
DHrpcs3
|
a17c41b4e1
|
nv4097::get_report: use DMA
|
2016-01-10 23:22:55 +02:00 |
|
Vincent Lejeune
|
4ef76866a5
|
rsx/common/d3d12/gl: Support texture lod sampling.
|
2016-01-10 00:16:26 +01:00 |
|
Vincent Lejeune
|
675ccd4510
|
rsx/common/d3d12/gl: Mimic divsq and rsq fragment instruction behaviour with 0.
Fix Super Puzzle Turbo HD 2 and SH3 HD
|
2016-01-09 23:18:05 +01:00 |
|
Vincent Lejeune
|
31a925b4f0
|
rsx: reenable frame capture
Likely commented out by accident.
|
2016-01-09 23:18:04 +01:00 |
|