Commit graph

1815 commits

Author SHA1 Message Date
eladash 345f92ab0a rsx: more efficient command reading 2018-06-27 21:59:34 +03:00
kd-11 42851a93d4 vk: Fixup 2018-06-26 20:07:20 +03:00
kd-11 24f4c92759 rsx: Improve texture cache read speculation 2018-06-26 20:07:20 +03:00
kd-11 c3d75e208f glslang: Bump to version 2776 2018-06-26 20:07:20 +03:00
kd-11 df2137781d vk: Strip 'stencil' MSB when writing d24x8 data
- Seems to contains garbage in MSB when DEPTH aspect is read back
- TODO: Implement custom depth and stencil readback routine
2018-06-26 20:07:20 +03:00
kd-11 1e375e5210 gl: Fixup 2018-06-26 20:07:20 +03:00
kd-11 1730708f47 rsx: Rework memory protection management for framebuffer access
- Avoid re-locking memory if there is no reason to do so (no draws issued)
- Actively bound regions should always get written to the backing cache
- Forcefully read memory during download if writes to the target have occured since last sync event
2018-06-26 20:07:20 +03:00
kd-11 bda65f93a6 vk: Tuning [WIP]
- Unroll main compute queue loop
- Do NOT run GPU cores on mappable memory! This has a dreadful impact on performance for obvious reasons
- Enable dynamic SSBO indexing (affects AMD)
- Make loop unrolling and loop length variable depending on hardware and find optimum
2018-06-26 20:07:20 +03:00
kd-11 d484253136 vk: Addendum - Synchronize graphics and compute pipelines with barriers 2018-06-26 20:07:20 +03:00
kd-11 5fb4009a07 vk; Add more compute routines to handle texture format conversions
- Implement le D24x8 to le D32 upload routine
- Implement endianness swapping and depth format conversions routines (readback)
2018-06-26 20:07:20 +03:00
kd-11 f45dcfe18a rsx: Fix texture readback
- gl: Fix up the calculation for internal image pitch
- vk: Implement GPU-side resizing for read back textures (fixes WCB zoom)
2018-06-26 20:07:20 +03:00
kd-11 278cb52f19 facepalm 2018-06-26 20:07:20 +03:00
eladash b9fd6ad37d rsx-capture: unbreak 2018-06-24 15:14:37 +03:00
Jake 00c9b323c2 rsx: fix image_in to use in_pitch when swizzling 2018-06-24 14:29:41 +04:00
eladash b456955688 rsx: fix hardcoded rsx allocation address 2018-06-24 10:57:30 +03:00
Nekotekina d62b0c88b0 Restore /dev_flash/ config 2018-06-23 09:26:11 +03:00
Nekotekina 81e5f3b7f2 Remove /dev_flash/ configuration
Simplify code by using root config location for /dev_flash/
Hide Emu.GetEmuDir() function due to the risk of misuse
2018-06-22 14:14:29 +03:00
eladash 3e433ef05c create the shaderlog dir in Emu.Init() 2018-06-21 22:54:08 +04:00
kd-11 8f1c36d79f rsx: Fix region pitch inaccuracy
- Region pitch of 64 (disabled) can be used to indicate packed contents - do not assume it is the actual pitch!
- Also fixes interaction of AA factors with lockable_region size
2018-06-21 13:08:50 +03:00
Megamouse 0ffaf6c1ce Qt/RSX: reset gs_frame taskbar progr. when closing native progr. dialogs
I forgot that the gs_frame's taskbar progress will stay unchanged due to its persistence, unlike the msgdialog.
2018-06-19 21:58:09 +03:00
VelocityRa dd0684b58a overlays/perf_overlay: Make pos, font, opacity, margin configurable
- Also some perf overlay refactoring
2018-06-18 22:34:26 +03:00
VelocityRa 58f4b26134 overlays: Consider padding when auto-resizing label elements
- Also make auto_resize return whether it changed the size
2018-06-18 22:34:26 +03:00
VelocityRa 84d1cf5065 overlays: Change how padding and margin work
- Also add 3 helper functions to compiled_resource
2018-06-18 22:34:26 +03:00
VelocityRa 07731d0228 overlays: Fix text rendering position
- It should be offset by one line, not half
- Also tweak every overlay element affected by this
  to look as it used to
2018-06-18 22:34:26 +03:00
VelocityRa 44449dd9e9 overlays: Refactoring
- Use names for overlay command config and vertex data instead of std::pair.
- Make a couple of compiled_resource constructors explicitly named functions.
2018-06-18 22:34:26 +03:00
kd-11 c60f7b89ba vk: Implement safe typeless transfer
- Used to transfer D32S8 data where it makes sense to use this variant
 - On nvidia cards, it is very slow to move aspects from D24S8 probably due to the format being faked.
   For this reason, the unsafe variant is used for both D16 and D24S8 to avoid the heavy performance loss
2018-06-18 17:32:22 +03:00
kd-11 0d61bae1b9 vk: Performance fix for RADV
- RADV does not keep a mapping ptr around for subsequent remap and falls back to heavy amdgpu methods every time
  Explicitly manage pointer in the ring buffer structure to fix this
2018-06-18 17:32:22 +03:00
kd-11 d77e62c94e rsx: Improve GPU resource read prediction 2018-06-18 17:32:22 +03:00
kd-11 2afcf369ec vk: Add synchronous compute pipelines
- Compute is now used to assist in some parts of blit operations, since there are no format conversions with vulkan like OGL does
- TODO: Integrate this into all types of GPU memory conversion operations instead of downloading to CPU then converting
2018-06-18 17:32:22 +03:00
kd-11 0d5c071eee vk: Implement typeless image transport 2018-06-18 17:32:22 +03:00
kd-11 dd4c13b625 rsx: Avoid race conditions in unsynchronized unprotect 2018-06-18 17:32:22 +03:00
scribam 6f3a63df94 fix compiler warning "-Winconsistent-missing-override" 2018-06-13 20:22:53 +02:00
Megamouse a8f19fbfae RSX: fix shader cache progress bar exit state shenanigans 2018-06-11 22:41:38 +03:00
Megamouse 4003aacc6a RSX: add taskbar progress to native ui progress dialogs 2018-06-08 23:41:56 +03:00
Megamouse b9b6bd85a6 Qt/RSX: add taskbar progress in msg_dialog_frame for shader compilation 2018-06-08 23:41:56 +03:00
Megamouse edc9e9b4ec Qt/RSX: add window title to the shader compilation msg_dialog 2018-06-08 23:41:56 +03:00
kd-11 da9affb348 vk: Fix overlays for variable sampler count 2018-06-08 22:17:50 +03:00
kd-11 00eaf39c01 vk: RADV support for depth scaling and transfer 2018-06-08 22:17:50 +03:00
kd-11 63f803b68a Refactoring
- Make the memory allocator a unique child of the render device.
  Fixes object lifetime issues with swapchain management due to cyclic dependencies
2018-06-08 22:17:50 +03:00
kd-11 c9e367befd rsx/debug: Fix rendering when FIFO reordering is disabled 2018-06-08 22:17:50 +03:00
kd-11 1c5667f0ce vk: Avoid use-after-free fence object 2018-06-08 22:17:50 +03:00
kd-11 e9c3ab7ae6 fix some linux issues
- Fix build
- Fix VMA incompatibility with swapchain_NATIVE
2018-06-08 22:17:50 +03:00
kd-11 1b9c9267f0 rsx: Update memory flags after memory transfer 2018-06-08 22:17:50 +03:00
kd-11 fc18e17ba6 vk: Implement depth scaling using hardware blit/copy engines
- Removes the old depth scaling using an overlay.
  It was never going to work properly due to per-pixel stencil writes being unavailable
- TODO: Preserve stencil buffer during ARGB8->D32S8 shader conversion pass
2018-06-08 22:17:50 +03:00
kd-11 3150619320 rsx: Preserve read AA state separate from write AA state
- Some applications (e.g Backbreaker) use an evil hack to resolve MSAA.
  The application respecifies a formerly AA region as a region with no AA then performs a framebuffer feedback lookup.
  The old memory keeps AA during read, but writes back to itself with AA resolved.
  This is evil on several levels but it just happens to work on PS3
2018-06-08 22:17:50 +03:00
kd-11 0f24379c0e rsx: Obey MSAA resolve during memory persistence transfer
- Ugh. This is a bandaid on a festering wound, AA badly needs a rewrite

 Also silence some warnings
2018-06-08 22:17:50 +03:00
Dravonic 400079a006 Parallel shader cache loading (#4677)
* Parallel shader cache loading
2018-06-01 19:49:29 +03:00
kd-11 87b510d5bf vulkan improvements
- Remove deprecated device layers
- Reimplement overlays resource management using real heap instead of using first_vertex hack
2018-05-31 11:22:40 +03:00
kd-11 9f9e1b5fe0 overlay; Fix leak 2018-05-31 11:22:40 +03:00
kd-11 cf2cb7978b facepalm 2018-05-30 13:30:23 +03:00