Zion Nimchuk
3a9ae2df9e
silence warnings in RSX stuff
2017-11-30 18:07:19 +03:00
kd-11
12ab03b0b5
rsx/gl: Implement resolution scaling
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rsx: Revise wpos calculation to take resolution scale into account
2017-10-09 20:25:41 +03:00
kd-11
47202d5839
rsx: Set up patch functionality for program coeffecients
2017-10-09 20:25:41 +03:00
kd-11
334327df67
rsx: Add a success message on program compile completion
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- Should help users wondering if rpcs3 'froze' during shader compile
2017-08-16 23:58:30 +03:00
kd-11
00c6a589a5
rsx/util: Add simple consistent hash function
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rsx/vk/shaders_cache: Move vp control mask to dynamic state
rsx/vk/gl: adds a shader cache for GL. Also Separates pipeline storage for each backend
rsx: Add more texture state variables to the cache
2017-08-16 23:58:30 +03:00
kd-11
c7dca1dbef
rsx/vk: Implement shaders cache and fix broken pipeline_storage comparison and hash
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- Fix pipeline state storage to uniquely store each pipeline variant
- Adds a progress bar to indicate loading is taking place
2017-08-16 23:58:30 +03:00
raven02
a270ac7f02
GL: re-use common fp/vp decompiler ( #2100 )
2016-08-26 22:23:23 +08:00
kd-11
9beb2d8ae0
vk/rsx: Bug fixes ( #2092 )
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* vk: fix separate front and back lighting
* vk: Inlined arrays can have emulated primitives too!
* vk: Use float input attribs for better compatibility
* vk: Free resources during shutdown
2016-08-24 08:50:07 +08:00
Nekotekina
84d0d396ed
EXPECTS usage removed
2016-08-15 16:29:38 +03:00
Nekotekina
a7e808b35b
EXCEPTION macro removed
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fmt::throw_exception<> implemented
::narrow improved
Minor fixes
2016-08-08 19:19:32 +03:00
Nekotekina
266db1336d
The rest
2016-05-23 16:22:25 +03:00
Ivan
75fe95eeb1
GSL moved from stdafx.h ( #1676 )
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Added GSL.h helper for correct including
2016-04-20 02:32:27 +03:00
Nekotekina
b85a68e8a1
Partial commit: RSX
2016-04-15 19:22:36 +03:00
Vincent Lejeune
149fa9d750
rsx/common: Make RSXFragmentProgram key and not just pointer.
2016-01-27 23:16:06 +01:00
Nekotekina
7417033d7f
GLGSRender fix
2016-01-27 18:14:39 +03:00
Vincent Lejeune
4ce4cf5242
rsx: Add vertex input and output in RSXVertexProgram.
2016-01-22 01:24:54 +01:00
Vincent Lejeune
1ce49b60d9
rsx-debug/d3d12: Support all rtt formats.
2016-01-17 20:02:30 +01:00
Vincent Lejeune
bab52c132d
rsx/common/d3d12/gl: Clean ProgramStateCache
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Use a_b_c format.
Use using =
Use tuple as output
Use RAII to delete program safely
Ensure const correctness.
2016-01-11 19:21:57 +01:00
Vincent Lejeune
3586c7613a
rsx/common: Fix program state cache Shader program comparaison.
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Comparaison was not taking the last instruction of shader into account.
Also remove "constant masking" since it wasn't actually usefull.
Fix DBZ: Burst Limits, SH3 and likely much more games.
2016-01-02 00:47:51 +01:00
Nekotekina
3ed603074c
Changes done by [DH] rewritten
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Added rsx_program_decompiler submodule
Added fs::dir iterator
Added fmt::match
2015-12-22 23:11:20 +03:00
Nekotekina
aa811b6eef
Cleanup (noexcept, unreachable)
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%x formatting fixes
2015-12-20 15:41:07 +03:00
Vincent Lejeune
c86cfef58e
rsx/common: Remove getFragmentConstantOffsetsCache
2015-11-28 20:58:00 +01:00
Vincent Lejeune
b9d8d9383a
rsx/d3d12: dump program content when capturing frame
2015-11-24 23:34:03 +01:00
Vincent Lejeune
2a9895b7f0
rsx/d3d12: Move fragment constants filling code to ProgramStateCache
2015-11-06 20:08:45 +01:00
Nekotekina
a974ee009e
vm::var improved, cleanup
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Mostly vm::var initialization introduced.
Added vm::make_var function.
2015-10-14 18:17:37 +03:00
DH
4a55ba3067
OpenGL renderer improvements
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Flush program cache at thread exit
Use cached locations
2015-10-14 03:16:39 +03:00
Vincent Lejeune
095c8fa19b
RSX/D3D12: Improve shader lookup performance
2015-08-26 18:45:57 +02:00
vlj
6a408301d7
d3d12: Another fix
2015-08-12 00:28:35 +02:00
Nekotekina
8c00dcd02d
Bugfix
2015-07-10 04:31:21 +03:00
vlj
145f411324
RSX: Add a template class that helps caching programs.
2015-05-19 17:26:05 +02:00