Commit graph

16 commits

Author SHA1 Message Date
Peter Tissen 40add8f9a2 Seperate ConLog.h and ConLogFrame.h (for now only seperate headers)
make precompiled header slimmer under Linux to increase CI and dev-machine build-times

make sure unused modules don't compile
add unused modules to the VS project to easier keep track of them
2014-06-06 02:50:22 +02:00
Blaypeg f1257f9e3f Change types to stop compiler warnings 2014-05-25 21:36:55 +01:00
Michael Yu 4c02c20d84 Improve Memory Viewer: There are bugs in text representation.
Char display now only displays printable ascii characters. Anything non-printable is printed as '.' as is standard.
Additionally, displayed lines are properly delineated with newlines so that we don't wrap on spaces.
2014-05-19 14:56:58 -07:00
Hykem 90896560bb Merge pull request #209 from unknownbrackets/warnings
Fix a bunch of warnings
2014-04-28 17:15:12 +01:00
Unknown W. Brackets 5f6a2e498a Fix some type comparion warnings. 2014-04-27 21:31:41 -07:00
Lioncash b877879db6 Clean up UI code.
- Use Bind instead of connect. It's recommended for anyone using wx 2.9+
- Remove AppConnector. All this did was destroy objects used in the UI. However, wxWidgets handles this. So it's redundant.
- Misc other unimportant changes.
2014-04-27 19:53:13 -04:00
Nekotekina 17fa60c31c Vpost draft 2014-03-01 12:38:50 +04:00
Bigpet 9a30ce5f18 Make buildable with GCC in Linux
* replace GetThreadID with std::this_thread.getId()
* name all anonymous structs and unions that contain non-trivially constructable objects
* made default constructor for big endian type noexcept to make it work with std::atomic
* move instantiated specialized template function members ouside of the class definition to comply with the standard
* added default instantiation for template parameter "=nullptr"
* used the C++11 standardized thread_local instead of the __declspec(thread)
* added transitional definitions to bridge the microsoft specific calls (compare and exchange and aligned alloc)
* removed cyclic dependency between Emulator->CPUThreadManager->CPUThread->SMutex->Emulator->...
* fixed some instances of indentation by space instead of tabs
* surrounded some unused code with an #if 0 block to make sure it doesn't compile
2014-02-23 17:52:52 +01:00
Alexandro Sánchez Bach 2506810a2e cellAudio updated
cellAudio:
* Change endianness of datatypes.
* Fixed port handling.
* Uninitialize module when restarting.
* Minor syntax fixes.
2014-01-10 22:06:22 +01:00
Alexandro Sánchez Bach aa9b0d0a31 RSX Debugger, Mem. Viewer and module improvements
* Small cleanup in cellJpgDec and cellPngDec.
* cellPamf added to the project and a few test lines added to
cellPamfGetHeaderSize(2).
* Improved speed of the Raw Image Preview on the the Memory Viewer.
* Now you can click on the shown buffers / textures in the RSX Debugger
in order to see them in full size. More settings added to the tabs.
* Fixed cellFsStat in order to fix the crash aused by opening
directiories. The solution is really *really* ugly. Once vfsDir is
ready, I will replace it with something better.
2014-01-05 00:45:44 +01:00
DH c7ca4b996a Fixed compilation errors
Minor improvements
2013-11-24 02:01:57 +02:00
Mislav Blažević d8bd34b57e Start porting to GNU compiler 2013-11-23 23:27:58 +01:00
Alexandro Sánchez Bach 268a654fec Implemented Raw Image Preview tool 2013-11-23 18:56:03 +01:00
DH cbe4ab253c Improved Memory Viewer 2013-11-23 07:38:19 +02:00
Alexandro Sánchez Bach 5e1a958ee6 New debugging features, cellGame & minor changes
Two cellGame functions partially implemented:
- cellGameGetParamInt
- cellGameGetParamString

New debugging features:
- Call Stack viewer added
- Memory Viewer rewritten (Not finished yet)

Modified definition of UNIMPLEMENTED_FUNC to improve compatibility with
other compilers: Thanks @krofna

Replaced the "Compiler" menu entry with "Tools" and "Memory Viewer"
entry added.

NOTE: To "quickly" browse the memory using the Memory Viewer you can use
the scrollbar. Notice the irony of the word 'quickly' since the memory
viewer is actually slow as fuck. I will fix that soon. As you can see,
I'd like to add a Raw image viewer in the future in order to "see"
textures directly from memory.
2013-11-23 05:47:19 +01:00
DH a90b5cf37a http://code.google.com/p/rpcs3/source/detail?r=44 2012-11-15 01:39:56 +02:00