Commit graph

10345 commits

Author SHA1 Message Date
kd-11 3947250daa Whitespace fix 2023-05-05 16:59:06 +03:00
kd-11 96be211c88 gl: Fix typeless casts 2023-05-05 16:59:06 +03:00
kd-11 b00b8ae71b rsx: Allow swizzle flag to propagate as an override to surface properties 2023-05-03 01:26:14 +03:00
kd-11 45f416c4f1 rsx: Apply swizzle flag on data source as well
- The fact that the attribute is tacked on to the dest is a semantic error.
  It's the context that is swz\ln, not the source or dest. They both are one or the other.
2023-05-03 01:26:14 +03:00
kd-11 c58149f5b6 vk: Propagate swizzle flag in hw blit engine 2023-05-03 01:26:14 +03:00
kd-11 579a6c9311 rsx: Add a comment explaining the barycentric interpolation change 2023-05-02 20:46:39 +03:00
kd-11 08e7a23121 vk: Improved attribute interpolation for NVIDIA 2023-05-02 20:46:39 +03:00
RipleyTom bf190fd3d8 Fix deadlock in games_config 2023-05-02 07:51:22 +02:00
Ani 9ab4802d07 gl: Fix blur_intensity GL_INVALID_OPERATION error
blur_intensity is a float, so the cast needs to be f32 instead of s32
2023-04-30 12:02:14 +03:00
Megamouse 7bec3b30b7 Qt: Allow parsing games.yml during gameplay
There is no need to restrict this anymore
2023-04-28 17:16:04 +02:00
Megamouse ad5a62b62d Loader: split add_only into own function
The new code does not require any modifications apart from loading vfs
2023-04-28 17:16:04 +02:00
Elad Ashkenazi 5cf80c05a5 savestates:/sys_spu: Fix join saving 2023-04-28 16:13:15 +03:00
Megamouse eb5ea82bb1 Qt: Fix data race and undefined behaviour in games_config 2023-04-27 08:42:28 +02:00
Megamouse cd9ff08235 Decrease some include madness 2023-04-26 21:37:44 +02:00
Megamouse a639772dfe Qt: async game list parsing 2023-04-26 18:07:16 +02:00
kd-11 7feb13671a rsx: Fix up the framebuffer width if the pitch fits scissor but not the clip width 2023-04-25 13:07:12 +03:00
Ivan Chikish 45fecf0059 SPU LLVM: disable AVX2 shift intrinsics
Was incorrectly checked.
2023-04-23 18:36:45 +03:00
Ivan Chikish bb8e43f16c SPU LLVM: fixup custom LICM pass 2023-04-22 03:07:06 +03:00
Megamouse 2c71d08ea2 Emu: Cache games.yml and only save when necessary 2023-04-21 20:18:24 +02:00
Megamouse 500f7901ac unself: rename SCEVersionInfo to version_header 2023-04-21 17:56:25 +02:00
Megamouse a770eaf500 unself: rename AppInfo to program_identification_header 2023-04-21 17:56:25 +02:00
Ivan Chikish 1041284384 SPU LLVM: sink stores deeper in custom LICM pass 2023-04-21 18:11:59 +03:00
Megamouse 6555de6ef5 fix warnings 2023-04-21 16:41:06 +02:00
Eladash a1741f21cc Optimize AddGamesFromDir a bit 2023-04-21 12:14:44 +02:00
Eladash 76a36f45bf Reduce IO With Game Library Loading 2023-04-21 12:14:44 +02:00
Ivan Chikish 183bea3b98 SPU LLVM: upgrade custom DSE pass 2023-04-20 11:12:31 +03:00
kd-11 6981cbb985 formatting 2023-04-19 14:21:15 +03:00
kd-11 fdfcc6c5ea gl: Refactor attachment clear logic
- Make the whole thing a standalone command to avoid unnecessary state meddling.
2023-04-19 14:21:15 +03:00
Ivan Chikish 1f19804cab BufferUtils: fix SSE2 path for byteswaps 2023-04-18 16:46:18 +03:00
kd-11 9ff6003dfc rsx: Add Ultra shader precision setting for costly accuracy settings 2023-04-18 16:25:16 +03:00
kd-11 f725ea7d0d vk: Promote barycentric interpolation to 64-bit 2023-04-18 16:25:16 +03:00
Ivan Chikish 39d17a94c6 SPU LLVM: make savestates unsavable inside the code 2023-04-18 12:19:15 +03:00
Ivan Chikish 8153e5338f SPU LLVM: optimize register stores
Custom implementation of DSE+LICM
2023-04-18 12:19:15 +03:00
RipleyTom 999caea021 Implement sceNpManagerGetCachedInfo 2023-04-17 21:13:44 +02:00
shockdude b70665865f Invert the DJ Hero Turntable crossfader axis bind.
On Xbox 360 turntables, Crossfade Left is Y Down, Crossfade Right is Y Up.
Also simplify turntable/left stick input.
2023-04-16 13:21:57 +02:00
shockdude 6a9e0c52c3 Round squircled axis values to nearest whole number 2023-04-16 10:41:44 +02:00
Ivan Chikish 44b3709d1d SPU LLVM: use volatile stores for PC update 2023-04-15 12:40:59 +03:00
Ivan Chikish ba29f0ccd1 SPU LLVM: use atomic loads in read channel count 2023-04-14 13:36:04 +03:00
Ivan Chikish 3473e19508 SPU LLVM: fix savestate safety guards
Volatile was removed since it prevented optimizations.
2023-04-14 07:26:30 +03:00
Ivan Chikish 22bd7dcc42 PPU LLVM: disable DSE pass and use volatile store/loads 2023-04-14 07:26:30 +03:00
Eladash 79d09d02ed Add savestate buttons to home menu 2023-04-13 20:46:37 +02:00
Megamouse a6313fa46c cellMic: fix mic type regression 2023-04-13 20:00:05 +02:00
Megamouse 2a7431bd61 cellMic: fallback to proper sampling rate if necessary 2023-04-13 20:00:05 +02:00
Megamouse 90851459c8 cellMic: change some log levels 2023-04-13 20:00:05 +02:00
Megamouse 27c9bf137c cellMic: fallback to 4,2,1 channels by default 2023-04-13 20:00:05 +02:00
Megamouse 2205790dd4 cellMic: add some error checks 2023-04-13 20:00:05 +02:00
Megamouse 0115c2f70a cellMic: minor format changes for readability 2023-04-13 20:00:05 +02:00
kd-11 47b65868f4 Try even lower 2023-04-12 18:47:14 +03:00
kd-11 8735a06f3c vk: GTX970 workaround 2023-04-12 18:47:14 +03:00
RipleyTom d35fecbeea Forces deterministic FP operations when online 2023-04-12 15:31:36 +03:00