Megamouse
69435dd951
overlays: Fix linux compilation
2023-02-09 20:36:35 +01:00
Megamouse
9375e255e1
overlays: add pages to home menu
2023-02-09 20:36:35 +01:00
Megamouse
bc487f43f7
cli: Add option to boot a game with a specific pad profile
2023-02-08 21:54:51 +01:00
Megamouse
d1a950d59f
overlays/osk: keep dialog open in continuous mode
2023-01-28 21:51:36 +01:00
Megamouse
6532d2b650
input: fix dynamic pad handler mode reset
2023-01-27 00:13:20 +01:00
Megamouse
d3183708e8
overlays: do not open home menu in VSH
2023-01-21 09:11:53 +01:00
Megamouse
44771150b7
overlays: add simple home menu
2023-01-21 09:11:53 +01:00
Megamouse
18b7955384
SDL handler
2022-12-13 11:56:48 +01:00
Eladash
69368d972d
Savestates: Move "Start Paused" setting to UI
2022-11-05 10:36:46 +01:00
Eladash
9632d0ab8a
Emu: fixup message when the application has crashed
2022-11-01 19:08:55 +03:00
Elad Ashkenazi
c214f45e14
Savestates/rsx/IO: Resume emulation on long START press, enable "Start Paused" by defaut ( #12881 )
...
* Savestates: Enable "Start Paused" by default
* Emu/rsx/IO: Resume emulation on long START press
* rsx: fix missing graphics with savestates' "Start Paused" setting
* rsx/overlays: Add simple reference counting for messages to hide them manually
* Move some code in Emulator::Pause() so thread pausing is the first thing done by this function
2022-10-29 19:53:00 +02:00
Megamouse
a16d18d83c
Input: rename misleading ThreadProc to process
2022-10-21 23:42:01 +02:00
Megamouse
ddd261c943
Input: refactor vibration
...
There's no need to deal with vibration levels outside of the handlers.
All we need to know is the 0-255 DS3 range which is given by the u8 type.
2022-10-21 23:42:01 +02:00
Megamouse
814adbb8c4
Input: simplify InitPadConfig
2022-10-15 13:17:16 +02:00
Megamouse
cf86b6c107
Input: keep old port status when reconnecting ldd pads
...
The port status might not change currently, but it should be more correct this way.
2022-10-12 22:30:09 +02:00
Megamouse
12a83e5a1c
Input: simplify unnecessarily complex ldd reload
2022-10-12 22:30:09 +02:00
Megamouse
0f769eec81
Input: log more pad information
2022-10-12 21:01:02 +02:00
Megamouse
829af30568
evdev: add motion device
2022-08-14 11:04:57 +02:00
Megamouse
c4b38869ab
Input: fix pad initialization
2022-08-05 20:16:21 +02:00
Megamouse
4823d4c32a
input: add background input option
...
Adds an option to disable background input to the IO tab in the settings dialog.
This will disable pad input as well as ps move and overlays input when the window is unfocused.
2022-07-06 21:49:31 +02:00
Elad Ashkenazi
fcd297ffb2
Savestates Support For PS3 Emulation ( #10478 )
2022-07-04 16:02:17 +03:00
Megamouse
8f14f392fd
overlays: ignore input if kb pad handler is active
2022-04-25 19:44:56 +02:00
Megamouse
d6597038ee
Input: multithreaded handlers
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Implements naive multithreading for input handlers.
2022-02-10 20:38:11 +01:00
Megamouse
0d7b7585a8
Some typo/warning fixes
2021-11-16 09:31:16 +01:00
Megamouse
29256df5b1
input: make pad_thread a named_thread
2021-09-08 20:15:28 +02:00
Megamouse
a74156fe5b
input: reimplement lost optimization
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We don't need to check all the buttons constantly
2021-09-08 20:15:28 +02:00
Megamouse
aca9884e76
input: fix custom pad config loading
2021-09-05 10:16:25 +02:00
Megamouse
b07960d3bc
input: move pressure sensitivity to the handlers
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This removes a data race where the button was kept pressed but the values ingame could vary
2021-08-29 10:41:22 +02:00
Megamouse
a33b2afe08
input: remove inconvenient pad mutex
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It takes too long to wait for some handlers after all, causing stutter.
2021-08-29 10:41:22 +02:00
Megamouse
970fe0df12
input: revert stupid ideas
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In order to make input more "atomic" I added man in the middle interfaces to decrease the delay between input and cellPad.
But I failed to notice that this introduced a data race between both ends of the pipeline.
I hope the new mutex location doesn't cause any noticeable input lag.
2021-08-26 08:48:03 +02:00
Megamouse
aa48bd91f4
input: fix pad defaults when config file was empty
2021-08-15 21:02:38 +02:00
Megamouse
cad96cef72
input: redesign pad profiles
2021-08-15 08:24:35 +02:00
Megamouse
5816505e61
input: fix player id if handler has 2 or more pads
2021-08-10 21:31:29 +02:00
Megamouse
f0d51899c1
input: fix minor data race
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While usually not exposed to the user, there was a slight chance that user input was read in a dirty state.
This became apparent during usage of the new pressure sensitivity button
2021-08-09 11:29:46 +02:00
Megamouse
d4802cc766
input: Add pressure sensitivity button
2021-08-07 21:03:34 +02:00
Eladash
7d89938624
cellPad: do not use recusrive mutex
2021-05-28 20:25:16 +03:00
Megamouse
03b76b4606
Emu: some cleanup
2021-04-09 21:03:49 +02:00
Megamouse
d0cc5c0fc7
DS4: enumerate devices periodically
2021-02-22 10:45:40 +01:00
Megamouse
bc938ce630
dualsense: implement player LEDs
2021-02-09 19:21:37 +01:00
Luke Barr
cb8ef46ec7
Initial DualSense Support ( #9308 )
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* Initial DualSense Support
* Add Vibration Support
* Add CRC32 Validation to Incoming Bluetooth Packets
Cleanup report sizes
* Consistency, remove button comments, add two buttons.
Co-authored-by: Ani <ani-leo@outlook.com>
2020-12-13 00:00:45 +01:00
RipleyTom
af8c661a64
Remove BOM markers
2020-12-06 15:30:12 +03:00
Megamouse
ab4c40c988
pad_thread facepalm
2020-06-26 09:28:58 +02:00
Megamouse
76faaf43f7
Input: Use global variables for pad modifications
2020-06-26 04:42:52 +02:00
Megamouse
eb5ec211c2
Input: remember registered ldd controllers
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- Don't reset ldd pads when saving a pad config
- Prevent configuration of registered ldd pads in the gui while ingame
2020-05-13 11:17:58 +02:00
RipleyTom
dce81d4a66
fix AddLddPad when more than one ldd pad
2020-04-08 07:39:54 +03:00
Megamouse
f7666f44da
Untangle GUI and input includes
2020-02-24 16:31:01 +01:00
Megamouse
fe75311be2
move config structs to own files and clean up some headers
2020-02-17 15:08:17 +03:00
Nekotekina
3c0bd821c8
Give log channels fancier names
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Improve LOG_CHANNEL macro to accept custom name.
2020-02-01 10:43:43 +03:00
Nekotekina
d9a0619ddd
Remove legacy GENERAL log channel
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Add some more log channels instead.
2020-02-01 07:49:38 +03:00
Eladash
9690854e58
Some cleanup
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* Prefer default initializer over std::memset 0 when possible and more readable.
* Use std::format in trophy files name obtaining.
* Use vm::ptr<>::operator bool() instead of comparing vm::ptr to vm::null or using addr().
* Add a few std::memset calls in hle where it matters (or in some places just to document an actual firmware memcpy call).
2019-12-31 22:27:27 +03:00