* Fixed tabs/spaces problem in cellSysutil.h too.
NOTE: The problem with cellFont (crash on line 604) has been fixed, but
for a high price: There is now a huge memory leak when a NULL pointer is
passed to cellFontRenderSurfaceInit.
-Now, all the games using rendering text using
cellFontRenderCharGlyphImage and all the related functions should work,
or at least don't crash.
-There are still issues with the character position on surface, and in
some cases, it renders the text with a different font than the one the
game specified. A lot of cellFont stuff is still missing or may be not
properly implemented.
-For games using system-embedded fontsets you have to find a *legal* way
to copy the .TTF files from your PS3 into dev_flash/data/font.
RSX Debugger:
*Better way to add name:value pairs to the tabs.
*Added some entries in the Settings/Texture/Lightning tabs.
*Experimental DisAsm.
*Support for previewing RGB textures (buggy!).
*Minor cleanups and improvements
cellFont:
*Added cellFontOpenFontMemory, cellFontOpenFontFile,
cellFontOpenFontset. They still need some modifications (e.g. bind these
functions to stblib/stb_truetype.h).
* Edited .gitignore
* Moved some functions to cellFontFT.
* Now cellFont initializes correctly, but it doesn't render anything
yet. There are still several things to change and functions to
implement. I will take care of it.