Commit graph

4026 commits

Author SHA1 Message Date
kd-11
78a588cacb rsx: Use animated icon and message queue for shader compiler notifications 2023-02-03 09:13:27 +03:00
kd-11
205f8a6479 rsx: Fix message queue order and positioning 2023-02-03 09:13:27 +03:00
kd-11
34c1e1a9ad rsx: Add support for rounded rectangles 2023-02-03 09:13:27 +03:00
kd-11
0885884839 rsx: Implement notification queue 2023-02-03 09:13:27 +03:00
Megamouse
3202cc7021 overlays/osk: fix y offset direction facepalm 2023-01-28 23:13:51 +01:00
Megamouse
fc34b3f144 cellOskDialog: improve kb event hook callback 2023-01-28 21:51:36 +01:00
Megamouse
fb974a4551 overlays/osk: clear on enter 2023-01-28 21:51:36 +01:00
Megamouse
3d99fea575 overlays/osk: Do not render preview background in separate windows mode 2023-01-28 21:51:36 +01:00
Megamouse
feb04c64a8 overlays/osk: show dialog on key input 2023-01-28 21:51:36 +01:00
Megamouse
d3dbf9e83f overlays/osk: Clear text properly in continuous mode 2023-01-28 21:51:36 +01:00
Megamouse
754fd03750 overlays/osk: hide title in separate window mode 2023-01-28 21:51:36 +01:00
Megamouse
adfa5d63bb overlays/osk: fix dialog positioning 2023-01-28 21:51:36 +01:00
Megamouse
daefe27fec overlays: allow keyboard input if pads are intercepted 2023-01-28 21:51:36 +01:00
Megamouse
6106ff8b31 overlays/osk: fix cellOskDialogExtInputDeviceLock 2023-01-28 21:51:36 +01:00
Megamouse
1e6c180690 overlays: don't flip if the overlay is invisible 2023-01-28 21:51:36 +01:00
Megamouse
d1a950d59f overlays/osk: keep dialog open in continuous mode 2023-01-28 21:51:36 +01:00
Megamouse
641fadc1fb overlays/osk: handle input device change 2023-01-28 21:51:36 +01:00
Megamouse
5299061282 overlays/osk: visualize separate windows 2023-01-28 21:51:36 +01:00
kd-11
d0c029c83e rsx: Ignore bad face mode configuration 2023-01-28 21:11:32 +03:00
Jan Beich
3196ada481 vk: Drop deprecated (239) and removed (240) header
In file included from rpcs3/Emu/System.cpp:55:
rpcs3/Emu/RSX/VK/VulkanAPI.h:17:10: fatal error: 'vulkan/vk_sdk_platform.h' file not found
 #include <vulkan/vk_sdk_platform.h>
          ^~~~~~~~~~~~~~~~~~~~~~~~~~
2023-01-28 01:26:12 +01:00
Megamouse
e0baad417a perfoverlay: fix minimal graph min/max calculation 2023-01-27 00:13:20 +01:00
kd-11
5f0467b084 rsx: Remove framebuffer_status_valid flag and move to state 2023-01-26 11:42:39 +03:00
kd-11
6adcabda29 rsx: Fix graphics state foot-gun 2023-01-26 11:42:39 +03:00
Megamouse
44771150b7 overlays: add simple home menu 2023-01-21 09:11:53 +01:00
Megamouse
ac2b2d82d2 overlays/osk: move pointer variables to fxo 2023-01-20 23:41:56 +01:00
Megamouse
11c42eb8d4 overlays/osk: add analog movement if CELL_OSKDIALOG_NO_INPUT_ANALOG is unset 2023-01-20 23:41:56 +01:00
Megamouse
dc0230c476 overlays/osk: Fix layout and positioning 2023-01-20 23:41:56 +01:00
Megamouse
f659338e5e overlays/osk: implement first osk pointer 2023-01-20 23:41:56 +01:00
Megamouse
4a82d81efe overlays/osk: implement scaling 2023-01-20 23:41:56 +01:00
Megamouse
6b4208be9b overlays/osk: align osk position 2023-01-20 23:41:56 +01:00
Megamouse
34df4509af overlays/osk: implement "support languages"
Some languages/panels in the osk need to be activated by the developer.
They are not available otherwise.
So let's check if they were pre-configured and only add the panels if they are supported.
2023-01-20 23:41:56 +01:00
Megamouse
709305df0e overlays: fix indentation 2023-01-18 00:24:00 +01:00
kd-11
719e7a9d56 rsx: Fix inadvertent signal override for MSAA 2023-01-17 02:24:21 +03:00
kd-11
eed9e56bf4 rsx: Allow vertex fetch from uninitialized register 2023-01-17 02:24:21 +03:00
xperia64
240cb2d627 Add output scaling filtering options, migrate FSR checkbox to these options 2023-01-16 13:52:51 +01:00
kd-11
bd69466e94 rsx: Fix some pipe state signal propagation routines 2023-01-16 15:20:53 +03:00
kd-11
6809d84a00 vk: Bump max number of suppported inline draw calls to 32k
- Surprisingly some games actually exhaust the entire 16k pool causing slowdown
2023-01-11 16:48:53 +03:00
kd-11
2752cd1390 rsx/vk: Fix some problems with dynamic state updates 2023-01-11 16:48:53 +03:00
kd-11
10b56415e8 vk: Avoid loading the whole dynamic state properties if only the shader changed
- Handles a common case where a game engine switches materials but uses the same configuration
  e.g rendering two types of wall or ground may need different shaders but similar state properties
2023-01-11 16:48:53 +03:00
kd-11
bd87c80943 rsx: Simplify the debug overlay print text routines.
- Greatly simplifies adding text
2023-01-11 16:48:53 +03:00
kd-11
f71e7ef1cc vk: Switch programs if the primitive type changed
- This will change when EXT_dynamic_state is integrated
2023-01-11 16:48:53 +03:00
kd-11
756ad17c2c Fix GCC11 compilation 2023-01-11 16:48:53 +03:00
kd-11
29c1b20b41 Fix compilation 2023-01-11 16:48:53 +03:00
kd-11
aa5097e0d4 glsl: Update fog enums in shaders 2023-01-11 16:48:53 +03:00
kd-11
2ccfee2e45 rsx: Propagate decode failures up the chain.
- Dumping invalid data should not crash
2023-01-11 16:48:53 +03:00
kd-11
bf1311b902 Fix GCC compilation 2023-01-11 16:48:53 +03:00
kd-11
71efb3bc84 rsx: Use gcm cast to handle input enum validation 2023-01-11 16:48:53 +03:00
kd-11
439bdde849 rsx: Fix printing of expected values 2023-01-11 16:48:53 +03:00
kd-11
c7fed20f3c vk: Short-circuit program load if state did not change
- TODO: Incorporate VK_EXT_extended_dynamic_state
2023-01-11 16:48:53 +03:00
kd-11
3dd6e5664c rsx: Do not call a dynamic function to simply test-and-set. Do it inline. 2023-01-11 16:48:53 +03:00