- Also fix visual corruption when using disjoint indexed draws
- Refactor draw call emit again (vk)
- Improve execution barrier resolve
- Allow vertex/index rebase inside begin/end pair
- Add ALPHA_TEST to list of excluded methods [TODO: defer raster state]
- gl bringup
- Simplify
- using the simple_array gets back a few more fps :)
- Some games overflow the program buffer e.g Resistance games
The observed overflow is one instruction longer, likely an engine bug
with counting instructions
- Implement forced reading when calling update method to sync partial lists
- Defer conditional render evaluation and use a read barrier to avoid extra work
- Fix HLE gcm library when binding tiles & zcull RAM
- Do not do a full sync on a texture read barrier
- Avoid calling zcull sync in FIFO spin wait
- Do not flush memory to cache from the renderer side; this method is now obsolete
- Adds proper support for vertex textures, including dimensions other than 2D textures
- Minor analyser fixup, removes spurious 'analyser failed' errors
- Minor optimizations for program state tracking
- Fix program abort logic to never abort before resolving later label addresses
Fixes jumping over broken code and jumping over END markers
- TEXTURE_CONTROL2 has indexing range of [0..15] without stride skipping!
This register does not have interleaving with other texture registers
- Track shader address poke as it seems to invalidate programs as well
Drop _xbegin family intrinsics due to bad codegen
Implemented `notifier` class, replacing vm::notify
Minor optimization: detach transactions from global mutex on TSX path
Minor optimization: don't acquire vm::passive_lock on PPU on TSX path
- Improve dirty state tracking affecting program state
- vk: Refactor out transform constants upload into a separate channel to avoid if possible
transform data uploads are quite expensive
- Properly detect inline array registers vs constant value registers
- Silence needless spam, 306E is 2D surface engiine, the assumption that y is multiplied by 306E pitch is not crazy
- Track asynchronous operations in RSX core
- Add read barriers to force pending writes to finish.
Fixes zcull delay flicker in all UE3 titles without forcing hard stall
- Increase zcull latency as all writes should be synchronized now
- ZCULL unit emulation rewritten
- ZCULL reports are now deferred avoiding pipeline stalls
- Minor optimizations; replaced std::mutex with shared_mutex where contention is rare
- Silence unnecessary error message
- Small improvement to out of memory handling for vulkan and slightly bump vertex buffer heap
- Removes the duplicate local_transform_constants
- Resets the transform constants on every context reset
- Simplifies the code abit which should make it faster
- NOTE: Transform constants are persistent across context re-init events (VF5)