Eladash
2d45ecff22
cellSaveData: Adjust to non-TSX
2023-07-27 02:50:01 +03:00
Elad Ashkenazi
5d98f3866c
Log TTY output after emulation have been stopped
2023-07-26 17:56:44 +03:00
Elad Ashkenazi
106f31db6a
sceNpTrophy: Minor UB fixup
...
id.data[9] is char while isprint should accept u8.
2023-07-26 17:56:44 +03:00
brian218
9a5bdc9b4f
sys_fs: Updated sys_fs_fcntl(0xc0000015&0xc000001c)'s error handling according to real hardware testing
2023-07-26 13:10:51 +03:00
brian218
0b829be798
sys_fs: Fixed up sys_fs_fcntl(0xc0000007) aka cellFsArcadeHddSerialNumber according to real hardware testing
2023-07-26 13:10:51 +03:00
Megamouse
94bb75fb7c
sceNpTrophy: Check if a trophy configuration file exists before starting the install process
2023-07-25 22:00:19 +02:00
Eladash
7d84d0f83e
sceNpTrophy: Initial commSign checking of CreateContext
2023-07-25 21:40:35 +03:00
oltolm
bc40b61ef1
rename fs::stat to fs::get_stat
2023-07-25 12:15:08 +03:00
Megamouse
73c3d5fc81
Fix config path in Emu.Restart()
2023-07-25 11:12:16 +03:00
Megamouse
13575029c0
cellSaveData: add some more error logging
2023-07-25 11:12:16 +03:00
brian218
ea016382f2
Fixed Emu.Restart(graceful=false) no longer worked after #14038
2023-07-25 09:48:11 +03:00
Eladash
782344eed8
Debugger: Make break-all non-default
2023-07-24 17:07:15 +03:00
Eladash
9d3e626b55
Minor ppu_initialize fix
2023-07-24 17:07:15 +03:00
Eladash
a6e8b9037a
ppu: Make install function log message trace
2023-07-24 17:07:15 +03:00
brian218
c9f91ecee9
USIO: Added support for Tekken Tag Tournament 2 Live Monitor edition
2023-07-24 08:39:14 +02:00
brian218
a975b4937a
USIO: Added support for Tekken Tag Tournament 2
2023-07-23 20:23:00 +02:00
Eladash
fce8e0fef0
Savestates: Facilitate multi slots
2023-07-23 17:58:54 +03:00
Eladash
3bbc2c1f4c
PPU Analyzer: Fixup get_ptr()
2023-07-23 17:58:54 +03:00
Eladash
99671b754f
Add ppu_module::get_ref() to ease debugging
2023-07-23 17:58:54 +03:00
Eladash
9fc5f6271b
Update SPU reservation notifier mask
2023-07-23 17:58:54 +03:00
Eladash
c44cddabfa
CPUThread.cpp: Fix use of cpu_counter::add
...
This also fixes a crash when saving savestate because main thread uses cpu_counter::suspend_all which adds cuncurrency.
2023-07-23 17:58:54 +03:00
Eladash
9ff91c29f2
Invalidate Savestates
2023-07-23 17:58:54 +03:00
brian218
70b124cfa0
USIO: Fixed BACKUP MEMORY ERROR for some games ( #14248 )
2023-07-23 12:17:49 +03:00
Megamouse
568e7481d8
sys_fs: use path instead of u8path
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Japanese PS3 games often use unicode paths which hard crash the std::filesystem::string() method.
wstring() would work in these cases, but I guess we can just use path() instead of u8path().
2023-07-20 07:22:07 +03:00
Darkhost1999
a0297933ce
Create Missing Paths for Dev_USB/HDD0 and mms
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In addiytion, fix 2 warnings.
2023-07-19 12:01:44 +03:00
Eladash
50dad6801b
SPU LLVM: Use get_known_bits() in SHUFB
2023-07-18 22:27:45 +03:00
Malcolm Jestadt
ee7475a9d4
SPU LLVM: Handle SHUFB special cases with a lookup table
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- Needs 3 instructions to handle the special cases, since x86 lacks an 8 bit simd shift instruction
2023-07-18 22:27:45 +03:00
Megamouse
db029ed29f
Fix default renderer when creating a brand new config
2023-07-17 09:35:26 +02:00
Elad Ashkenazi
41d38975f7
Savestates/sys_fs: Utilize fs::file::get_id to fix an old bug
2023-07-17 08:09:09 +03:00
Eladash
eecadab387
Implement fs::file::get_id()
...
File descripor ID with 2 provided ways to compare between them:
1. is_mirror_of():
Test if identical:
For example: when LHS writes one byte to a file at X offset, RHS file be able to read that exact byte at X offset)
2. is_coherent_with():
Test if both files point to the same file:
For example: if a file descriptor pointing to the complete file exists and is being truncated to 0 bytes from non-
-zero size state: this has to affect both RHS and LHS files.
2023-07-17 08:09:09 +03:00
Eladash
e27e6c0b2d
Implement PPU usleep control setting hack
2023-07-17 07:17:11 +03:00
Eladash
1371bf89e0
PPU LLVM: Allow to abort OVL analysis in the middle
2023-07-15 08:26:28 +03:00
Eladash
3b8f8d7fc8
PPU LLVM: Improve precompilation time
2023-07-15 08:26:28 +03:00
Eladash
083b4f0d3b
Patches: Fix potential RPCS3 crashes due to invalid patches
2023-07-13 07:38:46 +03:00
Eladash
c0280b43f2
PPU/Debugger: View the currently used CR field content in register panel
2023-07-12 13:22:06 +03:00
kd-11
eee7bf0c97
vk: Don't load depth-stencil textures on the transfer queue
2023-07-12 03:20:08 +03:00
oltolm
0c94606fcf
Make compile with msvc, clang and gcc on Windows
2023-07-11 21:40:30 +03:00
kd-11
bff6e0d277
rsx: Don't assert when surface and texture cache overlap lockable memory
...
- It's not a serious enough problem and the root cause is understood.
2023-07-11 04:09:30 +03:00
kd-11
c325017675
rsx: Preserve the texcoord transform around destructive modifications
2023-07-11 04:09:30 +03:00
Elad Ashkenazi
4b12c9a9fc
Force inherit BDVD/PS3_GAME across game updates ( #14159 )
2023-07-11 00:30:02 +03:00
kd-11
0d57744efa
rsx: Fix AMD shader codegen
2023-07-10 22:44:40 +03:00
Elad Ashkenazi
e882d64d8a
SPU/PPU Debugger: Add decimal mode to registers panel
2023-07-10 19:06:57 +03:00
Eladash
16f910e350
sys_fs: Fix log levels
2023-07-10 12:39:26 +03:00
Megamouse
e2c2ef9788
Write config.yml if it doesn't exist or is empty on boot
2023-07-10 00:50:19 +02:00
kd-11
a98b4adead
rsx: Fix projected coordinates calculation again
2023-07-09 19:33:48 +03:00
kd-11
186fe53279
rsx: Fix the default shadow codegen path
2023-07-09 19:33:48 +03:00
kd-11
c9917c826a
Fix typo
2023-07-09 19:33:48 +03:00
kd-11
aedebecae2
rsx: Reimplement projected texturing
2023-07-09 19:33:48 +03:00
Eladash
482dd0e8f8
SPU: Remove wrong clamp in MFC_Size
...
Just crashes real MFC.
2023-07-09 13:33:03 +03:00
Eladash
cae2e7de80
LV2: Log allocated guest VM addresses
2023-07-09 13:33:03 +03:00