Nekotekina
7702eb2fa7
PPU: clean linkage info
2017-07-12 21:29:09 +03:00
Nekotekina
113b937263
Fix moving game dir
2017-07-12 19:35:46 +03:00
Nekotekina
a5c431c2b7
_lv2prx mutex implemented
2017-07-12 19:11:51 +03:00
Nekotekina
5ba23ac4c4
sys_lwmutex_locker aux class
2017-07-12 19:09:53 +03:00
Nekotekina
f7472d59aa
GUI: fix recent entry duplication
2017-07-12 18:16:09 +03:00
Nekotekina
3cd4256b9e
Fill game list from all locations
2017-07-12 18:16:09 +03:00
Nekotekina
08e9400870
Improve booting disc games
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Store disc locations for disc games
Create /dev_hdd0/disc/ directory
Move disc games from /dev_hdd0/game/ to /disc/ automatically
Load disc game patches automatically
2017-07-12 16:38:19 +03:00
Nekotekina
420bfef214
Cleaning after PoorRequest
2017-07-12 14:07:38 +03:00
Nekotekina
ff53ff3bbf
Force HLE for net-related libraries
2017-07-12 14:00:38 +03:00
Nekotekina
4a512694d9
Implemented _sys_memchr
2017-07-12 14:00:38 +03:00
Nekotekina
8202352452
Do not load sprx twice
2017-07-12 14:00:38 +03:00
Nekotekina
73a2a937c4
PPU LLVM: reuse loaded executables
2017-07-12 14:00:38 +03:00
Nekotekina
3278062c29
PPU: load only libsysmodule.sprx
2017-07-12 14:00:38 +03:00
Nekotekina
74f2be7307
PPU: free prx segments
2017-07-12 14:00:38 +03:00
Nekotekina
0ee454f44b
vm: decommit by exec_addr
2017-07-12 14:00:38 +03:00
Nekotekina
9a38d63661
Store sys_spu_image value
2017-07-12 14:00:38 +03:00
Nekotekina
bab537c7e2
PPU LLVM: unuse FP_SAT_OP
2017-07-12 14:00:38 +03:00
RipleyTom
34709eb399
Fix Stswi instruction
2017-07-10 18:42:02 +03:00
raven02
2e47c42367
Add Stretch to Display Area option ( #2961 )
2017-07-08 16:06:11 +03:00
kd-11
41d921808b
spu: Reimplement FCGT and FCMGT to handle corner cases (such as comparisons against infinites and denormals)
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- Also optimize FMA/FMS/FNMS for recompiler
2017-07-08 14:52:16 +03:00
kd-11
9e7a42d057
rsx: Minor bug fixes
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- vk: Do not select first available format when choosing a swapchain format
- gl/vk: Ignore rendering zero sized framebuffers/scissors
- fp: Re-enable range clamp on fp16 registers; fix fx12 clamping [-2, 2]
2017-07-08 14:52:16 +03:00
kd-11
d43e06c0ea
rsx: Fix some fp bugs
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rsx/fp: Properly fix RCP
- Input is always scalar, output is a vector
rsx/fp: Ignore forced unit for SIP and TEX instructions
2017-07-08 14:52:16 +03:00
kd-11
c788331e45
vk: Fix layout transitions
2017-07-08 14:52:16 +03:00
kd-11
3d935b64f2
rsx/gl/vk: Enable contents transfer when a new framebuffer is created and not cleared
2017-07-08 14:52:16 +03:00
kd-11
e9b8f94fb1
rsx/gl/vk: Enable frame skipping
2017-07-08 14:52:16 +03:00
kd-11
b95ffaf4dd
rsx: Implement skip draw. Also, start working on MT vertex upload
2017-07-08 14:52:16 +03:00
kd-11
ab97a0a5a3
spu: dma tweaks
2017-07-08 14:52:16 +03:00
RipleyTom
d793f8ad78
Implements sys_fs_disk_free
2017-07-04 16:16:32 +03:00
Nekotekina
dda274afb0
Fix Miku OP video
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And break something else
2017-07-04 02:04:22 +03:00
Nekotekina
f0d184f38b
PPU LLVM: relocation support
2017-07-04 02:04:22 +03:00
Robbie
458968658f
Fix akiba with cell cancel
2017-07-03 23:56:55 +03:00
Robbie
190a59ce03
Basic Save Manager ( #2924 )
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* The basic unstubbing. Save entries will be listed and you can select a save. If you select none, then it'll work as well. WIP
* Filled out the trivial parts of the info dialog.
* Finish implementation and clean up. No "maintain" dialog or context menu for now until the copy/delete functions are implemented.
* Fix crash
* Update cellSaveData.cpp
2017-07-01 21:42:09 +03:00
Zangetsu38
253e7a90b8
vk: add "add_signed" in blend op.
2017-06-30 18:40:40 +03:00
Inviuz
645f0e63ab
REF 57 plus FREF fix
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kept bothering me until i realized what was wrong with it
2017-06-30 14:24:00 +03:00
Nekotekina
c087a9534a
PPU LLVM: SSA reordering
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Fetch indirect jump target
Flush registers earlier
2017-06-29 17:48:55 +03:00
Nekotekina
da87bb6710
PPU LLVM: minor fix
2017-06-29 17:48:55 +03:00
Nekotekina
3c064439b3
PPU LLVM: new mptr/cptr format
2017-06-29 17:48:55 +03:00
Nekotekina
85f8a42bd2
PPU: MTOCRF optimization
2017-06-29 17:48:55 +03:00
Nekotekina
ef55d6fa0c
PPU LLVM: less trash, fix crash
2017-06-29 17:48:55 +03:00
Nekotekina
aa34fa8baa
PPU LLVM: some passes disabled
2017-06-29 17:48:55 +03:00
Nekotekina
2629f9be44
PPU: VREFP, VRSQRTEFP changed
2017-06-29 17:48:55 +03:00
Nekotekina
fc2a45d6d6
Removed unnecessary code
2017-06-29 17:48:55 +03:00
kd-11
a69f19a9ab
rsx/decompilers: Avoid std::endl like the plague. It adds extra processing overhead
2017-06-29 13:13:19 +03:00
kd-11
d7662e54cc
rsx/fp: Do not swizzle shadow lookups
2017-06-29 13:13:19 +03:00
kd-11
459a7ba5a2
rsx: Avoid using push_back/emplace_back on empty STL containers
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- Reckless management of STL containers causes significant slowdown
- Also reorders vertex compare steps to fail quickly on simpler checks
2017-06-29 13:13:19 +03:00
kd-11
9cb58a47cd
gl: Avoid creating surface copies when strict mode is disabled.
2017-06-29 13:13:19 +03:00
kd-11
3651e67a25
vk: Fix mapping of output colors to render target ranges
2017-06-29 13:13:19 +03:00
kd-11
8a0f6f1cbc
gl: Fix legacy ring buffer address alignment
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- Should always return a base address aligned to the buffers alignment.
- Fixes renderdoc crashes when capturing
2017-06-29 13:13:19 +03:00
kd-11
9cbaacb13f
cellVideoOut: Enable 59.94 Hz required for some games
2017-06-29 13:13:19 +03:00
kd-11
1887e2460f
rsx: Use loose memory protection on textures since they're almost guaranteed to be wholly moved when changing. Speedup.
2017-06-29 13:13:19 +03:00