Commit graph

7552 commits

Author SHA1 Message Date
kd-11 decf9cfcf6 rsx: Notify the backend to release or delete temporary surfaces after we're done with them. 2019-10-18 14:46:37 +03:00
kd-11 97ed95d21b vk: Add video memory manager to monitor VRAM usage 2019-10-18 14:46:37 +03:00
Megamouse d6664450df Input: avoid exception while no keyboard is registered 2019-10-18 09:20:51 +02:00
kd-11 1046184dd0 rsx: Fix some uninitialized variables flagged by valgrind 2019-10-18 00:32:38 +03:00
Megamouse 0bad56da67 cellScreenshot: initial implementation 2019-10-17 21:24:25 +02:00
Markus Stockhausen 2850d0c6bc avoid update of window title
only update title if user really wants to display the FPS during gameplay.
2019-10-17 21:15:14 +02:00
Megamouse 60f3ed7607 stub cellSsl 2019-10-17 20:32:33 +02:00
Nekotekina 00895862e1 Fix sys_vm_t destructor
It's not a destructor's job to free vm like this.
2019-10-17 19:57:29 +03:00
kd-11 5af8a9fbbc rsx: Fix decoding of some fixed point texture parameters
- Checked envydocs and found the correct format as fixed-point 4.8 with optional sign bit
2019-10-17 18:18:00 +03:00
kd-11 a936e43ff6 rsx: Fixup for slice gathering for structures with multiple mipmap levels
- TODO: Proper multi-level assembly for non-2D structures
2019-10-17 18:18:00 +03:00
kd-11 e47b4ffb8f rsx: Fix rsx capture crash.
- Pixel coordinates are top-left not bottom-right
- Solves out of bounds access
2019-10-17 18:18:00 +03:00
kd-11 e166dbccc8 rsx: Fix visibility of blit destination targets 2019-10-17 18:18:00 +03:00
kd-11 0c35595ce2 rsx: Remove the alpha-to-coverage hack that was added to hide the missing mipmaps in games
- Moves to a purely stochastic function using dithering to simlulate coverage
2019-10-17 18:18:00 +03:00
kd-11 f0ed0285f3 rsx: Implement range-based subresource descriptor cache
- The previous address-based approach was pretty awful when it comes to invalidating
2019-10-17 18:18:00 +03:00
kd-11 fbb9ed4e25 rsx: Add explicit range to cached subresource descriptors 2019-10-17 18:18:00 +03:00
kd-11 c9e3a321b2 rsx: Fixup for surface cache scanning
- Fix regression when gathering cubemaps
2019-10-17 18:18:00 +03:00
kd-11 1ac976771c rsx: Add some texture search options for the cache
- Potentially optimizes texture cache searching using explicit options
2019-10-17 18:18:00 +03:00
kd-11 840b52fe80 rsx: Implement mipmap gathering from texture cache 2019-10-17 18:18:00 +03:00
kd-11 d6d8766f8d rsx: Refactoring
- Move some helper routines out of the cache core
- Prep for multi-layered image search
2019-10-17 18:18:00 +03:00
kd-11 cb362b4085 rsx: Runtime check on RTT cast 2019-10-17 02:30:03 +03:00
kd-11 5c7bbb3354 vk: Fixup
- Removes incorrect line writing stencil flags to a regular texture.
2019-10-17 02:30:03 +03:00
kd-11 d29b6cdb59 vk: Proper workaround for VEGA float16_t bugs 2019-10-16 22:40:50 +03:00
kd-11 a6e143254a vk: Add workaround for broken format conversion in older GeForce cards 2019-10-16 22:40:50 +03:00
kd-11 4f088a102c vk: Add kepler and maxwell tables 2019-10-16 22:40:50 +03:00
eladash 95752607ea sys_spu: Don't reset snr config at group_start()
Also first check for EINVAL in sys_spu_thread_set_spu_cfg
2019-10-16 21:11:29 +03:00
Eladash 6dd96d3db9 Fixes for cellUserInfoGetList
- Don't allow all args to be nullptr at once.
- Fill listBuf with zeroes for unwritten entries
- Fix userId set in listBuf

Similarly to what the firmware does
2019-10-16 21:11:29 +03:00
Eladash 47c3d945aa spu/ppu-diasm: Fixup for #6772, #6722 2019-10-16 21:11:29 +03:00
Nekotekina 0fe46934de Fix "SPU Interpreter (fast)"
Regression after #6770
2019-10-16 14:20:35 +03:00
Eladash 4ed2c7b594 error checking bugfix for sceNpTrophyCreateContext
options = 1 is allowed.
2019-10-16 00:50:58 +03:00
Eladash b03c2fc856 sys_cond_wait: Fix mutex acquire when signaling thread didnt pass ownership immediatly 2019-10-16 00:50:58 +03:00
Eladash ab02c56725 sceNpTrophyRegisterContext verbose logging in TROPHY_ERROR_ILLEGAL_UPDATE error
Also use safer checking when creating trophy ctxt dir
2019-10-16 00:50:58 +03:00
Eladash 80b4ac23e5 spu disasm: Show interrupts status modifiers on indirect branches
That's how the assembler represents it as well.
2019-10-16 00:50:58 +03:00
Nekotekina eafbc77c0d SPU LLVM: Always use linux-gnu target triple (affects Windows)
Unify internal code generation to make better use of GHC calling convention.
Ideally, it would just work on Windows as well, but some random bug appeared.
This bug was causing freezes on SPU LLVM compilation.
This commit desperately attempts to workaround it.
2019-10-15 18:04:50 +03:00
Nekotekina c69fe0f664 SPU Profiler preview
Add option "SPU Profiler" (disabled by default).
Works only with SPU recompilers.
Results are flushed on pausing.
2019-10-15 17:42:57 +03:00
Malcolm Jestadt 1a9e06d3c6 Linux: Change default Sleep Timers accuracy to host
- This doesn't change existing configs
- Also sets the host_min_quantum to the true value
- Restores lost TODO: comment
2019-10-15 00:32:31 +03:00
plappermaul 2171ffdab2 minor optimization for FIFO_control::read_put() (#6768) 2019-10-14 21:26:31 +03:00
Eladash 7e08fff91d ppu disasm: Improve CR bits manipulation instructions formatting 2019-10-14 20:44:23 +03:00
Eladash 3910b2465e Fix unknown BCLR forms formatting 2019-10-14 20:44:23 +03:00
Eladash 75ee668922 Log fs::g_tls_error on ACCESS_ERROR errors 2019-10-14 20:44:23 +03:00
Nekotekina 076a80d71e Random space fixes 2019-10-14 19:42:35 +03:00
Ani f8153fca58 Unify versioning
Use the same version value across all scripts instead of program side version and repository side version separatedly
2019-10-14 13:57:36 +01:00
Ani 6a0ce010eb Update git-version generation 2019-10-14 13:57:36 +01:00
Eladash 1e303e9f97 ppu disasm: Implement BCLR's, BCCTR's and BC's extended mnemonics
Also:
BCCTR cr bit is now shown as cr(bit/4)[bit % 4]
BLRL is now shown properly
BDN?Z[TF](LR?)L?A? branches are now implemented.
2019-10-14 13:54:56 +01:00
Eladash 5978b1f28f ppu disasm: Fix AA BC formatting 2019-10-14 13:54:56 +01:00
Eladash 1d07c40aa5 Fix state reset in cellMic, cellAudio, cellCamera (#6761) 2019-10-13 19:26:11 +03:00
kd-11 42aa4c5000 gl: Vendor-specific tuning 2019-10-13 19:00:05 +03:00
kd-11 776fa54d22 gl: Fix missing case 2019-10-13 19:00:05 +03:00
kd-11 27f48fbc06 gl: Rewrite image transfer operations to support image subregions
- Working exclusively with full sized images is very expensive
2019-10-13 19:00:05 +03:00
kd-11 d9a9766e41 gl: Refactoring and fallback support for compute acceleration 2019-10-13 19:00:05 +03:00
kd-11 b39bfa02a6 gl: Windows bringup 2019-10-13 19:00:05 +03:00
kd-11 105d4b51e6 gl: Use compute shaders for typeless texture decode 2019-10-13 19:00:05 +03:00
kd-11 7a6e2e716f gl: Add a framework for compute shaders 2019-10-13 19:00:05 +03:00
Nekotekina ac712bf4e3 lf_queue: remove explicit notify(), notify in push() instead
Should be cheap enough now if there are no waiters.
2019-10-12 22:45:17 +03:00
Nekotekina 5624b001ae lf_queue: add range-for support (endless loop with waiting) 2019-10-12 22:37:52 +03:00
Nekotekina 16dd72b3e3 Replace some uses of Emu.IsStopped()
Poll thread state instead.
2019-10-12 21:12:47 +03:00
Nekotekina 9ae08946ac g_fxo: destroy objects in reverse creation order
Maintain creation order internally.
2019-10-12 20:58:36 +03:00
Nekotekina 8e21f4d5d4 Remove g_thread_count
Unnecessary global which is bad to reason about.
Possibly fix a but in SPRX loader.
2019-10-12 16:45:41 +03:00
Nekotekina 49e96b39dd [SPU, TSX] Fix reservation corruption in PUTLLC
Change reservation locking logic.
2019-10-12 15:41:24 +03:00
Alex James 3ad743ecaa Add option for preventing display sleep (#5783)
Adds support for preventing the display from sleeping while a game is
running. Supports Windows, Linux (with the org.freedesktop.ScreenSaver
D-Bus service), and macOS.
2019-10-12 15:40:47 +03:00
Megamouse 07022fd3b6 stub cellVoice 2019-10-12 10:16:01 +02:00
Eladash 0172e097f7 Fix cellCameraInit (camera_handler::null) 2019-10-11 21:55:10 +02:00
Eladash 5cc12ef22e cellCamera: Log error code 2019-10-11 21:55:10 +02:00
Markus Stockhausen 4d99169d51 Patch v2 for vkCreateInstance()
as requested
2019-10-11 21:16:36 +03:00
Markus Stockhausen 8adcb8046b Patch for vkCreateInstance()
patch as requested
2019-10-11 21:16:36 +03:00
Markus Stockhausen f5817cb430 Error handling for vkCreateInstance()
Cry in log if initialization failed.
2019-10-11 21:16:36 +03:00
Eladash 397007cf8b rsx: Fix FIFO_DRAW_BARRIER substituation 2019-10-11 12:34:53 +03:00
Eladash 9242f16560 rsx: Improve FIFO recovery from flip 2019-10-10 19:34:23 +03:00
Eladash 06017cb14e rsx: Recover from invalid writes to CELL_GCM_NV4097_SET_INDEX_ARRAY_DMA
Also: Trigger a FIFO recovery when encountering an invalid method.
2019-10-10 19:34:23 +03:00
Eladash 2eaf5df60b rsx: Register some more methods 2019-10-10 19:34:23 +03:00
msuih e9ea226e30 Validate firmware before installing 2019-10-09 21:21:23 +03:00
plappermaul 925f2ce02f Use Linux timers for sleeps up to 1ms (#6697)
* Use Linux timers for sleeps up to 1ms (v3)
The current sleep timer implementation basically offers two variants. Either
wait the specified time exactly with a condition variable (as host) or use a
combination of it with a thread yielding busy loop afterwards (usleep timer).

While the second one is very precise it consumes CPU loops for each wait call
below 50us. Games like Bomberman Ultra spam 30us waits and the emulator hogs
low power CPUs. Switching to host mode reduces CPU consumption but gives a
~50us penalty for each wait call. Thus extending all sleeps by a factor of
more than two.

The following bugfix tries to improve the system timer for Linux by using
Linux native timers for small wait calls below 1ms. This has two effects.

- Host wait setting has much less wait overhead
- usleep wait setting produces lower CPU overhead
2019-10-09 20:03:34 +03:00
Nekotekina 6b1e1e4020 GDB Server: parse 'GDB Server' config entry
Add support for unix sockets.
2019-10-09 16:41:01 +03:00
Nekotekina 91dcc3f60c GDB Server: fix selecting ppu_thread 2019-10-09 03:17:10 +03:00
Nekotekina 23bbeb7f8f GDB Server: fix ppu_thread access cast 2019-10-09 03:12:45 +03:00
Nekotekina ad5afc074e GDB Server: format cleanup 2019-10-09 03:06:59 +03:00
Nekotekina 8f604ddded Fix log format misuse
Harden log channel methods against non-constant string.
2019-10-09 02:14:52 +03:00
Nekotekina a29d4150df GDB Server: fix and cleanup
Move source files to Emu/GDB.cpp, GDB.h
Remove "WITH_GDB" option, enable GDB Server by default.
Change class name to gdb_thread.
Alias for external access gdb_server.
Change config option name to "GDB Server"
Bind on 127.0.0.1 by default.
2019-10-09 00:11:44 +03:00
Nekotekina 9d4de51cb6 Use g_fxo for network thread
Minor refactoring
2019-10-08 23:12:54 +03:00
Eladash 0f3c5f9e5a Fix verification failure on Emu.Stop() at sys_cond_wait 2019-10-08 23:12:34 +03:00
Eladash af417c93d0 cellGemUpdateStart/Finish error checking improved
* camera_frame = NULL is now checked for CELL_GEM_NO_VIDEO (applied both on start and finish)
* camera_frame = NULL on Start() still starts the update
* Implemented NOT_FINISHED/STARTED

All of those were reversed and hw tested.
2019-10-08 23:12:34 +03:00
Megamouse 278050f8d0 add cellPadFilter functions 2019-10-08 08:21:30 +02:00
Megamouse 29c77132cb add error code to cellPadInfoPressMode and cellPadInfoSensorMode 2019-10-08 08:21:30 +02:00
Megamouse f8c6cc2476 cellMic: add some params
makes me wonder if dev_num should always be s32
2019-10-08 08:21:30 +02:00
Eladash 36de3d4f4c sys_gpio Cleanup 2019-10-08 02:52:33 +03:00
Eladash c2278fb879 spu: Mask SRR0 at write 2019-10-08 02:52:33 +03:00
Megamouse 3455d76970 cellPadGetData: clear buttons if input is ignored but not intercepted.
needed in Hotline Miami and NinJa Gaiden Sigma, fixes Gran Turismo 6 regression
2019-10-07 19:25:50 +02:00
Megamouse d402507be2 cellOskDialog: add some param checks 2019-10-07 19:25:50 +02:00
Nekotekina 239f53568c SPU: optimize function dispatch in trampolines
Add a top-level hashtable
2019-10-06 16:03:38 +03:00
Nekotekina 8031180373 Add dummy alert param to thread_ctrl::wait API 2019-10-06 16:03:10 +03:00
Nekotekina 86fb2993ad Minor fixup for se_t operators &= |= ^= 2019-10-06 13:33:50 +03:00
Silent f5d8110ead Create emulator directories after changing dev_*** directories (#6707)
* Make pkg_install create path to the game recursively

* Create emulator directories after changing dev_*** dir paths
2019-10-05 16:23:12 +03:00
Eladash 9e929a25d4 rsx: Default initailize zcull reports padding 2019-10-05 15:00:50 +03:00
kd-11 305a5bd717 typo fix 2019-10-05 12:01:46 +03:00
Megamouse 04a6b065b4 Qt: use Qt standard button layout in vfs_dialog 2019-10-04 23:06:05 +02:00
Megamouse f97ed7738d Qt: use Qt standard button layout in settings_dialog 2019-10-04 23:06:05 +02:00
Megamouse 91f53a366b Qt: fix high dpi setting 2019-10-04 23:05:07 +02:00
Megamouse f7ec679242 mmjoy: fix connection update spam 2019-10-04 20:22:32 +02:00
Megamouse df5af50866 evdev: add missing override
removes a warning
2019-10-04 20:22:32 +02:00
kd-11 4a19a2dd24 rsx: Explicity describe transfer regions for both source and destination blocks 2019-10-04 18:10:46 +03:00
Eladash 08e674aa28 sys_cond fixes (#6584)
* sys_cond fixes

sys_cond_wait is now signaled atomically (regression fix)
Fix a corner case with sys_cond_wait and sys_cond_destroy EBSUY check (waiter count was inaccurate if thread is not the owner of mutex)
Add not about EBUSY corner case (TODO)

* Fix inconcistency in sys_cond_destroy and ETIMEDOUT

 .. event at sys_cond_wait regarding waiters count.

Now waiters count is properly connected to the mutex owner actions after ETIMEDOUT in sys_cond_wait.
2019-10-03 23:05:34 +03:00