Commit graph

61 commits

Author SHA1 Message Date
Vincent Lejeune
cae2d929ab rsx/common/d3d12/gl: Implement draw inline array support 2016-01-05 00:31:47 +01:00
Vincent Lejeune
5f12a4f7b5 rsx/common/d3d12/gl: Use separate vertex array/vertex register states. 2015-12-30 17:04:34 +01:00
Nekotekina
3ed603074c Changes done by [DH] rewritten
Added rsx_program_decompiler submodule
Added fs::dir iterator
Added fmt::match
2015-12-22 23:11:20 +03:00
Nekotekina
aa811b6eef Cleanup (noexcept, unreachable)
%x formatting fixes
2015-12-20 15:41:07 +03:00
Nekotekina
24128ba450 Optimization 2015-12-04 23:37:42 +03:00
Nekotekina
ca6783ba9a Threads improved, ID manager improved 2015-12-04 23:37:34 +03:00
Jake
52be47ca89 rsx: Style changes 2015-12-02 07:06:40 -06:00
Jake
19cf749944 rsx: fix convert_linear_swizzle converting backwards 2015-12-02 04:22:19 -06:00
Jake
178bcfc8df rsx: Improve NV3089_IMAGE_IN_SIZE and use faster loop for swizzle conversions 2015-12-02 04:22:18 -06:00
Vincent Lejeune
b9d8d9383a rsx/d3d12: dump program content when capturing frame 2015-11-24 23:34:03 +01:00
Vincent Lejeune
b5add0f027 rsx: better naming for draw calls 2015-11-24 23:14:05 +01:00
Vincent Lejeune
e2d0a63b98 gl: Use factored scale offset function call 2015-11-15 22:52:39 +01:00
Vincent Lejeune
70b9271cd8 rsx/d3d12: Record frame buffer content per draw call. 2015-11-08 19:34:18 +01:00
Vincent Lejeune
2ad7051746 rsx/d3d12: Move vertex constants filling code to RSXThread 2015-11-06 20:08:41 +01:00
Vincent Lejeune
02ce78482c rsx/d3d12: Move scale offset buffer setting to RSXThread 2015-11-06 20:08:17 +01:00
Vincent Lejeune
9f49232cac d3d12: Avoid copying index data and use correct index range.
This fixes Braid.
2015-10-27 01:24:04 +01:00
Vincent Lejeune
a2997a1109 d3d12: Avoid an extra vertex copy 2015-10-15 17:13:43 +02:00
Nekotekina
a974ee009e vm::var improved, cleanup
Mostly vm::var initialization introduced.
Added vm::make_var function.
2015-10-14 18:17:37 +03:00
DH
cc0c3fc98d Implemented fragment constants loading (OpenGL renderer)
Fixed nv308a::color
Minor improvements
2015-10-07 17:36:26 +03:00
DH
4fdeeace66 D3D12Renderer: fixed some compilation errors
Removed GSFrameBase2 and D3DGSFrame.
Added frame for NullRender.
Minor improvements and fixes
2015-10-05 13:03:23 +03:00
DH
1e7ded2163 rsx::thread moved from rsx2 branch
TODO: cellResc module & RsxDebugger disabled, DX12 renderer not compilable
2015-10-05 12:56:05 +03:00
Vincent Lejeune
9c24bb9d75 RSX/D3D12/GL/Null: Notify backend of program/state change 2015-08-26 18:45:57 +02:00
Nekotekina
5e14310071 noexcept usage fixed
thread_t renamed to named_thread_t
2015-08-24 21:22:48 +03:00
Nekotekina
405d7cb70c Revert "RSX: Fix NV3089"
This reverts commit a86e44deb4.
Reasons: it's broken and not strictly related with d3d12 PR.
2015-08-16 18:37:20 +03:00
raven02
a86e44deb4 RSX: Fix NV3089
Make convert_swizzle.elf works
2015-08-12 00:26:50 +02:00
vlj
8ec9f84c1b d3d12; Factorise IALayout generation code 2015-08-12 00:23:16 +02:00
Nekotekina
8e1991c1e1 semaphore_t, RSX fixes
1) GS_LOCK_WAIT_FLUSH semaphore eliminated
2) GS_LOCK_WAIT_FLIP semaphore left unused
3) cellRescSetWaitFlip/cellGcmSetWaitFlip purged: they don't wait for
flip, it's a nonsense, they only generate some RSX command
4) Semaphores rewritten
2015-08-01 14:38:57 +03:00
Nekotekina
3aefa2b4e1 ThreadBase rewritten (wip) 2015-07-10 04:31:16 +03:00
vlj
f4efeabcf3 RSX: Rename and document function member. 2015-07-03 17:08:06 +02:00
vlj
288581cb43 RSX/GL/Null: Move semaphore handling to backend 2015-07-02 19:01:18 +02:00
raven02
f2c5dc2b5c RSX: simplify resolution rescale 2015-05-31 18:35:15 +08:00
Nekotekina
267de68441 Memory cleanup, page flags implemented
RSXCMDMem, SPRXMem, MmaperMem removed
MainMem range fixed
2015-02-13 17:04:03 +03:00
Raul Tambre
43a95d709d Merge remote-tracking branch 'upstream/master' into Improvements2 2015-02-10 17:43:21 +02:00
Raul Tambre
cd8bcd4c02 Various improvements 2015-02-09 15:06:46 +02:00
Nekotekina
4e28a007c8 NV3089_IMAGE_IN_SIZE 2015-02-09 01:44:55 +03:00
Raul Tambre
899b06d6db Fix conflicts 2 2015-02-01 15:45:25 +02:00
Nekotekina
384cb5e415 RSX "refactoring" reverted 2015-01-31 16:01:34 +03:00
Raul Tambre
a671c43862 Fix conflicts 2015-01-29 18:28:39 +02:00
Nekotekina
579a88b7c4 vm_ptr: function format changed 2015-01-28 15:59:16 +03:00
Raul Tambre
e12cfc89de Experimental DMA implementation, bug fixes
The experimental DMA implementation is ported from Nucleus.
2015-01-27 21:04:40 +02:00
raven02
12edfeb216 RSX : last few cmd refactoring 2015-01-05 04:08:26 +08:00
raven02
d2e6f6fef0 RSX : few more cmd refactoring 2015-01-04 01:00:56 +08:00
raven02
fffadb975b RSX : inline fragment naming as vertex shader 2015-01-02 08:06:42 +08:00
raven02
a7ca705552 RSX: add alpha func/ref , depth func/mask and bug fix 2015-01-01 12:31:40 +08:00
raven02
3e3665a13b RSX: refactor glEnable cmd 2014-12-30 23:44:08 +08:00
raven02
1b87f9312b RSX : add ClearColor() / ClearStencil() / ClearDepth() / ClearSurface() 2014-12-30 03:37:58 +08:00
Nekotekina
dabac03820 Revert "Formatting RSX thread"
This reverts commit 97d50a0692.
2014-12-26 21:32:53 +03:00
raven02
97d50a0692 Formatting RSX thread 2014-12-26 14:25:22 +08:00
DHrpcs3
969cf67ba8 Implemented frame limiter
Some errors in unpkg replaced with warnings
2014-12-21 22:42:15 +02:00
raven02
3fc471eb32 RSX: shaders fix and vertex texture implementation 2014-12-17 22:01:59 +08:00