Commit graph

255 commits

Author SHA1 Message Date
RipleyTom 63bbe459ea DS3 pad handler 2019-03-18 19:05:02 +03:00
RipleyTom f2aaad11bb Adds libusb 2019-03-18 19:05:02 +03:00
Megamouse e0ac244fed split MsgDialogBase 2019-01-10 13:05:48 +01:00
Megamouse 1ca02c7d17 Qt: implement custom titles 2018-12-10 18:50:23 +01:00
Megamouse 0526bfd7de Support trophy manager moc'ing in vcxproj 2018-11-23 20:29:43 +01:00
Zangetsu38 c30a7c0041 Update Project to Visual Studio 2017. 2018-08-25 01:15:47 +03:00
mpm11011 948bd3673e user-manager: squash all commits for this feature. 2018-07-26 03:16:51 +04:00
Megamouse d13e71eeb8 Qt: merge pad settings 2018-07-22 12:50:52 +02:00
Alex James 064d0619e8 VS: Fix QT deploy for paths with spaces 2018-07-18 15:32:01 +04:00
Jake 095d02e41b elf: handle decompress flag for 32 bit elfs 2018-06-24 14:29:41 +04:00
Megamouse 27a94308a7 Discord fixes 2018-06-19 20:45:00 +04:00
scribam 9f420081fd libpng: use official repository instead of the fork from RPCS3 and update submodule 2018-06-14 21:55:39 +04:00
scribam 968f3995ff Merge branch 'master' into asmjit 2018-06-13 09:27:12 +02:00
scribam 14dc1fead6 yaml-cpp: update submodule and build integration 2018-06-13 04:25:34 +04:00
scribam 3a9778668a asmjit: update build integration 2018-06-12 20:03:53 +02:00
Jake 84ae643692 Fix msvc debug build 2018-06-03 16:37:37 +04:00
scribam 2270b8d15c vulkan: link with vulkan-1.lib instead of VKstatic.1.lib 2018-05-23 13:54:27 +03:00
scribam 6c5c89a4a3 3rdparty: remove Vulkan/Vulkan-LoaderAndValidationLayers 2018-05-19 10:59:10 +03:00
Megamouse 6f0bad34f4 Qt: remove trophy_tree_widget_item.h 2018-05-18 23:17:10 +04:00
Megamouse 84a4671a0e Qt: Use additional windows resource file for qt.conf
fixup for a39384cadd
2018-05-13 21:02:21 +04:00
Megamouse a39384cadd Qt: Create qt/plugins dir to tidy up our Visual Studio builds
see folders: bearer, imageformats, styles and platforms.
This will stay compatible with the old builds too, unless someone wisely put their plugin folders into a 'plugin' subdirectory
2018-05-13 18:39:24 +04:00
Jake 75b40931fc rsx: initial capture/replay functionality (#4510)
* rsx: initial capture/replay functionality
2018-05-13 12:18:05 +03:00
Robbie 477522210e Refactor debugger_frame into subclasses. Mostly trying to simplify
breakpoints.
2018-04-21 22:21:51 +04:00
Zion Nimchuk 3b24e7e685 Discord Rich Presence Integration (Thanks to @Megamouse for fixing the windows build) 2018-04-19 04:47:56 +04:00
Ani 7359774c76 qt: Do not deploy Qt5Quick
We're using Qt5Qml but not Qt5Quick, therefore the extra extension can be removed
2018-03-31 02:54:59 +01:00
Jake 2c16dddd1e fix debug build 2018-03-30 13:30:04 +03:00
TGEnigma cb9e6e75db Debugger improvements (#4026)
* Improve debugger
 * Added 'Step Over' functionality
 * Added special SPU pause functionality that pauses the SPU thread when the tag mask is at 0x80000000 by holding ctrl while pausing
  * Go to address dialog now evaluates expressions, including defined variables such as pc, r1, r2, etc
    * Requires QtScript to be linked with the project
  * Made the option to center shown addresses (Go to addr/pc) optional by making it an entry in the GUI ini config
  * Shown addresses now appear 'selected'
  * New keyboard shortcuts!
    - Ctrl+G -> Go to address
    - F10 -> Step Over
    - F11 -> Step (Into)
2018-03-13 16:23:12 +04:00
Megamouse 8db7ef4d5a Qt: enable background images for floating dock widgets 2018-03-02 21:50:48 +04:00
kd-11 77f2b521e1 vulkan: Swapchains reimplemented
- Adds support for abstract implementations
- Adds native windowing implementations for WIN32 and X11 as fallbacks
  when present support is lacking (headless configs)
2018-02-21 14:59:46 +03:00
TGEnigma f6b0b31e8b Fix gs_frame spawning on monitor other than the one the main window is on (#4029)
* Fix gs_frame spawning on a screen other than the one the RPCS3 window is on for multi-monitor setups

* Cleaned up code & refactored it into a utility function for reuse

* Qt: take gs_frame's framemargins into account by using showEvent
2018-02-03 19:50:48 +00:00
Megamouse fbde1818a2 Qt: fix register editor
and remove a windowhint (?)
2018-01-13 23:38:23 +04:00
Megamouse 19d181fa4c Qt: implement simple find dialog for logs (#3941) 2018-01-05 03:41:10 +04:00
Megamouse 90f825aa49 Qt: fix compat list sort (#4003) 2017-12-31 01:43:56 +00:00
Unknown 03814e8d02 Qt: implement compatibility column 2017-12-05 16:53:14 +04:00
Megamouse 662fe8cc95 [Qt/Input] Improve pad_settings_dialog a bit (#3611)
* Input: further work on remapping Xinput and begin work on remapping DS4

* Input: Improve pad_settings_dialog a bit and begin Remapping for XInput

* Input: begin evdev remapping and change all handlers to use cfg::string

* Input: finish work on remapping evdev

and some more crap

* Input: finish work on remapping Xinput and DS4

* Input: add DS4 Colors to DS4 config

* Input: Improve DS4 deadzone scaling

Jarves made some mistakes, so I'll fix them in the follow up commit

* Input: fix Jarves fixes on DS4 deadzone

and remove unnecessary usage of toUtf8

* Input: add primitive batterychecks to XInput and DS4

* Input: add mmjoystick remapping

* Input: Fix evdev and some Vibration issues

* Input: adjust capabilities to fix stick input for games like LoS 2

also fix threshold slider minimum
also add ps button to all the handlers

* Input: Further evdev work

based on danilaml code review and own debugging:
Fixed path issue, <= 0 issue, some captures, const, axis with same codes.
Adds a map to each device that differentiates negative and positive axis mappings.
adjusted rest of the file to tabs (ListDevices and beginning of threadProc)

* Input: use 20ms vibration update time for xbox one elite controllers.

* Input: Fix return type of Clamp()

* Input: Evdev Fix

* Input: Evdev Optional GetNextButtonPress

presumably better than the other

* Input: review changes

* Input: evdev: fix wrong index in axis handling

move bindpadtodevice down to keep consistency between handlers and not get crazy

* Input: evdev: fix expensive add_device in GetNextButtonPress

* cleanup

* Input: mmjoy: fix type

* Input: evdev: final fixes

* Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4

* Input: add deadzone preview by passing necessary values in callback

use 0.5 of max value for threshold in pad dialog

* Input: get rid of all-uppercase variables
2017-11-28 01:31:15 +04:00
Unknown 917ee472d4 Qt: implement progress_dialog 2017-11-27 23:16:46 +04:00
Robbie 4aa89132d7 Implement Trophy Manager. 2017-10-29 18:48:33 +03:00
Robbie b0737d1c90 Make a basic trophy notification dialog (#3204)
* Make trophy notification dialog.

* Fix bug where trophy state doesn't persist with game reboot.
2017-10-24 18:43:05 +03:00
Megamouse 200557c036 [Qt] Add syntax highlighter (#3550)
* Qt: Add syntax highlighter

* Qt: add syntax highlighter to cg_disasm

The glsl part is pretty much finished.
The asm is still missing a few rules.
Colors are not yet fully decided

* Qt: add filter for syntax highlighter
2017-10-19 12:58:39 +03:00
scribam 170a95f5df Add BRANCH as a preprocessor definition taken from an environment variable 2017-10-15 18:20:02 +01:00
scribam f20e0c2898 rpcs3.vcxproj: remove unused paths in AdditionalLibraryDirectories 2017-10-15 14:23:48 +01:00
Zangetsu38 c63ff05e6e Fix compile VS for Optional submodule 2017-10-13 05:14:12 +03:00
kd-11 c6e6f4afea vs/qt: Explicitly reference target output to avoid failing post-build step
- Referencing the whole build folder will err if there is any non-qt exe in the folder
2017-09-21 20:05:07 +03:00
Henrique Jung daa7520d1d Deploy QT DLLs using windeployqt tool (#3432)
* Deploy QT DLLs using windeployqt tool

Replace the old mechanism that manually copy the DLLs using either CMake
or VS built-in functions. The new approach uses the windeployqt tool
provided by the QT project that automatically detect the needed DLLs and
perform the necessary copying.

This approach should be more robust if there's an upstream change on QT
project regarding DLLs usage.

* QT DLLs: do not ship RPCS3 with ANGLE and software-OpenGL

According to https://doc.qt.io/qt-5/windows-requirements.html ANGLE is
useful for applications that use OpenGL ES by removing the need to
install OpenGL drivers, redirecting OpenGL calls to DirectX instead.
RPCS does not uses OpenGL ES so it's better to just remove it from the
binary distribution.

opengl32sw.dll is a fallback mechanism when ANGLE libraries are not
available that uses a software backend for OpenGL. It's unlikely that
RPCS3 will work using software-OpenGL, so there's little point into
shipping them.

* QT DLLs: do not ship with SVG and translation files

Like the other removed QT libraries: they are not needed right now. We
can deploy them if they become useful someday.
2017-09-21 16:53:20 +03:00
Henrique Jung 84e7de0a78 VS build: copy Qt5WinExtras.dll to bin directory
When building RPCS3 on Visual Studio, there's some DLLs that are copied
from the local QT installation to the RPCS3's output directory using a
post-build script. However, one of these DLL was missing, which is
required for running the program on debug mode (for release versions,
the file is already present on git).

This commit just add the additional command that is needed to copy the
file.
2017-09-10 01:27:22 +01:00
RipleyTom 0457f23b13 Pad Refactoring
Adds a window to setup multiple input types as once
All controllers are now handled by a single thread
[hcorion] evdev refactor
2017-09-09 00:55:03 +01:00
scribam 34cf1ff7c7 Remove old wxWidgets-related references 2017-09-03 23:12:36 +01:00
Robbie 196cdfafa6 Implement a proper save manager. 2017-08-19 18:17:46 +03:00
Robbie 5cc152b8dd Save Data Note (#3054)
* Split save_data_utility into two classes.

* Add entry notes to saves.

* Code review changes
2017-07-23 10:55:08 +03:00
Nekotekina 0fa148e65e Improve CPU feature check
Damn exit on SSSE3 failure
Check AVX for Intel processors
2017-07-20 17:22:09 +03:00