Commit graph

15 commits

Author SHA1 Message Date
kd-11 4b79ef1ad9 rsx: Implement stencil mirror views
- Implements a mirror view of D24S8 data that accesses the stencil components.
  Finishes the implementation of TEX2D_DEPTH_RGBA as the stencil component was previously missing from the reconstructed data
- Add a few missing destructors
  Image classes are inherited a lot and I forgot to make the dtors virtual
2018-12-24 09:05:19 +03:00
kd-11 1ad76ad331 rsx: Restructure programs
- Also re-enable pipeline optimizations
2018-11-30 23:51:25 +03:00
kd-11 2afcf369ec vk: Add synchronous compute pipelines
- Compute is now used to assist in some parts of blit operations, since there are no format conversions with vulkan like OGL does
- TODO: Integrate this into all types of GPU memory conversion operations instead of downloading to CPU then converting
2018-06-18 17:32:22 +03:00
kd-11 6a707f515e vk/gl: Factorize shared GLSL code
- prep vulkan for shared glsl backend
2017-08-16 23:58:30 +03:00
kd-11 df8fa74e2a vulkan hotfix (#3046)
* Rework vertex attribute binding for vulkan. Allows always providing a buffer view to the pipeline even if the game has the attribute disabled as long as it is consumed by the vertex shader.
2017-07-22 01:54:28 +03:00
kd-11 b95ffaf4dd rsx: Implement skip draw. Also, start working on MT vertex upload 2017-07-08 14:52:16 +03:00
kd-11 ba968048c9 vk: Minor fixes to vertex counting and lower exception to notice if var does not exist 2017-03-26 16:22:53 +03:00
kd-11 5b0fddd3e8 gl/vk: Fix stencil ops 2017-03-25 15:07:43 +03:00
Nekotekina a7e808b35b EXCEPTION macro removed
fmt::throw_exception<> implemented
::narrow improved
Minor fixes
2016-08-08 19:19:32 +03:00
Vincent Lejeune 6f9f5f7918 vulkan: Create program in program_state_cache<>::build_pipeline 2016-03-21 22:10:34 +01:00
Vincent Lejeune 24eb544046 vulkan: Move descriptor sets and layout in VKGSRender class
They're now shared between all programs.
2016-03-18 00:08:28 +01:00
Vincent Lejeune 6229733fbb vulkan: Use a shared pipeline layout 2016-03-17 20:03:09 +01:00
Vincent Lejeune 63ad2cce72 vulkan: Use ring allocation for uniform/index buffers by using simpler memory_block and buffer class. 2016-03-15 22:03:24 +01:00
kd-11 bd52bcf8d4 Fix nvidia crash (API version). Fix linux builds
Properly set up vulkan API version when creating instance

Fix gcc error about passing function result by reference

Fix alot of warnings in VKGSRender project

More fixes for gcc

Fix texture create function
2016-03-10 23:55:25 +03:00
kd-11 3b6e3fb3b4 Rework vertex upload code and fix indexed renders
Rebase on current master; Refactor vertex upload code

Fix build; Minor fixes

Start preparations for merge

Fix generic indexed drawing bugs

Define WIN32_KHR only for windows

Remove linking against vulkan-1.lib
2016-03-10 23:55:25 +03:00