- Per-channel conditional execution introduces RAW hazards all over the place
- Its cheaper to process both branches and select between the two
- Also improves ShaderVariable functionality to allow functionality such as match_size and taking complex variables as inputs
- NOTE: The address swizzle index is only for use as src. The address registers are only used one channel at a time.
- When the destination of ARL, the encoding is the same as the other temp registers
- Adds dead code elimination
- Fix absolute branch target addresses to take base address into account
- Patch branch targets relative to base address to improve hash matching
- Bumps shader cache version
- Enables shader logging option to write out vertex program binary,
helpful when debugging problems.
- Introduces a gpu program analyser step to examine shader contents before attempting compilation or cache search
- Avoids detecting shader as being different because of unused textures having state changes
- Adds better program size detection for vertex programs
- Improved vertex program decompiler
- Properly support CAL type instructions
- Support jumping over instructions marked with a termination marker with BRA/CAL class opcodes
- Fix SRC checks and abort
- Fix CC register initialization
- NOTE: Even unused SRC registers have to be valid (usually referencing in.POS)
- Do not add unused subroutines in shaders unless necessary
-- makes shaders easier to read and disassembled spir-v has less clutter
- glsl: Replace switch block with lookup table
* Fix always-true conditions in sceNp module
* gl_render_targets: useless check on unsigned variable, possible bug
* fixed UB in crypto utility functions
* copy-paste error in vk::init_default_resources
* pass strings by const ref
* Dont copy vectors. Make sure copies are not needed because functions are used in a multi-threaded context.