Commit graph

6 commits

Author SHA1 Message Date
Nekotekina
b897a5d20a cellAudio, thread_t improvements, pause/resume callback 2015-01-17 19:14:58 +03:00
Raul Tambre
9e5403aeb3 Remove unneeded be_t 2014-10-11 20:20:01 +03:00
Nekotekina
9501869aa1 mem32_t replaced 2014-09-01 04:51:48 +04:00
Nekotekina
bdc263bc34 sys_time fix 2014-08-05 14:29:00 +04:00
Nekotekina
7816843dfb Little fix 2014-07-16 22:29:26 +04:00
Alexandro Sánchez Bach
08d61163ea Removed external functions from SysCalls.h
* Replace `int` with `s32` as return type for syscalls.
* Renamed `SC_Something.*` files with the proper lv2 name
`sys_something.*`.
* Moving away from the lv2, those functions and folders that doesn't
correspond to lv2 functions. E.g. module functions from sys_io,
sysPrxForUser, cellGcmSys.
* Splitted some files (memory -> memory+mmapper) and merged other ones
(event+event_flag ->event, spu+spu_thread -> spu), according to common
sense, PSDevWiki docs, and checking firmware files.
* Removed external functions from `SysCalls.h`.

NOTE: What should we do about: cellGcmCallback? It's not a lv2 syscall
but it appears on the sc_table and it is actually called in games. Is
this some kind of hack?
2014-07-06 16:23:37 +02:00