Commit graph

31 commits

Author SHA1 Message Date
Megamouse 1078626eea Fix ppu compilation progress dialog
We could only increase the value because we completely based the dialog on cellMsgDialog.
This led to an issue where the dialog would increase its maximum and thus decrease the current percentage.
It then couldn't decrease and was stuck on the old percentage.
2021-01-30 21:34:16 +01:00
Nekotekina b7bf316c1a Don't randomly include "stdafx.h"
It's file for precompiled headers.
Include what is used, don't rely on transitive includes.
2020-12-22 14:32:30 +03:00
Nekotekina dff4392c10 Move error_code to ErrorCodes.h 2020-12-12 15:12:01 +03:00
RipleyTom af8c661a64 Remove BOM markers 2020-12-06 15:30:12 +03:00
Megamouse 896cfd2ade cellSaveData/cellMsgDialog: implement cellSaveDataDelete 2019-08-22 08:05:12 +02:00
Lassi Hämäläinen 499035512b Split Emu/Memory into more logical headers
- Add vm_locking.h and vm_reservation.h and move relevant functions
  and types to these headers.
- Change include order and make vm_ptr.h, vm_var.h and vm_ref.h headers
  usable invidually and them including vm.h instead of other way around
- Because usage of vm::ptr now requires including vm_ptr.h instead of
  vm.h updated multiple #includes
- Added additional #includes to vm_reservation.h and vm_locking to
  where vm::reservation_* and locking related functions are used
2019-06-25 17:11:10 +03:00
Megamouse c1e245ae73 Emu: msg_dialog_frame fixup: don't reject on Close to prevent Emu.Stop() 2019-05-05 16:29:50 +02:00
Megamouse b639584acc Emu/Qt: Fix Boot Recent when using BootGame(add_only=true) 2019-05-05 16:29:50 +02:00
Megamouse b0a24665e5 Emu: msg_dialog_frame fixes 2019-05-05 16:29:50 +02:00
Megamouse 4a1499e0be cellMsgDialog: optionally make dialogs blocking and fix exit condition
and apply review fixes
2019-02-12 21:06:10 +03:00
Megamouse fe79e541dd cellGame: improve exit functions 2019-02-12 21:06:10 +03:00
Megamouse 17a5e0bc98 cellGame: add error_code 2019-02-12 21:06:10 +03:00
Megamouse e0ac244fed split MsgDialogBase 2019-01-10 13:05:48 +01:00
Megamouse d5303b0b64 add error_code to cellOskDialog and cellMsgDialog 2019-01-10 13:05:48 +01:00
Megamouse 7cc4239cc2 cellOskDialog: add message 2019-01-10 13:05:48 +01:00
Megamouse 16f2975792 cellOskDialog: properly handle dialog states to improve param checks 2019-01-10 13:05:48 +01:00
Megamouse 686d3eb1df cellMsgDialog: improvements 2018-08-29 16:09:00 +03:00
Megamouse 00b31c27a3 cellGame: implement error messages and some stubs 2018-08-29 16:09:00 +03:00
Megamouse 7208aa37cc cellMsgDialog: introduce open_msg_dialog 2018-08-29 16:09:00 +03:00
Megamouse 4003aacc6a RSX: add taskbar progress to native ui progress dialogs 2018-06-08 23:41:56 +03:00
Megamouse b9b6bd85a6 Qt/RSX: add taskbar progress in msg_dialog_frame for shader compilation 2018-06-08 23:41:56 +03:00
Megamouse edc9e9b4ec Qt/RSX: add window title to the shader compilation msg_dialog 2018-06-08 23:41:56 +03:00
Dravonic 400079a006 Parallel shader cache loading (#4677)
* Parallel shader cache loading
2018-06-01 19:49:29 +03:00
Nekotekina cce0ad0c35 Clean vm::ps3 namespace use 2018-02-09 17:49:37 +03:00
VelocityRa 7c64c2f703 MsgDialog: Add SetMsg() for changing main text 2017-12-31 22:08:17 +03:00
RipleyTom 5681801b85 cellOskDialogLoadAsync fix
Takes into account text limit and initial text
2017-08-25 21:31:27 +03:00
al0xf c5e6665010 Fix async OSK loading (#2531) 2017-03-16 12:34:47 +03:00
Nekotekina 9232ddf0ab Minor changes 2017-01-25 04:43:12 +03:00
al0xf aa357b9ae8 Add OSK GUI (#2275)
* Initial commit of OSK GUI

Also handles character encoding, you can for instance input in Chinese.

* Fixes for osk gui
2017-01-23 20:14:12 +03:00
Ivan aafcf44581 Header optimizations (#1684)
Shouldn't break anything. I hope.
2016-04-27 01:27:24 +03:00
Nekotekina 5637c22363 Partial commit: Modules (cell) 2016-04-15 19:22:29 +03:00
Renamed from rpcs3/Emu/SysCalls/Modules/cellMsgDialog.h (Browse further)