Eladash
f4ca6f02a1
PPU: Implement support for 128-byte reservations coherency
2020-09-28 22:34:42 +03:00
kd-11
04ff7913b4
rsx/codegen: Workaround for borked hardware
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- Bitwise or does not evaluate correctly for some hardware.
Substitute with subtraction instead.
2020-09-28 22:18:36 +03:00
kd-11
9baef8c705
rsx: Emit simpler fragment program code
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- Optimize clamp16
- Use bfe instead of shift-and
2020-09-27 18:56:04 +03:00
kd-11
a14a358b73
rsx: Optimize vertex decoder to generate simpler code
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- Significantly improves compilation speed by simplifying most of the code and doing something similar to LICM.
* Actual decoding is now vectorized and performed in one step rather than in a loop.
* Switches inside loops are removed and replaced with simple comparison. Generates much nicer (and smaller) GCN bytecode.
2020-09-27 18:56:04 +03:00
kd-11
259844f4f3
vk: Disable spirv optimizer
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- I've not found it to be very useful and it just breaks good code right now.
TODO: Re-enable when things improve.
2020-09-27 18:56:04 +03:00
kd-11
9ea478008c
vk: Properly initialize float64 support for SPIRV
2020-09-24 01:30:21 +03:00
Morgan Creekmore
4fe2951509
Fixed formatting
2020-09-23 20:27:30 +03:00
Morgan Creekmore
ff8a94714f
Add additional NV4097 methods to gcm_printing
2020-09-23 20:27:30 +03:00
Morgan Creekmore
b45d6fee2d
Fix methods_name indentation
2020-09-23 20:27:30 +03:00
Morgan Creekmore
f44e696edf
Added missing NV methods for gcm_printing
2020-09-23 20:27:30 +03:00
kd-11
a50ea09053
rsx: Properly pass format_class information during RTV/DSV resource barrier
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- Also takes the opportunity to remove repeating code in a minor refactor.
2020-09-22 12:19:54 +03:00
kd-11
d012abd924
vk: Improve image transfer and scaling
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- Handle typeless src and dst with aliased typeless format
- Optimize typeless transfers by only dealing with affected texels.
* Eliminates redundant dst->typeless transfer of full image (very expensive)
* Eliminates full src->typeless transfer of full image and replaces with only affected region
* Requires significantly smaller output buffers, saving on VRAM cost
2020-09-22 12:19:54 +03:00
kd-11
7ed82c0791
rsx: Always force typeless copy if memory is crossing aspect boundary
2020-09-22 12:19:54 +03:00
kd-11
9db97278f3
rsx: Lower error message to warning
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- Mismatched texture handling is a TODO that will be handled with texturing rewrites
2020-09-19 01:55:59 +03:00
kd-11
d3898fda57
rsx: Release misconfigured texture memory before attempting reupload
2020-09-19 01:55:59 +03:00
kd-11
7900780cea
vk: Fix nul section crash due to unexpected format (B8)
2020-09-16 20:14:44 +03:00
kd-11
92d65ff3c2
rsx: Add support for mixed data types when sampling shadow coordinates
2020-09-15 17:37:52 +03:00
Megamouse
a2da187615
HLE: localize most - if not all - exposed strings
2020-09-14 18:24:18 +02:00
Megamouse
d0ffbbfc4d
Qt/overlays: use Argument list for translatable strings
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This is somewhat crippled for now. It only takes a single argument in the callback
2020-09-14 18:24:18 +02:00
Megamouse
460a933267
Qt/overlays: Localize most rsx overlays
2020-09-14 18:24:18 +02:00
kd-11
da6760ed98
vk: Simplify shadow comparison operations for non-integer formats
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- Just use hardware PCF, it makes everyone's life easier.
2020-09-09 22:11:12 +03:00
kd-11
6380e67af9
rsx: Fix depth clipping
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- Fix special case where n=f making (f-n) = 0
- Dynamically update depth range by setting dirty bits
- Fix depth bounds when n=f and bounds test is disabled
2020-09-08 15:33:08 +03:00
kd-11
dc465df3bc
rsx: Enable support for extended range in depth buffer
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- Software clipping emulation is used here as OpenGL does not have explicit clip control.
- Hardware clip control for vulkan to be enabled after this.
2020-09-08 15:33:08 +03:00
kd-11
2e88924cb9
rsx/gl: Refactoring and cleanup
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- Fix incorrect memory requirement calculation for D32FS8X24_PACK64 data type on GL
- Removes a lot of spaghetti code in GL backend from years of accumulation
- Retires several now-useless methods from RSX util toolbox
2020-09-08 13:53:06 +03:00
kd-11
6d2cb94e3e
gl/vk: Support swizzled data for RCB/RDB
2020-09-07 22:31:57 +03:00
kd-11
85e5b077f7
gl: Overhaul upload and download routines for textures to go through shared image_to_buffer and buffer_to_image routines.
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- This automatically adds support for depth float textures as well
2020-09-07 18:25:54 +03:00
kd-11
85dd1b4ea9
vk: Fix fconvert job issues
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- Fix compilation bug caused by typo
- Invert to/from for consistent declarations
- Fix dst_swap when From == 2
2020-09-07 18:25:54 +03:00
kd-11
220e86bbd1
gl: Accelerate D24X8_UINT operations
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- Adds compute decoding for D24X8_UINT on both download and upload routines
- Adds support for D24X8_UINT operations for typeless copy
2020-09-07 18:25:54 +03:00
Bevan Weiss
baf96b3eb6
RSX: Update manual string creation -> std::string()
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Replace manual string creation with call to std::string() constructor passing in char*
This appears to drastically reduce the cache impact here
2020-09-05 10:38:32 +03:00
kd-11
3c43d8fe05
rsx: Fix execution barrier insertion
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- In case of element re-arrangement, the barrier should obey the current insertion pointer
2020-09-04 09:34:13 +03:00
Eladash
73d23eb6e6
SPU: Implement Accurate DMA ( #8822 )
2020-09-02 23:58:29 +02:00
kd-11
a917f55ef8
vk/sdk: Sync with vulkan SDK v148 ( #8814 )
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- Sync with vulkan SDK 148
- glslang library was split into several smaller libraries
- HLSL is no longer needed
2020-09-01 00:57:38 +03:00
kd-11
af9e217fa4
vk: Improve D16F handling
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- Adds upload and download routines. Mostly untested, which is why the error message exists
2020-08-30 09:26:37 +03:00
kd-11
e9cdb248a0
glsl: Properly implement shadow filtering when running emulated shadow compare
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- Previous code was completely borked
2020-08-29 02:03:09 +01:00
kd-11
e8274d5a59
vk: Fix depth format mismatch detection in copy_image
2020-08-29 02:03:09 +01:00
kd-11
d000d648b0
vk: Fix some minor spec violation
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- Stencil clear pass does not consume an image, do not bind one.
- Add push_barrier to allow push-pop semantics for texture barrier insert.
2020-08-27 12:52:28 +03:00
kd-11
d257ba5156
vk: Add some more diagnostic messages for unoptimized image transfer setups
2020-08-27 12:52:28 +03:00
kd-11
9828d6146b
rsx: Fix format matching when aggregating textures
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- When copying depth-depth, prefer own format over depth int format
2020-08-27 12:52:28 +03:00
kd-11
9e4bec8cec
vk: Fix some missing render target declarations
2020-08-27 12:52:28 +03:00
kd-11
65ead08880
rsx: Refactor and improve image memory manipulation routines
2020-08-27 12:52:28 +03:00
kd-11
f6c6c04648
vk: Implement transport for D24S8_FLOAT data
2020-08-27 12:52:28 +03:00
kd-11
794378d5e9
rsx: Do not create depth textures as blit engine targets.
2020-08-27 12:52:28 +03:00
kd-11
a5ac5a9861
rsx: Separate uint depth formats from float depth formats
2020-08-27 12:52:28 +03:00
kd-11
faaf28b41d
rsx: Basic support for creating depth float formats
2020-08-27 12:52:28 +03:00
Eladash
853e2b90a3
rsx: Minor rsx::ceil_log2 bugfix
2020-08-15 20:39:21 +03:00
kd-11
fd2607ad52
rsx: Fix XBGR vs XRGB screenshots
2020-08-12 20:19:19 +03:00
kd-11
7e1b24224d
rsx: Support XBGR flip image load from Cell memory
2020-08-12 20:19:19 +03:00
kd-11
56c63170b9
vk: Warn if GPU does not support RGBA8 natively
2020-08-12 20:19:19 +03:00
kd-11
b41349546c
rsx: Proper support for typeless transform of ABGR framebuffers using the RGBA8 format
2020-08-12 20:19:19 +03:00
kd-11
6850533b50
rsx: Unify composite texture creation and management
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- Some texture accesses require image compositing steps to assemble the requested image from existing subresources.
Handle all the common routines in a unified manner to avoid having one broken path (e.g mipmap gather not supporting bitcast operations)
2020-08-10 13:31:22 +03:00