Eladash
b875a86e1d
PRX: export functions on start()
2022-11-09 02:28:12 +03:00
brian218
3cb9cd7724
sys_fs: Minor fixup ( #12913 )
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Stubbed sys_fs_newfs
2022-11-01 19:49:50 +03:00
brian218
68b68e676b
sys_fs.cpp: Satisfy Clang
2022-10-31 18:53:09 +03:00
brian218
c7ced46707
Add support for mounting and unmounting CELL_FS_SIMPLEFS
2022-10-31 18:53:09 +03:00
brian218
ecc194cb62
Use DECR's Product Code when Debug Console Mode is enabled
2022-10-31 18:53:09 +03:00
Nekotekina
ae809ad320
Unexpected bugfixes
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Mostly unaligned memory access.
Also includes workarounds for ubsan execution.
2022-10-31 14:20:02 +03:00
brian218
61a371b106
Implemented sys_fs_mount() and sys_fs_unmount()
2022-10-28 08:51:41 +02:00
Eladash
9f3f619774
Minor cleanup
2022-10-23 13:06:57 +02:00
RipleyTom
7ae9b15b5c
sys_net: return appropriate packet size for P2P
2022-10-22 20:14:32 +03:00
RipleyTom
9b121a6414
sys_net: improvements
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sys_net: implement reusable addr for p2p sockets
sys_net: implement getpeername for P2PS
sys_net: sockets inherit NBIO from their parent
2022-10-22 11:32:04 +02:00
Vestral
a1f9ff0aaa
Cubeb: rewrite locking
2022-10-21 22:15:49 +02:00
brian218
9a5dbda063
Changed the log level of LV2 Watchdog's being triggered
2022-10-21 17:38:59 +02:00
brian218
789e42e26f
sys_sm_shutdown() log minor fixup
2022-10-21 02:09:08 +02:00
Eladash
7ea0a6d642
sys_game_watchdog minor fixups
2022-10-18 13:08:48 +02:00
brian218
5c24009eb5
Implemented sys_game_watchdog syscalls
2022-10-17 20:32:01 +03:00
Eladash
87797e117e
sys_spu: Some more fixes of wait flag misuse
2022-10-16 20:55:36 +03:00
Eladash
a5cc9a5517
Update cellFsGetDirectoryEntries to use wait flag correctly
2022-10-16 20:55:36 +03:00
Eladash
806acf8cd0
sys_fs: Fixed placement of check_state() and add some bugfixes
2022-10-16 20:55:36 +03:00
brian218
48f47de95c
Added USB passthrough for H050 USJ PCB
2022-10-15 14:38:43 +02:00
brian218
e839595053
Implemented sys_game_get_system_sw_version()
2022-10-11 08:32:49 +02:00
brian218
a711eb31f4
Corrected the implementation of sys_game_board_storage_read()
2022-10-11 08:32:49 +02:00
brian218
d311b4bd53
Update sys_game_board_storage_read()
2022-10-09 21:05:10 +03:00
Elad Ashkenazi
cb743da215
sys_spu: fixup raw spu destroy regression
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Caused a missed cpu_thread::state notification which is required now.
2022-10-06 12:23:51 +03:00
Eladash
d25d1ecb3a
LV2: Avoid using multi-variable atomic waiting on cpu_thread::state wait
2022-10-04 16:28:34 +03:00
RipleyTom
56caa10e56
Fix blocking raw socket recvfrom
2022-09-28 21:58:11 +02:00
RipleyTom
eea73deab3
RPCN v0.6
2022-09-27 23:39:54 +03:00
brian218
c996be321c
sys_game_board_storage_read(): Add more known code & Improve byte casting
2022-09-26 17:17:49 +01:00
Nekotekina
6ff6a4989a
Implement at32() util
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Works like .at() but uses source location for "exception".
2022-09-26 18:04:15 +03:00
cohaereo
2655255d4d
sys_net: Implement sys_net_bnet_sendmsg for native sockets
2022-09-25 18:24:47 +03:00
Elad Ashkenazi
238298f695
sys_ppu_thread: Fix surmixer hack ( #12689 )
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* sys_ppu_thread: Fix surmixer hack
* Hotfix after #12678
2022-09-21 21:10:59 +03:00
Eladash
194f7375da
SPU/LV2: Fix tiny race conditions
2022-09-21 20:35:34 +03:00
Marc Riera
c5572acd38
Allow USB passthrough for Densha de GO! controller
2022-09-21 12:04:16 +03:00
Nekotekina
b49a1f27eb
Warning fixes
2022-09-17 16:35:02 +03:00
Eladash
cf4da5c4d1
CPU preemption control: bugfixes
2022-09-16 18:57:55 +03:00
Eladash
9c5108c1ca
CPU preemption control: Add one more debug variable
2022-09-16 18:57:55 +03:00
Eladash
ec7b18dab5
Implement independent CPU preemptions
2022-09-13 19:28:20 +03:00
brian218
b9e20dc5c9
sys_game_board_storage_read(): Fix regression after #12637
2022-09-13 12:57:43 +03:00
Eladash
cfdc852f03
SPU: Power consumption reduction when using SPU inaccurate reservations
2022-09-13 11:21:01 +03:00
Yui
9e83bc6544
Add the ability to set the PSID from the configuration ( #12637 )
2022-09-12 13:23:13 +03:00
Eladash
37aefe5811
sys_ppu_thread: Fix max thread name size
2022-09-12 12:57:39 +03:00
Eladash
48382564d1
SPU: Implement "quintuple" Inbound MBOX storage
2022-09-07 20:42:23 +03:00
Eladash
5e2424da58
IdManager.cpp: Fix cellFs IDs
2022-09-07 17:05:51 +03:00
Eladash
7698064f5a
SPU: Untangle VM lock to avoid deadlocks
2022-09-07 16:05:56 +03:00
brian218
75efc79930
Implemented sys_game_board_storage_read()
2022-09-04 13:28:05 +03:00
brian218
698c3415ea
Fixed SIG: Thread terminated due to fatal error: Failed to read hex string: invalid argument
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Fixed the error which occurred when a game attempted to read the VID/PID of an undefined VFS USB device:
SIG: Thread terminated due to fatal error: Failed to read hex string: invalid argument
(in file C:\Users\ContainerAdministrator\AppData\Local\Temp\cirrus-ci-build\rpcs3\Emu\Cell\lv2\sys_fs.cpp:1942[:25], in function sys_fs_fcntl)
2022-08-26 08:45:14 +02:00
Eladash
c7586de280
Savestates/sys_fs: Fix saving encrypted and split-files file descriptors
2022-08-25 23:54:56 +03:00
Eladash
ddba30988b
vm: Attempt to not remove cpu_flag::wait flag during access violation
2022-08-21 15:02:01 +03:00
Eladash
7ff4509858
sys_lwcond: Fix a loose notification in cond wait
2022-08-11 12:44:40 +03:00
Eladash
f2997e4c00
LV2: Fix the most annoying race ever
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Timeline of the race:
1. The PPU is in SLEEP state. state = suspend.
2. lv2_obj::awake is called on the traced thread and is now in ONPROC state, state = signal.
3. lv2_obj::awake is called by another thread externally with a priority higher than our traced thread and appends it to g_pending. state = suspend + signal.
4. lv2_obj::sleep/set_priority (higering priority) is called on any thread which is in ONPROC. Causing it to enter SLEEP or RUNNING state, while the traced thread is back in queue in ONPROC. state = suspend + signal.
5. The traced thread finally calls lv2_obj::awake on itself, g_pending decrements to 0 and we a have a rescheduling event, after XOR state = 0!!! (no signal)
6. In check_state: cpu_sleep_called is now true and remains this way.
7. Another thread with a higher prioty kicks in and appends the traced thread into g_pending. state = suspend.
8. The traced thread is at cpu_thread::cpu_wait(), and that's where it's gonna spend the rest of its life.
2022-08-11 12:44:40 +03:00
Eladash
683c1a6512
LV2: Optimize sys_ppu_thread a bit
2022-08-11 11:42:16 +03:00