DH
95d0cb18e4
Coding style issues fixes
...
Thanks @Megamouse
2025-03-10 21:09:27 +01:00
DH
5084fb82b8
Android stuff 2
2025-03-10 21:09:27 +01:00
Megamouse
eb43fbbb2a
Update SDL to 3.2.8
2025-03-08 10:03:00 +01:00
RipleyTom
cd87a64621
Headers cleanup
2025-02-11 20:38:35 +01:00
Sanjay Govind
e2bbaa2430
libusb: support hotplug ( #16580 )
2025-01-23 23:49:24 +01:00
Sanjay Govind
fd66b6b103
cellPad: Send disconnection notification when swapping device class
2025-01-23 09:19:37 +01:00
Megamouse
74540844d2
cellGem: ignore missing pad handler
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This is a hacky way to fix cellGem savestates
2025-01-22 02:18:07 +01:00
Megamouse
b89cc9b973
cellGem: implement real ps move handler
2024-11-16 09:45:31 +01:00
Megamouse
7b92cbcb9a
input: use std::array for sticks, sensors and motors
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We always have the same amount of those.
So using a vector has always been a bit confusing.
2024-10-15 01:50:22 +02:00
Megamouse
96e495c61d
Qt/Overlays: Add home menu shortcut to game window
2024-10-01 03:25:36 +02:00
Megamouse
ff6a4bb72d
Qt/input: add shortcut for toggling emulated mouse and keyboard
2024-08-12 23:19:23 +02:00
Megamouse
34506daff6
input: log used pad config
2024-07-22 22:44:42 +02:00
Florin9doi
a1d2a72a78
USB: GunCon3 updates
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-Process the mouse buttons even when x/y_max aren't yet determined.
-Allows to start the calibration without shaking the mouse before.
-Extend support to 4 players. The games can't use more than 2, but it
allows more flexibility to mix DS3 and GC3.
-Avoid OOB for unsupported Pads
2024-07-07 18:34:52 +02:00
Florin9doi
58d27a9438
Pad: Simplify is_fake_pad logic
2024-07-07 18:34:52 +02:00
Megamouse
d23ac6f598
input: move player_id to pad struct
2024-07-06 19:58:53 +02:00
Megamouse
1a61a7a39f
input: allow running pad thread without emulation
2024-07-06 18:55:48 +02:00
Megamouse
b8452d29d6
input: move pad_state_notify_state_change to pad_thread
2024-06-12 08:24:12 +02:00
Megamouse
a3457c29cb
Overlays: allow ldd input even if len is 0
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Rock Band 3 doesn't seem to care about the len. It's always 0.
2024-05-26 10:54:12 +02:00
Megamouse
aff2588cce
overlays/input: allow ldd pad input
2024-05-18 14:34:08 +02:00
Florin9doi
d1b4d4b599
Remove the redundant config for GunCon3
2024-05-14 09:05:03 +02:00
Florin9doi
941c87f6d7
Create a device class for GunCon3 which is ignored by cellPad
2024-05-14 09:05:03 +02:00
Florin9doi
aa8fbf8102
Rename is_fake_move to fit other devices
2024-05-14 09:05:03 +02:00
Megamouse
70e40ce857
cellPad: don't report fake move pads as connected
2024-05-12 18:40:51 +02:00
Megamouse
06025cd19d
gui/input: let pad handlers know whether they are part of emulation
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Also fix unique_ptr vs shared_ptr nonsense in pad_threads
2024-02-22 19:31:00 +01:00
Megamouse
0bb5974ab6
input: try to add tony hawk RIDE Skateboard
2023-09-05 20:41:39 +02:00
Megamouse
f554b444c0
Qt: rename pad profiles to config files
2023-08-31 00:36:48 +02:00
Megamouse
7b64cd2a8e
input/overlays: add option to lock overlay input to player one
2023-06-27 19:36:05 +02:00
Megamouse
d3be8ee2b7
input: allow multiple key codes per button
2023-06-15 22:39:30 +02:00
Megamouse
a90858193e
Qt/logging: add format function for QString
2023-06-15 19:48:15 +02:00
Megamouse
292d3faa9e
input: fix pad profile override with existing custom pad configs
2023-06-06 08:09:31 +02:00
Megamouse
3d411431c6
input: disable ldd home menu for now
2023-02-26 22:17:55 +01:00
Megamouse
1dac708323
cellPad: move CellPadData to pad_types for convenience
2023-02-12 17:04:31 +01:00
Megamouse
d4187242b9
cellPad/vsh: fix PS button recognition
2023-02-12 17:04:31 +01:00
Megamouse
c3e4b6da46
cellPad: allow opening the home menu with ldd pads
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Speculative
2023-02-12 17:04:31 +01:00
Megamouse
69435dd951
overlays: Fix linux compilation
2023-02-09 20:36:35 +01:00
Megamouse
9375e255e1
overlays: add pages to home menu
2023-02-09 20:36:35 +01:00
Megamouse
bc487f43f7
cli: Add option to boot a game with a specific pad profile
2023-02-08 21:54:51 +01:00
Megamouse
d1a950d59f
overlays/osk: keep dialog open in continuous mode
2023-01-28 21:51:36 +01:00
Megamouse
6532d2b650
input: fix dynamic pad handler mode reset
2023-01-27 00:13:20 +01:00
Megamouse
d3183708e8
overlays: do not open home menu in VSH
2023-01-21 09:11:53 +01:00
Megamouse
44771150b7
overlays: add simple home menu
2023-01-21 09:11:53 +01:00
Megamouse
18b7955384
SDL handler
2022-12-13 11:56:48 +01:00
Eladash
69368d972d
Savestates: Move "Start Paused" setting to UI
2022-11-05 10:36:46 +01:00
Eladash
9632d0ab8a
Emu: fixup message when the application has crashed
2022-11-01 19:08:55 +03:00
Elad Ashkenazi
c214f45e14
Savestates/rsx/IO: Resume emulation on long START press, enable "Start Paused" by defaut ( #12881 )
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* Savestates: Enable "Start Paused" by default
* Emu/rsx/IO: Resume emulation on long START press
* rsx: fix missing graphics with savestates' "Start Paused" setting
* rsx/overlays: Add simple reference counting for messages to hide them manually
* Move some code in Emulator::Pause() so thread pausing is the first thing done by this function
2022-10-29 19:53:00 +02:00
Megamouse
a16d18d83c
Input: rename misleading ThreadProc to process
2022-10-21 23:42:01 +02:00
Megamouse
ddd261c943
Input: refactor vibration
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There's no need to deal with vibration levels outside of the handlers.
All we need to know is the 0-255 DS3 range which is given by the u8 type.
2022-10-21 23:42:01 +02:00
Megamouse
814adbb8c4
Input: simplify InitPadConfig
2022-10-15 13:17:16 +02:00
Megamouse
cf86b6c107
Input: keep old port status when reconnecting ldd pads
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The port status might not change currently, but it should be more correct this way.
2022-10-12 22:30:09 +02:00
Megamouse
12a83e5a1c
Input: simplify unnecessarily complex ldd reload
2022-10-12 22:30:09 +02:00