kd-11
1da732bbf5
rsx/gl/vk: Invalidate texture regions when memory is unmapped
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- Free GPU resources immediately if mappings change to avoid leaking VRAM
2017-08-16 23:58:30 +03:00
kd-11
b2b5f564a1
rsx: Add a few more depth format types to known behaviour paths
2017-08-16 23:58:30 +03:00
kd-11
d54c2dd39a
gl: Move vertex processing to the GPU
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- Significant gains from greatly reduced CPU work
- Also reorders command submission in end() to improve throughput
- Refactors most of the vertex buffer handling
- All vertex processing is moved GPU side
2017-08-16 23:58:30 +03:00
RipleyTom
2d7e91ba8a
Yield instead of sleeping rsx thread. ( #3158 )
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Another Yield
2017-08-06 01:46:01 +01:00
Jake
21dd715b42
sys_rsx: implement support for lle-gcm
2017-08-02 01:33:12 +03:00
Jake
d9a693019b
rsx/gcm: Implement rsx dma. Refactor gcm/rsx to not be as codependent
2017-08-02 01:33:12 +03:00
kd-11
4cd5624fa7
rsx/vk/gl: Refactoring - Also adds a vertex cache to openGL as well
2017-07-27 14:33:30 +03:00
kd-11
6557bf1b20
rsx: More aggressive thread scheduling for vertex processing
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- Significantly helps vertex performance
- Not recommended as more threads will harm performance if the PC does not have the cores for it
2017-07-24 16:52:42 +03:00
kd-11
df8fa74e2a
vulkan hotfix ( #3046 )
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* Rework vertex attribute binding for vulkan. Allows always providing a buffer view to the pipeline even if the game has the attribute disabled as long as it is consumed by the vertex shader.
2017-07-22 01:54:28 +03:00
kd-11
05ffb50037
vk/rsx: Bug fixes and improvements
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- Improvements to framebuffer usage; Avoid creating new resources every frame
- Handle null fragment program properly
- Collect vertex upload statistics
- vk: Pre-initialize 'unused' varying registers in the vertex shader in case it gets matched with a fs that consumes it
-- Fixes a crash about fog_c not being declared
gl/dx12/vk: Handle null fragment program
- cleanup - use yield semantic instead of sleep(0) as yield is more cross-platform
-- sleep(0) is a windows specific scheduler hint
2017-07-19 23:28:33 +03:00
kd-11
e9b8f94fb1
rsx/gl/vk: Enable frame skipping
2017-07-08 14:52:16 +03:00
kd-11
b95ffaf4dd
rsx: Implement skip draw. Also, start working on MT vertex upload
2017-07-08 14:52:16 +03:00
kd-11
459a7ba5a2
rsx: Avoid using push_back/emplace_back on empty STL containers
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- Reckless management of STL containers causes significant slowdown
- Also reorders vertex compare steps to fail quickly on simpler checks
2017-06-29 13:13:19 +03:00
kd-11
b2e906f4cc
rsx: Code cleanup. Fixes several dozen warnings
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- Wrap unused parameters as comments to prevent C1400
- Fix sized variable conversions with explicit casts
2017-06-22 23:36:15 +03:00
kd-11
11317acdbe
rsx: Handle non-zero base vertex better
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- Vertex buffer contents treat the base vertex as vertex 0 so we do the same for indices
rsx: Fix vertex base indexing
rsx: Properly fix non-zero offset indexed rendering
2017-06-22 23:36:15 +03:00
kd-11
98cf72e0fb
rsx: Fix clip space computations
2017-06-22 23:36:15 +03:00
kd-11
69d3d47901
gl: Fix clip-space -> depth conversion. Fixes remaining depth read issues
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- Also set some default values for samplers in a cleaner way using their 'natural' float values
2017-06-22 23:36:15 +03:00
kd-11
6a9eef0382
rsx/gl/vk: Enable use of native PCF shadows
2017-06-22 23:36:15 +03:00
kd-11
860b76452f
vulkan bringup on linux
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cleanup: drop unused stuff
2017-06-08 19:08:44 +03:00
Nekotekina
f010b5b235
Configuration simplified
2017-05-20 16:01:48 +03:00
scribam
299f627321
Stub cell ( #2785 )
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* Update cellGcmSys
* Update cellStorage
* Update cellSubdisplay
* Update sceNpTrophy
- Use error_code as return type
- Add few checks
* Update cellKey2char
* Update cellKb:
- Use error_code as return type
- Replace UNIMPLEMENTED_FUNC by .todo
* Update cellNetCtl
* Update cellSpudll
* Update cellSysutilAp
* Update cellUserInfo
* Stub sys_mempool_allocate_block (bad idea)
2017-05-15 14:30:14 +03:00
kd-11
c5975d5f66
rsx: Vertex program output fixes
2017-05-12 20:10:03 +03:00
kd-11
450d45354c
rsx: Enable GPU texture scaling by default
2017-05-10 21:50:14 +03:00
Jake
60ce85f840
[Render] Userclip for d12/vk/ogl ( #2719 )
2017-04-25 18:32:39 +08:00
Ofek
a5fd7abcf7
Trophy update ( #2655 )
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* Added checksum check to TROPHY.TRP loader
* Implemented sceNpTrophyGetGameProgress, sceNpTrophyGetGameIcon & sceNpTrophyGetTrophyIcon
* Updates to up to date APIs and tiny changes
* Code style fixes for checksum verifier, and another fix for trophy functions
* Format fix
2017-04-13 20:29:47 +03:00
kd-11
adefd1fd63
rsx/ui: Add config toggle for GPU texture scaling/blit
2017-04-08 23:12:09 +03:00
kd-11
909f3e9b3e
rsx: Support indexed immediate draw via ArrayElement method
2017-03-29 23:06:17 +03:00
kd-11
70d3a6d840
rsx: Support more base types for immediate rendering
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fix alignment
2017-03-26 16:22:53 +03:00
kd-11
79d114cc06
rsx: Support immediate mode rendering
2017-03-26 16:22:53 +03:00
kd-11
34c2b8a55e
rsx: recover from FIFO parse errors
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- Validate FIFO registers before access
-- Validate the args ptr separate from the get ptr
2017-03-24 09:30:23 +03:00
kd-11
7c73c3b75c
rsx/gl: Minor refactoring; prepare vulkan backend
2017-03-01 00:16:55 +03:00
kd-11
1e826f5ccf
rsx: Minor optimization (tangible boost)
2017-03-01 00:16:55 +03:00
Nekotekina
baf22527b0
Ditch fs::get_executable_dir
2017-02-22 17:17:26 +03:00
Ani
65104b5909
Rough implementation of GCM_CONTEXT_DMA methods
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Rough implementation of GCM_CONTEXT_DMA methods.
Fixes #1487
2017-02-17 22:35:28 +03:00
Nekotekina
598c90f376
PPU thread scheduler
2017-02-13 22:26:11 +03:00
kd-11
d6159a35aa
gl/vk/dx12: Fix texture scaling on unnormalized rtt access
2017-02-11 15:45:59 +03:00
Nekotekina
246b9f3182
CHECK_EMU_STATUS removal
2017-02-05 17:35:27 +03:00
Nekotekina
a5a2d43d7c
Thread.cpp refinement
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Hide thread mutex
Safe notify() method
Other refactoring
2017-01-29 19:52:19 +03:00
kd-11
2c803dbe66
gl/vk: Bug fixes and improvements ( #2206 )
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* gl: Only bind attrib textures on thread startup
* gl: Persistent mapped buffers
* gl: Fix emulated primitives in an inlined array
* gl: Do not re-update program information every draw call
* gl/vk: s1 type is signed normalized not unsigned normalized
* gl/rsx: Allow disabling of persistent buffers for debugging
gl: Large heap size is more practical
gl: Fix a bug with legacy opengl buffers
* gl/rsx: Allow emulation of unsupported attribute formats
* gl: Fix typos and remove dprints
gl: cleanup debug prints
* ui: Move the GL legacy buffer toggle to the left pane
* vk/gl: Fix cmp type, its range is [-1,1] not [0,1] SNORM_INT
2016-10-18 15:57:28 +08:00
Melissa Goad
22b1400018
Revamp PFIFO command submission emulation ( #2179 )
2016-10-01 22:13:15 +03:00
kd-11
5430e1d310
rsx/gl/vk/dx12: Add emulated texture fetch for depth read ( #2173 )
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* rsx/gl/vk/dx12: Add emulated texture fetch for depth read
gl/vk/dx12: Simplify reinterpretation equation
* gl: Remove unnecessary re-swizzle
* glsl: explicitly cast uint to float
2016-09-29 14:54:32 +08:00
vlj
8d54bcbc0d
rsx: Use variant based draw commands.
2016-09-17 23:37:52 +02:00
vlj
03c86ae43b
rsx: Move inline array to draw_clause structure.
2016-09-17 23:37:52 +02:00
Oil
153a2d2b40
Fixed fog and alphakill implementation in glsl (based on DH's old commits) ( #2137 )
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* Fixed NV4097_SET_COLOR_CLEAR_VALUE
* Fixed fog and alphakill implementation in glsl (based on DH's old commits)
2016-09-14 22:47:53 +08:00
vlj
11858dce1a
rsx: Vertex array attributes don't need to be stored outside of regs.
2016-08-27 15:40:41 +02:00
vlj
a64053fd68
rsx: Remove some unused code.
2016-08-27 15:40:41 +02:00
Vincent Lejeune
42b518cf7e
rsx: use range for vertex buffer attribute.
2016-08-24 21:58:59 +02:00
Nekotekina
84d0d396ed
EXPECTS usage removed
2016-08-15 16:29:38 +03:00
Nekotekina
a7e808b35b
EXCEPTION macro removed
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fmt::throw_exception<> implemented
::narrow improved
Minor fixes
2016-08-08 19:19:32 +03:00
Vincent Lejeune
eb1d4811de
rsx: Use a "draw clause" object in rsx_state.
2016-08-05 23:33:40 +02:00