Commit graph

108 commits

Author SHA1 Message Date
raven02
2a16f50f7f Fix flip control gcm sample 2014-07-25 16:43:38 +08:00
raven02
5f3ea1005a Make a spelling difference consistent 2014-07-20 14:55:33 +08:00
DH
8b9a46bb39 RSX: fixed scissor 2014-07-19 18:39:47 +03:00
DH
7433a021db Improved RSX emulation
- Fixed NV4097_SET_SHADER_CONTROL
- Vertex Shader: SCA instructions don't override VEC result
2014-07-19 12:24:15 +03:00
Sacha
f256153a2b Warnings: Fix several warnings. 2014-07-11 05:08:05 +10:00
raven02
8cacbe3567 Remove m_alpha_func sanity check 2014-07-11 02:41:48 +08:00
raven02
a8480f66e0 RSX : set bunch of default values using opengl one 2014-07-11 01:23:36 +08:00
raven02
9ede2d6753 RSX blending MRT and cellResc 512MB io address space changes 2014-07-06 01:33:04 +08:00
raven02
8b9a454e2f Sanity check m_alpha_func 2014-07-03 13:29:54 +08:00
raven02
82a28d3365 RSX : check packed before memcpy when writing color/depth buffers 2014-07-02 16:30:56 +08:00
B1ackDaemon
fd56797b77 Merge pull request #381 from Nekotekina/master
Nekotekina's stuff
2014-07-01 22:06:52 +03:00
raven02
7aefdd3e1f Implement Polygon Stipple 2014-07-02 00:09:24 +08:00
Nekotekina
8987350b5b Small changes 2 2014-06-29 07:21:57 +04:00
Peter Tissen
95f1a0e645 use only one set of logging macros instead of two and don't use free() as a function name 2014-06-27 15:28:17 +02:00
Peter Tissen
21da317453 Logging system rework
* use one central unified log with channels/priorities ad-hoc listener registration and de-registration
* disable buffering by default
* add multi-threaded ringbuffer implementation
* use buffered listener for the gui (using the ringbuffer)
2014-06-26 17:34:28 +02:00
raven02
677bc4c553 RSX: Use blit for MRT as well 2014-06-24 00:42:57 +08:00
raven02
fe74f97d44 RSX : delete PBO when exit thread 2014-06-23 03:45:32 +08:00
raven02
a99061127f RSX: asynchronous glReadPixels with PBO for writing color/depth buffers 2014-06-22 18:44:22 +08:00
raven02
12f217aba9 RSX: matrix offset fix and use original buffer width for writing color/depth 2014-06-21 12:02:11 +08:00
raven02
efffc7e6bc Option allow downscaling 720p/1080p to 480p 2014-06-20 17:49:22 +08:00
raven02
0541482ee4 Drop off glEnable(GL_SCISSOR_TEST) 2014-06-16 06:32:11 +08:00
raven02
ee58ba9fd9 Paritally fix depth read elf 2014-06-16 03:05:28 +08:00
raven02
76c8eedb25 RSX : implement line stipple 2014-06-15 05:53:26 +08:00
raven02
5007d62e27 Regresion fix : restore point size functionality 2014-06-15 00:59:16 +08:00
raven02
469faf43aa Fix line width conversion and comment out point size which already done in vertex shader 2014-06-14 04:14:04 +08:00
raven02
8112440a27 Fix point size/line_width/poly_offset_scale_factor/bias 2014-06-13 02:18:12 +08:00
Peter Tissen
e85abdeb2c remove unexplained commented out code that I added myself with the last PR
* remove unexplained commented out code that I added myself
* revert asmjit settings change that was meant to only be local for me
2014-06-09 02:55:16 +02:00
Peter Tissen
c37905e465 initial start to eliminate static func init, not compilable atm
move module initialization into a module manager, still has some issues like stopping not working and debug crashing

add #idef 0 to modules that aren't in the windows project

don't double initialize and don't de-initialize for now, since many modules don't expect it and it leads to many errors

remove duplicate module lists for empty modules and implemented ones, make Module non-copyable but movable

add secondary project, no real use for it now

add some memleak config to the emucore and add asmjit path to rpcs3

small rebase error fixed to get it to compile again

add filters for emucore

re-add the module manager and static file

WIP commit, linker errors abound

some more abstraction layer stuff

fix the remaining linker errors, re-enable platform specific mouse, pad and keyboard handlers

rebasing

fix memset undefined and re() usage of se_t before declaration

Add wxGUI define by default for cmake builds

fix copy constructors of Datetime header

fix copy constructors of other wx interface classes

remove static declarations of global variables

make wxGLCanvas constructor non-ambiguous even with wx2.8. compat mode, fix wrong std::exception constructor calls

remove duplicate definition for FromUTF8 and ToUTF8

temp changes
2014-06-08 23:16:06 +02:00
DH
3c8815cc06 Improved Vertex Shader Decompiler
- Fixed condition register selection
- Implemented LIT
- Fixed RCP
2014-06-08 17:52:35 +03:00
DH
f8e8e2f624 Improved Fragment Shader Decompiler
- Implemented LIT, RFL, LIF, BRK, IF, LOOP, REP
- Fixed KIL, RCP, RSQ, DP2A

Implemented fmt::replace_first & fmt::replace_all
2014-06-07 17:15:49 +03:00
Peter Tissen
40add8f9a2 Seperate ConLog.h and ConLogFrame.h (for now only seperate headers)
make precompiled header slimmer under Linux to increase CI and dev-machine build-times

make sure unused modules don't compile
add unused modules to the VS project to easier keep track of them
2014-06-06 02:50:22 +02:00
raven02
ba91345984 enum for vertex data type 2014-06-04 23:59:46 +08:00
raven02
8bb5da3b06 Speedup write color buffers 2014-06-03 18:32:27 +08:00
raven02
ceeff8ae81 Fragment decompiler change to async mode 2014-06-01 14:54:56 +08:00
raven02
08c7ae64e3 Compact duplicate draw objects routine 2014-05-31 15:48:23 +08:00
Alexandro Sánchez Bach
a0cc3a0fb0 Merge pull request #286 from Nekotekina/master
Some bugs fixed
2014-05-31 00:20:39 +02:00
Nekotekina
d5d4f88c17 Small RSX fix 2014-05-30 21:16:20 +04:00
raven02
323a48d14b Cleanup and add point size/point sprite/specular 2014-05-30 19:19:26 +08:00
Alexandro Sánchez Bach
40f0f80f5d Minor changes
Irrelevant modifications. None of this affects RPCS3 directly.
2014-05-25 22:31:40 +02:00
raven02
fe31f1be61 Re-enable glPrimitiveRestartIndex 2014-05-26 00:50:43 +08:00
raven02
a2af749e71 Replace slow glReadpixels routine with glBlitframebuffer for non-MRT 2014-05-23 22:22:32 +08:00
raven02
94393ff4ea Re-enable glFrontFace with sanity check 2014-05-22 01:08:46 +08:00
raven02
3445f8a49f There is no glEnable(GL_FRONT_FACE) 2014-05-22 00:48:49 +08:00
raven02
b95667563f Code cleanup and added glPolygonOffset 2014-05-22 00:31:40 +08:00
raven02
967935d389 Enable GL_SCISSOR_TEST and add glLogicOp 2014-05-21 18:14:51 +08:00
raven02
f67d30571b Add NV4097_SET_BACK_POLYGON_MODE 2014-05-20 22:10:14 +08:00
raven02
4f961c9e0b Add comment for depth format 0 2014-05-19 21:14:30 +08:00
raven02
c2f3f04808 Add support for m_surface_depth_format 0 2014-05-19 15:43:41 +08:00
raven02
c8e52a78f9 Fix wrong color effect in Disgaea 3 2014-05-18 14:57:56 +08:00
raven02
f5e1d9eab1 Use GL_BGRA for glReadPixels() 2014-05-16 15:13:34 +08:00