Nekotekina
1b37e775be
Migration to named_thread<>
...
Add atomic_t<>::try_dec instead of fetch_dec_sat
Add atomic_t<>::try_inc
GDBDebugServer is broken (needs rewrite)
Removed old_thread class (former named_thread)
Removed storing/rethrowing exceptions from thread
Emu.Stop doesn't inject an exception anymore
task_stack helper class removed
thread_base simplified (no shared_from_this)
thread_ctrl::spawn simplified (creates detached thread)
Implemented overrideable thread detaching logic
Disabled cellAdec, cellDmux, cellFsAio
SPUThread renamed to spu_thread
RawSPUThread removed, spu_thread used instead
Disabled deriving from ppu_thread
Partial support for thread renaming
lv2_timer... simplified, screw it
idm/fxm: butchered support for on_stop/on_init
vm: improved allocation structure (added size)
2018-10-19 22:22:35 +03:00
Megamouse
4ab777b429
Add title to emulator message dialogs
2018-10-14 23:14:46 +03:00
Megamouse
49e5212a8f
RSX/Overlays: Add option for japanese button layout
2018-10-03 23:08:33 +02:00
Nekotekina
19a64e0e94
Add g_typemap and g_idm alias
...
Future idm/fxm replacement
2018-10-02 02:22:26 +03:00
Nekotekina
306f95a9ae
New named_thread template (preview)
...
Old class named_thread renamed to old_thread
It's too hard to move in a single commit
2018-09-27 14:04:16 +03:00
Nekotekina
680aaf21f0
Fix consistency in Emu::Stop()
...
Don't clear force_boot on shortcut Load()
2018-09-27 12:16:43 +03:00
Megamouse
b7e010bbd0
Fix Emu.Restart()
2018-09-23 01:49:58 +01:00
Nekotekina
ed8aa774bb
Optimize logging via logs::channel
...
Use constant-initialized severity subobjects instead of temporaries
2018-09-16 00:36:20 +03:00
Nekotekina
c5676e5649
Remove thread_ctrl::atexit
...
It was only a workaround for poor C++11 thread_local support
2018-09-15 17:09:56 +03:00
Nekotekina
e8b5555630
Rewrite vfs::get and vfs::mount
...
Preprocess . and .. correctly
Don't use recursive locking
Also use std::string_view
Fix format system for std::string and std::string_view
Fix fmt::merge for std::string_view
2018-09-15 17:09:56 +03:00
jmatich
b5dbd44087
Compilation fixes for Mingw64 (MSYS2) ( #4899 )
...
fix compilation on mingw
2018-08-29 14:27:10 +03:00
Nekotekina
aa4040bb7b
Implement vm::find_map; improve memory allocation
...
Add vm::user64k and vm::user1m constants
Remove vm::user_space, unreserve it
2018-08-14 15:14:06 +03:00
eladash
449888b9db
Rsx/vm: fix base addresses
2018-08-13 16:16:34 +03:00
eladash
f349695a75
Rsx: rewrite address translation
2018-08-13 16:16:34 +03:00
Megamouse
67aff85e8e
RSX/Qt: Move rrc captures to captures dir
2018-07-28 23:10:45 +02:00
Megamouse
ab84a67511
Loader: handle fs::file is Null fatal after decrypt self
2018-07-28 23:10:45 +02:00
Megamouse
e58b7cbe1f
user_manager: megamouse fixes 3
2018-07-26 03:16:51 +04:00
mpm11011
948bd3673e
user-manager: squash all commits for this feature.
2018-07-26 03:16:51 +04:00
Megamouse
a19113025c
HLE/Qt: implement sys_tty_read
2018-07-16 00:05:30 +04:00
Nekotekina
6229b3ca8d
Fixes for booting PS1 games
2018-06-23 17:30:16 +03:00
clienthax
8b449ce76c
PS1 Classics
2018-06-23 16:34:19 +04:00
Nekotekina
d62b0c88b0
Restore /dev_flash/ config
2018-06-23 09:26:11 +03:00
Nekotekina
81e5f3b7f2
Remove /dev_flash/ configuration
...
Simplify code by using root config location for /dev_flash/
Hide Emu.GetEmuDir() function due to the risk of misuse
2018-06-22 14:14:29 +03:00
eladash
3e433ef05c
create the shaderlog dir in Emu.Init()
2018-06-21 22:54:08 +04:00
VelocityRa
dd0684b58a
overlays/perf_overlay: Make pos, font, opacity, margin configurable
...
- Also some perf overlay refactoring
2018-06-18 22:34:26 +03:00
Megamouse
af71cf0922
implement "Enable TSX" combobox
2018-06-17 00:43:00 +04:00
scribam
14dc1fead6
yaml-cpp: update submodule and build integration
2018-06-13 04:25:34 +04:00
Daniel Valentine
fb20c27e7b
Delay GDB server launch until emulator run ( #4658 )
2018-06-08 13:34:27 +01:00
Nekotekina
7242387a42
Block GUI after stopping emulation
...
This is necessary to prevent restarting the emulation until it's finished
Remove "process_events" callback completely
2018-06-04 16:01:17 +03:00
Nekotekina
b0ee369135
Rewrite LLVM compilation progress dialog
...
Use a single dialog
2018-05-30 20:35:35 +03:00
VelocityRa
c8d8a81ccd
overlays: Performance Overlay
2018-05-30 12:35:41 +03:00
Nekotekina
c5d8d50908
Move SPU LLVM log file
2018-05-23 15:36:29 +03:00
scribam
bf2f00a163
log: add Vulkan header version
2018-05-19 10:59:10 +03:00
scribam
70e2873e69
Compilation fix for GCC 8 (at least)
2018-05-17 00:53:31 +04:00
Nekotekina
367f039523
Build transactions at runtime
...
Drop _xbegin family intrinsics due to bad codegen
Implemented `notifier` class, replacing vm::notify
Minor optimization: detach transactions from global mutex on TSX path
Minor optimization: don't acquire vm::passive_lock on PPU on TSX path
2018-05-16 17:31:58 +03:00
Jake
75b40931fc
rsx: initial capture/replay functionality ( #4510 )
...
* rsx: initial capture/replay functionality
2018-05-13 12:18:05 +03:00
Nekotekina
fe4c3c4d84
Implement SPU recompiler cache
...
Shared between ASMJIT/LLVM recompilers, compiled at startup
2018-05-09 23:35:18 +03:00
Nekotekina
f5ee6fb113
Convert newlines in game title
2018-05-09 22:19:55 +03:00
Nekotekina
1ca51a023c
SPU LLVM Recompiler (preview)
2018-05-09 22:19:55 +03:00
Nekotekina
16f5167aed
SPU Analyser improved
...
This restores some functionality removed in SPU ASMJIT v2.0
Also implements new experimental features
2018-05-08 13:05:29 +03:00
Nekotekina
bd1d4de422
Fix unnecessary cache dir
2018-04-22 00:06:49 +03:00
Nekotekina
da6afb11f0
Fix game title if unset
2018-04-22 00:06:49 +03:00
Nekotekina
3ffafb741c
SPU ASMJIT: übertrampolines and spu_runtime
...
Use opt-out shared spu_runtime to save memory (Option: SPU Shared Runtime)
Implement "übertrampolines" for dispatching compiled blocks
Patch fixed branch points to use trampolines after check failure
2018-04-22 00:06:49 +03:00
Nekotekina
898637f830
Remove mfc_thread
...
Clear mfc_queue on reset
Improve MFC Proxy a bit
2018-03-31 21:13:12 +03:00
Nekotekina
c3a5e3f491
[LLVM Cache] Minor workaround
2018-03-31 16:51:19 +03:00
Nekotekina
19944eeed0
Implement SPRX precompilation
...
Automatically precompile firmware modules
Add "Create LLVM Cache" menu (for games)
Reimplement jit_compiler::cpu as static method
2018-03-22 23:24:58 +03:00
Nekotekina
4b1c052030
Fix crash on exit after access violation
2018-03-11 19:33:02 +03:00
Nekotekina
c0a0cb98c5
Fix argv for DG category
2018-03-11 19:33:01 +03:00
Nekotekina
eea2c20420
Improve vfs::mount
...
Mount /dev_bdvd/PS3_GAME if necessary
2018-03-11 19:33:01 +03:00
Nekotekina
f4d2fccdfe
Improve boot dir access
...
Add Emu.GetDir() method
2018-03-11 19:33:01 +03:00