Commit graph

8 commits

Author SHA1 Message Date
Vincent Lejeune
1f7a1e4078 rsx/common/d3d12/gl: Fix lit and rsq behavior near 0 in vertex shaders. 2016-02-08 17:35:49 +01:00
Vincent Lejeune
5f35f2ac7d rsx/common/d3d12: Support for texture 1d too.
They are used in after burner climax
2016-01-30 01:13:15 +01:00
Vincent Lejeune
69272edba6 gl: Fix warnings and enable trat warning as error. 2016-01-13 23:53:11 +01:00
Vincent Lejeune
4ef76866a5 rsx/common/d3d12/gl: Support texture lod sampling. 2016-01-10 00:16:26 +01:00
DHrpcs3
d8bef46c2a Do not use global static variables in headers 2015-12-21 05:35:56 +02:00
Vincent Lejeune
6221fecf3b common/d3d12/gl: Start implementing cubemap sampling 2015-12-16 20:36:34 +01:00
Vincent Lejeune
6fae5863cf common/d3d12/gl: Add support for textureProj 2015-12-16 20:36:29 +01:00
Vincent Lejeune
669a54d071 GL: Factorise getFloatTypeName, getFunction and compareFunction between Fragment and Vertex Decompiler 2015-05-23 20:45:10 +02:00