Vincent Lejeune
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1f7a1e4078
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rsx/common/d3d12/gl: Fix lit and rsq behavior near 0 in vertex shaders.
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2016-02-08 17:35:49 +01:00 |
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Vincent Lejeune
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5f35f2ac7d
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rsx/common/d3d12: Support for texture 1d too.
They are used in after burner climax
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2016-01-30 01:13:15 +01:00 |
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Vincent Lejeune
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69272edba6
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gl: Fix warnings and enable trat warning as error.
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2016-01-13 23:53:11 +01:00 |
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Vincent Lejeune
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4ef76866a5
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rsx/common/d3d12/gl: Support texture lod sampling.
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2016-01-10 00:16:26 +01:00 |
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DHrpcs3
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d8bef46c2a
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Do not use global static variables in headers
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2015-12-21 05:35:56 +02:00 |
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Vincent Lejeune
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6221fecf3b
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common/d3d12/gl: Start implementing cubemap sampling
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2015-12-16 20:36:34 +01:00 |
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Vincent Lejeune
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6fae5863cf
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common/d3d12/gl: Add support for textureProj
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2015-12-16 20:36:29 +01:00 |
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Vincent Lejeune
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669a54d071
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GL: Factorise getFloatTypeName, getFunction and compareFunction between Fragment and Vertex Decompiler
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2015-05-23 20:45:10 +02:00 |
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