raven02
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8f67c910ab
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FP: Implement REFL and LRP (#1712)
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2016-06-04 10:23:45 +03:00 |
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raven02
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fc1408e643
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FP: Implement texture lookup with explicit gradients (#1706)
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2016-05-29 18:33:41 +03:00 |
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Nekotekina
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266db1336d
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The rest
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2016-05-23 16:22:25 +03:00 |
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Ivan
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aafcf44581
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Header optimizations (#1684)
Shouldn't break anything. I hope.
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2016-04-27 01:27:24 +03:00 |
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Nekotekina
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b85a68e8a1
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Partial commit: RSX
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2016-04-15 19:22:36 +03:00 |
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Vincent Lejeune
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5f35f2ac7d
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rsx/common/d3d12: Support for texture 1d too.
They are used in after burner climax
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2016-01-30 01:13:15 +01:00 |
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Vincent Lejeune
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24255f7883
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rsx/common/d3d12/gl: Add some texture info to RSXFragmentProgram
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2016-01-26 17:56:01 +01:00 |
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Vincent Lejeune
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4ef76866a5
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rsx/common/d3d12/gl: Support texture lod sampling.
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2016-01-10 00:16:26 +01:00 |
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Vincent Lejeune
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6221fecf3b
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common/d3d12/gl: Start implementing cubemap sampling
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2015-12-16 20:36:34 +01:00 |
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Vincent Lejeune
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6fae5863cf
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common/d3d12/gl: Add support for textureProj
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2015-12-16 20:36:29 +01:00 |
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raven02
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79cb025d25
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RSX : factorize DPH
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2015-05-23 20:45:09 +02:00 |
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vlj
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2416d49dba
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RSX: Add a class factorizing decompiler code
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2015-05-23 20:45:07 +02:00 |
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